Quick Questions / Quick Answers

Can you expand a bit about "not getting any options"? In your previous game, was there an option? What kind of option we're talking about and which Vox Populi version are you using?
 
Maybe you are talking about yield. For example bonus to production when WLTKD happens on the Fealty tree or Growth bonus for China when WLTKD happens.
 
You can build farms on featureless desert tiles if it's adjacent to an oasis, or villages, if a road/trade route happens to pass through there.
 
playing as Spain-progressive on large map. Just unlocked our conquistadors and seems only half the world is populated at this time.

Is there ever a time when it's NOT a good idea to settle/paint the map? and if I should just mass settle.. are there any city automation options like in civ4? I don't wanna micro 20-30+ cities.
 
Too much city means too much citizen means too much unhappiness, especially with Spain. With crime as unhappiness mechanics no longer exist, your Mission do not contribute towards unhappiness directly anymore. Also culture cost increased, policy cost increased. Other than that, feel free to claim as many territory as you want.

Automation.. do not exist. Each city need manual click.
 
How about a mod mod that can automate chosen cities to behave like puppets, but only building queue would be affected. That would be nice :)
There's a mod that behaves like this for cities you settle with colonists and pioneers (when they settle, the city becomes a puppet you may claim whenever you like), but it's not compatible with VP.

I'd like that such mod would sort production queue based on what city manager I select (balanced, food, production, science, culture, faith, great people). But this is daydreaming.
 
playing as Spain-progressive on large map. Just unlocked our conquistadors and seems only half the world is populated at this time.

Is there ever a time when it's NOT a good idea to settle/paint the map? and if I should just mass settle.. are there any city automation options like in civ4? I don't wanna micro 20-30+ cities.

What what what?
Thats why I like VP I can build my big empires with lots of micro management :D

Massive armies and projects is where wide really shines.
With 30+ cities you can have immense armies and you can smash a project (Treasure fleet etc) in no time.
The increased policy/science cost and happiness can generally be mitigated by buildings.
Most religions have been capped so they don't apply above 20 cities but there are things that apply per follower with a max foller/city that still works, you can also build infinite religious buildings.
Edit: You also tend to get more monopolies when going wider.

If you don't enjoy that sort of micro you should probably play smaller maps.
 
How do you feel difficulty scales with size, does bigger or smaller make things easier or harder?
(any innuendo read into the question is not intended)

I assume for that domination is easier with a smaller map for example.
 
Bigger maps are usually harder in my experience. More players means more threats, more chances to miss wonders, things like that.
 
Bigger maps are usually harder in my experience. More players means more threats, more chances to miss wonders, things like that.

And I guess more chance for a few civs to runaway, worst case at different ends of the map.
 
That quest was baiscally free rewards for playing Polynesia. And, to some extend, Maya, as admirals can (or could) cross ocean tiles without needing Astronomy.
 
Not sure about 8-19, but I've been playing with 7-15, and I still got that quest, though only from one CS, but it was enough to give me my first Great Admiral.
 
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