Quick Questions , Quick Answers

I was talking about stuff like "Traders that are as strong as Warriors" - not necessarily due to their hybrid SubClass, but literally as a hardcoded stat.
Point is that it's a Trader, but it also can hit like a Warrior - so how do we upgrade it in the first place?
That is, the "next" Vanilla-based Trader would be WEAKER than this "Trader-Warrior", which looks outright dumb and forces the player to choose between two incompatible unit roles.
And I haven't exactly looked into most cultural units to begin with - I'm pretty sure there are even weirder things somewhere out there.
Such situations would be mitigated by the unit being clearly more of one than another and at least as concurrently strong as the alternative, then being able to continue upgrading along that line while losing the gifts of the other type. OR the unit is equally as good as both types for the era and can go either way from there at the player's upgrade option whenever they want to let go of the dual role.
 
Such situations would be mitigated by the unit being clearly more of one than another and at least as concurrently strong as the alternative, then being able to continue upgrading along that line while losing the gifts of the other type. OR the unit is equally as good as both types for the era and can go either way from there at the player's upgrade option whenever they want to let go of the dual role.
That involves stat rebalance, which is the obvious solution for the future.
I was rather talking about blindly chaining the current cultural units into the upgrade lineages AS IS.
 
Dear devs,
Which map scripts - besides CSC_world and CSC_World_Remixed - (mostly) support the SVN's latest terrains and resources?
Has C2C_Totestra been updated for the latest terrains and resources?
 
Do the mechanics of capturing/avoiding a captive and subduing an animal/killing work together or separately?
 
Do the mechanics of capturing/avoiding a captive and subduing an animal/killing work together or separately?
They are completely separate mechanics.
 
What should I do to build copper weapons units? I've secured copper ore source, then I've build mining camp, copper mine and a smelter yet still I can't built copper weapons. What do I lack?
 
Probably you're missing the last step in the metallurgy chain, copper smiths that make copper wares and weapons from ingots.
 
The problem is I can't build them. There is no option to build any copperware in any of my city. Do I lack some technology to build them?
 
Do I lack some technology to build them?
This could also be a possibility, I recall it was possible to unlock copper stuff before the ability to make any sensible use of it for a good while due to the different research paths in the tech tree.
 
I have two questions

1. Would making quality up promotions not eat the experience of my units be a change I would need to compile the mod myself? At least commenting out the <bZeroesXP>1</bZeroesXP> makes it impossible to take them.

2. If a leader had no valid trait to pick when offered through developing leaders (say, because they started with all the good ones at level 3), what would happen?
 
I have two questions

1. Would making quality up promotions not eat the experience of my units be a change I would need to compile the mod myself? At least commenting out the <bZeroesXP>1</bZeroesXP> makes it impossible to take them.

2. If a leader had no valid trait to pick when offered through developing leaders (say, because they started with all the good ones at level 3), what would happen?
1. That's my dream as well. It literally pisses me off that it deletes all XP. Have you tried changing to <...XP>0</...XP> (which turns OFF the function)? I'm too lazy to check myself.

2. Stuck FREEZE (needed to re-login the entire Windows). Had it a couple times after CheatEngine-ing without checking the numbers. This game (and mod) is mostly noodle code, lol.
 
2. Stuck FREEZE (needed to re-login the entire Windows). Had it a couple times after CheatEngine-ing without checking the numbers. This game (and mod) is mostly noodle code, lol.
I have had the same problem in other games. Setting task manager to "always on top" may permit you to close the process.
 
I have had the same problem in other games. Setting task manager to "always on top" may permit you to close the process.
Wow, thanks. Just checked that it wasn't set like that. Don't have a BUG to test it with, though, lol.
 
Am I missing something obvious with realistic corporations option? I've had the requirements to establish several for over 100 turns and nothing has been established
 
Think I found the answer. Unless something has changed, I need one other player to meet the corporation requirements for it to spawn somewhere
 
I have a few questions about Field Commanders. I did my best to work out what I could from the pedia, xml, and world builder but some things I still can't get.

How do the Shock and Awe promotions work? No matter what I tried I couldn't get a Great General to spawn with any of them, or be able to grab them as a promotion with some xp (even after getting the tactics prereq). I tried spawning it via combat experience, GPP in my cities, and by just dumping one down with world builder but nothing happened. I tried attaching it to a unit but that didn't work either (in all cases I made sure I had the required buildings and their required resources, technologies, etc.). The pedia also suggests they can get Sophistication 2, 3, and 4, but not 1 for some reason? I couldn't figure out how to get any of those promotions onto the commanders. Then of course there's Strategic Command. Very unclear about what that promotion does other than serve as a prereq for some others.

As for non-promotion related questions, can field commanders provide benefits to units while defending and do they use their control points or get xp for that? And if there are multiple commanders what's the order they use their control points in? Is it most experienced first, or the one that would provide the best odds for the combat?

Sorry for having so many questions here but I couldn't find any real information on Field Commanders on the forums. Maybe I just couldn't find the thread that had information on them.
 
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