AndreyK
King
I believe not, otherwise it would seem you had 2 UA.Arabia's UA is getting 1 science and 1 culture in its capital every time a historical event occurs. Let's say I conquer Mecca. Will the accumulated yields transfer to the new capital?
I believe not, otherwise it would seem you had 2 UA.Arabia's UA is getting 1 science and 1 culture in its capital every time a historical event occurs. Let's say I conquer Mecca. Will the accumulated yields transfer to the new capital?
Yes it does. It'll transfer back if they regain the original capital.Arabia's UA is getting 1 science and 1 culture in its capital every time a historical event occurs. Let's say I conquer Mecca. Will the accumulated yields transfer to the new capital?
That works the same way as the policy. The modifier is applied to the total% of each yield.Is there a 5% diminishing returns penalty to additional monopolies? Playing as Indonesia, I have three production monopolies (nutmeg, coffee and copper). But the combined production increase is only 35%.
Ah, that makes perfect sense! Certainly makes duplicate % monopolies a bit worse compared to duplicate flat income monopolies (might have to reconsider statecraft over fealty for future runs), but it's good to know the increases work that way.That works the same way as the policy. The modifier is applied to the total% of each yield.
I knew about the policy effect, but was unaware Indonesia working the same way. Let's say I get one production % monopoly as Indonesia, then I get imperialism policy. I get 10% plus 5% from the UA, plus 10% from policy, easy. But when I get another, let's say copper. Would it be only 35% in total, so only bare 10% as usual, cause both the UA and a policy is already in effect as "unique" modifier? That would be my guess.That works the same way as the policy. The modifier is applied to the total% of each yield.
Why they are worse? As Indonesia or from the imperialism policy, do you get multiple flat income monopolies? So for example copper and coffee count only once, but on both silver and brazilwood you would get +4?Ah, that makes perfect sense! Certainly makes duplicate % monopolies a bit worse compared to duplicate flat income monopolies (might have to reconsider statecraft over fealty for future runs), but it's good to know the increases work that way.
I don't buid them.How much do you others value Orders, especially when there are a lot of interesting militaristic city-state units available? Those are almost always guaranteed to spawn outside of my Heroic Epic city which tends to be my capital.
Not specifically but at that stage of the game it tends to be rather unstable in general for me.Has anyone experienced a CTD when going to the archeologist unit?
I was hoping for that too, normally old thread is put in archive thread but now its just gone.Maybe new version inbound
hack attackWhat happened to 4.20. thread? it went poof (not avail in archive either).