Quick Questions / Quick Answers

Well I see this happening with civs that aren't at war with anyone, and there are no barbarians to fight. In my experience going authority it would take some time to get to even imperium without killing a single unit or capturing a single barbarian camp. I guess after that they could spam settle cities after getting imperium but they aren't doing that. Also the timepoint I'm interested in is the ancient era, specifically civs acquiring their 2nd, 3rd, and 4th policies, so no great writers yet.
The other thing would have to be the city-states. You would probably notice if they're warring with them and annexing. But they may be demanding tribute.

I guess I'm a bit curious of your difficulty level as well. The AI will definitely get some free culture. I don't know if it's random or just a coincidence. But it always seems like somebody close to my starting location will become the FrontRunner right away.
 
The other thing would have to be the city-states. You would probably notice if they're warring with them and annexing. But they may be demanding tribute.

I guess I'm a bit curious of your difficulty level as well. The AI will definitely get some free culture. I don't know if it's random or just a coincidence. But it always seems like somebody close to my starting location will become the FrontRunner right away.
This is on Emperor difficulty. I can understand culture from tributing city states, but that shouldn't kick in until they have at least 3 policies, assuming they beelined that policy. So they should be spending much more time with only 1 or 2 policies than the progress or tradition civs, but I have not noticed that. I don't think these civs were warring city states either.

My guess is that the AI bonuses are strong enough that they have enough culture to make the choice of which ancient era tree not matter much for culture production. Which is a bit disappointing because if I play in a world with no Barbarians, I want authority/warmongering to be discouraged.
 
This is on Emperor difficulty. I can understand culture from tributing city states, but that shouldn't kick in until they have at least 3 policies, assuming they beelined that policy. So they should be spending much more time with only 1 or 2 policies than the progress or tradition civs, but I have not noticed that. I don't think these civs were warring city states either.

My guess is that the AI bonuses are strong enough that they have enough culture to make the choice of which ancient era tree not matter much for culture production. Which is a bit disappointing because if I play in a world with no Barbarians, I want authority/warmongering to be discouraged.
From my experience one of the AI will just automatically become #1. If that is one of the Authority guys then that's what's going on with them. They will just continue to soar until YOU do something to stop them. For any other Authority it may just be unlucky (or lucky for them) that they got bonuses or made "smart" decisions.
 
Github

With a save, an explanation, a list of mods (or the mods themselves, can't remember what you must feed), also check if reloading solve the problem. If it doesn't solve, then it will be easier to solve.
 
Forgot to add : If possible, and if you have numerous other mods, try to look if it could be one of your mod which cause this. In this case, the bug report belongs to the mod instead of VP.
 
Can anyone explain why Confucianism is quite prevalent in my playthrough but doesn't appear on the world religions screen or appear to have a holy city? I don't know if this is a feature or I'm experiencing a bug. I think they were founded by China way before I ever discovered them. They were taken over by Denmark and made their vassal. The religion still exists in 11 cities.
 
Can anyone explain why Confucianism is quite prevalent in my playthrough but doesn't appear on the world religions screen or appear to have a holy city? I don't know if this is a feature or I'm experiencing a bug. I think they were founded by China way before I ever discovered them. They were taken over by Denmark and made their vassal. The religion still exists in 11 cities.
Someone inquisitioned it.
 
Someone inquisitioned it.
Well the fact that it's not even listed in the world religions has me confused.

I never really knew the exact city that was the Holy city, but doesn't the AI typically use their capital? Can a holy city be razed? Beijing and Shanghai still exist and they are both confucianism.

All the remnants of the religion that I have squashed out is still listed.
 
When you use an inquisitor on a holy city, the religion no longer show on the religion screen, and the holy city lose its holy status. It is likely that the holy city have been captured by someone with its own religion, which had no use for a secondary religion and thus cleansed it.
 
When you use an inquisitor on a holy city, the religion no longer show on the religion screen, and the holy city lose its holy status. It is likely that the holy city have been captured by someone with its own religion, which had no use for a secondary religion and thus cleansed it.
Thank you, you were both correct obviously. I didn't actually use an Inquisitor on the religion I eliminated apparently. I must have just used missionaries. Now when I use an Inquisitor it does in fact get removed from the world religions.

The other city must have been taken by Indonesia which was judaism. And then later it must have been all taken over by denmark, which is now Confucianism with no holy city. This all happened before I seen any of it LOL
 
I randomly rolled Spain and I'm wondering... Do their special building the Hacienda bonus apply to all resources that surrounds it? Food and Luxuries (Eg Rice and Gold) or....?
Hacienda is an improvement onresourceless tiles built by worker units ,not a building you can add to the construction queue from city screen.
The tile itself on whihc the improvement is built gains bonus food/gold/production based on the resources available on adjacent tiles.
 
Hello,
Sorry, I must have missed how catching ancient ruins work now, can anyone explain?
I know you need to step on them with a scout-type unit now, and other type of units won't work anymore. But recently I tried to park military units on a ruin to secure it for my scout to catch it a few turns later, only to get my parked unit bumped away by an AI scout who took the ruin from me. So there is no way to secure it?
Thanks !
 
Hacienda is an improvement onresourceless tiles built by worker units ,not a building you can add to the construction queue from city screen.
The tile itself on whihc the improvement is built gains bonus food/gold/production based on the resources available on adjacent tiles.
Thank you for your answer but I know it's not a building in the construction queue. My question is can it be 'any resources' around it that give the bonus. 'Luxury, food, militaristic.' If I have those 3 resources around it, will I get 3 times the bonus. I'm just not sure if all resources add to the Hacienda bonus...
 
Thank you for your answer but I know it's not a building in the construction queue. My question is can it be 'any resources' around it that give the bonus. 'Luxury, food, militaristic.' If I have those 3 resources around it, will I get 3 times the bonus. I'm just not sure if all resources add to the Hacienda bonus...
It will give all bonuses because it will add the bonuses to each individual tile the resource is on top of.
 
Last edited:
I'm curious why sometimes another Civ (my vassals) will not accept or even show the option to give them a city in trade. I just want to give it to them.
 
I'm curious why sometimes another Civ (my vassals) will not accept or even show the option to give them a city in trade. I just want to give it to them.
I suspect this was to prevent some sort of exploit. But I too enjoy giving cities away. Fun for role play.
 
Hello,
Sorry, I must have missed how catching ancient ruins work now, can anyone explain?
I know you need to step on them with a scout-type unit now, and other type of units won't work anymore. But recently I tried to park military units on a ruin to secure it for my scout to catch it a few turns later, only to get my parked unit bumped away by an AI scout who took the ruin from me. So there is no way to secure it?
Thanks !
Also experienced this. Wonder if this is as intended or a bug.
 
I suspect this was to prevent some sort of exploit. But I too enjoy giving cities away. Fun for role play.
I thought this may be the case. I was definitely abusing it to avoid taking on the unhappiness myself.

But I considered some other reasons: Distance from their capitol. Resistance. Overall unhappiness.

I know I've given both vassals cities immediately after acquiring them. So distance from their capitol seems the most likely reason.
 
Hello,
Sorry, I must have missed how catching ancient ruins work now, can anyone explain?
I know you need to step on them with a scout-type unit now, and other type of units won't work anymore. But recently I tried to park military units on a ruin to secure it for my scout to catch it a few turns later, only to get my parked unit bumped away by an AI scout who took the ruin from me. So there is no way to secure it?
Thanks !
You can still grab ruins with a unit on it, when you pass by the tile. I suspect your unit get bumped away if the ruins roll a unit upgrade, in which case the pathfinder is forced to stop on the tile, which sends your military away. If it happens to pathfinders too (ie it is sure it was not an upgrade ruin), then I dunno.
 
So, I havent played since early July, and my VP+stuff version is even precedent, and coming back here i found there's been a huge amount of updates. Is there a way to update myself on the most important news, gameplay wise, without having to read 7+ months worth of patchnotes? I need that cuz I got a collection of personal tweaks that I utilize as a mod, and as I get that ENW has been integrated, and maybe other things too, I need to know if my tweaks will break everything now that many things have changed, and possibly to have a clue about where to look.
 
Back
Top Bottom