Quick Questions / Quick Answers

Can I disable tile steal with citadels in some way? Sometimes the AI just spams them on me and I have no defense if i'm not warmongering, as the only counter is my own GGs
 
If you use a Tadodaho's (Iriquois Great Diplomat replacement) ability to copy a improved tile's yields, does your capital get the improved yields or the base unimproved yields?
I used it today on embassy, it did transfer culture gold, science, production from hill. So I guess it is yields at the tadodaho standing there exact time (wonder if pillaged tile would ****, fiven this logic probably yes), those are not bare plain/hill/feature like forests yeilds but improvements too. I don't they increase over time with new yields from tech building.
 
Can I disable tile steal with citadels in some way? Sometimes the AI just spams them on me and I have no defense if i'm not warmongering, as the only counter is my own GGs
Well sort of, the option to disable it is called to the flory of god reformation belief. But serious answer is chain citadel them yourself first (GG bonus is not really substantial, protecting horses and especially coal, aluinium, and uranium, or monopoly granting lux tiles is). and it's gimmicky but I am nearly sure that even if it isn't the rule I was sometimes blocked from citadeling by fort configuration on enemy side (grayed out option despite not being next to another citadel). I started to actually make many forts on the frontier from when I first saw it and it's actually working.
 
Well sort of, the option to disable it is called to the flory of god reformation belief. But serious answer is chain citadel them yourself first (GG bonus is not really substantial, protecting horses and especially coal, aluinium, and uranium, or monopoly granting lux tiles is). and it's gimmicky but I am nearly sure that even if it isn't the rule I was sometimes blocked from citadeling by fort configuration on enemy side (grayed out option despite not being next to another citadel). I started to actually make many forts on the frontier from when I first saw it and it's actually working.
I'll try the fort strat. Might be something to that
 
Is there any way to adjust the spawn distance at the start of the game, I'm finding most of my games recently the map feels really spread out with my closest civ often being 10+ tiles away, maybe something to do with communitu? I don't remember having this issue previously. Playing on standard map size
 
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