Quick Questions / Quick Answers

I am very newly back to Civ5 (with VP CP), and there's something that I don't understand (or something that's not working). I selected the Creativity belief for my religion, but I don't get any benefits from it, even though my capital should give me some culture unless I misread the description completely. Here are some screenshots.

Spoiler :
Before selecting the belief: Earn 22 culture pr. turn.
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Spoiler :
Belief description:
1741799247480.png


Spoiler :
After: Still earning 22 culture pr. turn. So no yields in spite of followers in capital should qualify (right?).
1741799362121.png


So I would think I should get 2 culture pr. turn from my capital - what am I misreading?
 
You should be right. Have you wait one more turn ? Sometimes it just take the game one turn to adjust for specific modifiers (noticed the faith is correctly applied).
 
The culture still lists +22 on the next turn, but it seems to update with more than that, so maybe something's wrong in the interface? :hmm:
 
Is there any way to block the specialist "cell". For example, I don't want that any city except capital produce civil servant, and I don't want manual control of spec in every city
Can I prohibit the spec cell of civil servant, that AI manager of a city wouldn't put this cell
 
What will happen with factories/coaling stations ( any building that need resources ) when i lost needed resources? Can i buy some, make some extra factories and cancel the deal?
 
What will happen with factories/coaling stations ( any building that need resources ) when i lost needed resources? Can i buy some, make some extra factories and cancel the deal?
Maintenence of all buildings will increase, first in capital, than, if you lack more resources, in the 2nd city and e.t.c.
 
Is there any way to block the specialist "cell". For example, I don't want that any city except capital produce civil servant, and I don't want manual control of spec in every city
Can I prohibit the spec cell of civil servant, that AI manager of a city wouldn't put this cell
How to suggest idea about this?
Is it possible to mod?
I think this is may be must have feature
 
The culture still lists +22 on the next turn, but it seems to update with more than that, so maybe something's wrong in the interface? :hmm:
I don't know about this belief but I know about Goddess of Festivals, which grants faith, gold and culture in the capital for every luxury. It does not update in the upper bar straight away after buying any lux, so I always enter the capital screen after I made a tile improvement/buy a new one/get new CS alliance. Then, all yields are kinda count again for that city, at least for interface purposes and the numbers per turn in the main top bar also update. I try to do that too when I buy something during AI turn, just in case it doesn't add.
 
So I don't know if it is intended (but I don't see a reason for it to be), a bug or a bug within 3&4th UC, as I don't play without this mod, and it needs clarification as it will be integrated into base VP anyway.

The Aztecs cannot build wells, and there is no replacement for both them and water mills like with the Shoshone, they can normally build water mills. I believe it is retained from floating gardens they must had lost lost when I wasn't an active player. They have a unique library and a unique grand temple, both without any empire-wide yields that would explain or compensate this. I am talking about 4.16.2 with 88 version of 3&4th UC, as this is the most recent version without the game breaking AI military decisions bug. There were no new UC modmod bersion since then but it might have been repaired in the meantime, please let me know.
 
So I don't know if it is intended (but I don't see a reason for it to be), a bug or a bug within 3&4th UC, as I don't play without this mod, and it needs clarification as it will be integrated into base VP anyway.

The Aztecs cannot build wells, and there is no replacement for both them and water mills like with the Shoshone, they can normally build water mills. I believe it is retained from floating gardens they must had lost lost when I wasn't an active player. They have a unique library and a unique grand temple, both without any empire-wide yields that would explain or compensate this. I am talking about 4.16.2 with 88 version of 3&4th UC, as this is the most recent version without the game breaking AI military decisions bug. There were no new UC modmod bersion since then but it might have been repaired in the meantime, please let me know.
This is the still the case with base VP 4.20.1, so i think it is intended.
To enable the Aztecs to build wells again, remove the following lines from the file MODS\(2) Vox Populi\Database Changes\Civilizations\Aztec.sql, and delete the cache folder before starting a new game.
Spoiler :
-- Can't build Well
INSERT INTO Civilization_BuildingClassOverrides
(CivilizationType, BuildingClassType, BuildingType)
VALUES
('CIVILIZATION_AZTEC', 'BUILDINGCLASS_WELL', NULL);
 
Most probably an oversight : as far as I remember, it was the case when the new library (Telpochcalli) was implemented and @pineappledan said it was a bug.
Can't find the discussion though.
 
Is there any way to make the game load all the VP things when I launch the game? So I do not have to wait for it to load in the mod menu.
 
Is this a known issue?

1. Conquer a city (ravenna in this case), start building a courthouse
2. liberate a nearby former city state (almaty here)
3. at liberation, almaty gets everything within a 4-hex radius, including apparenty ravenna. Ravenna on the map looks for all the world like a second city for almaty. (see screenshot, ravenna is the southern one) Whatever, I don't really care about ravenna.
4. much to my surprise, a few turns later the courthouse completes and I am prompted to select a new build order for ravenna! I can't get to the city screen directly from the map, but I can get to it from say cycling through all my cities with the r/l buttons on the city screen.
 

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Hey, did guilds lose their gold from every corresponding building on the empire, I think it used to be amphitheatre for writers, the opera for musicians, and so on? Am I missing something, or it was removed and I just always assumed it being there since I played a lot of VP a few years back and you can't teach the old horse new tricks in my memory lol?
 
Hey, did guilds lose their gold from every corresponding building on the empire, I think it used to be amphitheatre for writers, the opera for musicians, and so on? Am I missing something, or it was removed and I just always assumed it being there since I played a lot of VP a few years back and you can't teach the old horse new tricks in my memory lol?

Yes, gold on guilds from cultural buildings was removed by VP Congress vote during the 6th Congress. Maintenance costs were instead removed from those cultural buildings so that they do not lose more gold than they make.


The first version featuring the change was 4.3.

 
In last games I played, I and some AI's build railroads by 13-14 century, also some AI's get to Renaissance in 200-300 AD, so I want to adjust techs and policies costs. I found where to change techs costs, but how can I delay (make more expensive) policies by 20-30%?
 
Arabia's UA is getting 1 science and 1 culture in its capital every time a historical event occurs. Let's say I conquer Mecca. Will the accumulated yields transfer to the new capital?
 
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