Quick Questions , Quick Answers

Does the 'discovered treasure in city ruins' mechanic exist on all mapscripts?
And are there any requirements for it to come in play? (eg a razed city should have at least 2 population, or some buildings, or exist for more than 1000 years etc)

I'm sure I've seen it in work in c2c_pangea or c2c_continents (not sure which), but I spent a game in c2c_world with 2 city ruins and nothing came up till industrial era where the supposed treasure is practically useless
It's a random event, it's active as long as you haven't selected the game option called "No Random Events".
 
Does the 'discovered treasure in city ruins' mechanic exist on all mapscripts?
And are there any requirements for it to come in play? (eg a razed city should have at least 2 population, or some buildings, or exist for more than 1000 years etc)

I'm sure I've seen it in work in c2c_pangea or c2c_continents (not sure which), but I spent a game in c2c_world with 2 city ruins and nothing came up till industrial era where the supposed treasure is practically useless
It's a random event made possible by the city ruins being inside your borders.
 
Why can my Exile not upgrade to Thief?
I started a new game with SVN from two days ago. After building the Thieves Hideout both my Exiles could upgrade to Thief, but my newly built Exiles don't have this button. Attached is a save with my new Exile just built. (I sent him on a mission, with success, but then he still cannot upgrade to Thief.) What am I missing?
Spees BC-70464 why no thief.CivBeyondSwordSave
 

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I have it on 12 % only by hurring production. Will it deflate with the time ? It only increase now. How can i turn this inflation mod off ? I haven´t set it in my game. I tried a another game without advanced economics and the same inflation. I don´t want have this inflation mod in my game. It is hard enough.
 
Why can my Exile not upgrade to Thief?
I started a new game with SVN from two days ago. After building the Thieves Hideout both my Exiles could upgrade to Thief, but my newly built Exiles don't have this button. Attached is a save with my new Exile just built. (I sent him on a mission, with success, but then he still cannot upgrade to Thief.) What am I missing?
Spees BC-70464 why no thief.CivBeyondSwordSave
You reached national limit for those units.

I think tooltip needs to be added about national limit when trying to upgrade unit.
Spoiler :

Civ4BeyondSword 2021-08-29 15-09-28-70.png
Civ4BeyondSword 2021-08-29 15-09-50-26.png

 
I have it on 12 % only by hurring production. Will it deflate with the time ? It only increase now. How can i turn this inflation mod off ? I haven´t set it in my game. I tried a another game without advanced economics and the same inflation. I don´t want have this inflation mod in my game. It is hard enough.
Maybe decreasing rate is too low for it, also inflation can't be turned off.
Everyone else just manages fine with inflation, maybe it is more annoying on slower speeds

Build gold producers maybe?
 
I have it on 12 % only by hurring production. Will it deflate with the time ? It only increase now. How can i turn this inflation mod off ? I haven´t set it in my game. I tried a another game without advanced economics and the same inflation. I don´t want have this inflation mod in my game. It is hard enough.
Change HURRY_INFLATION_DECAY_RATE to the value '0' (zero/null/nil) in A_New_Dawn_GlobalDefines.xml.
This will force the decay to happen every turn on all gamespeeds, effectively removing the gamespeed scaling from inflation decay.
 
hey, any ideas why at some point (about middle of prehistory era) my units stopped to capture captives? I was mostly getting them from unit led by great general which has heroic 1 promotion, I have not seen any captive for hundreds of turns, is there some in game limit of units that can be captured in total during game, or maybe some tech from prehistory era reduces chance to capture? or maybe if income is negative, captive won't be created?

edit: I think that I found out, promotion with -15% chance to capture, I think nothing can be done to replace it. is it possible that chance is reduced to 0%? must have had bad impact on economy, compared to having captives regularly delivered
 

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Why can my Exile not upgrade to Thief?
I started a new game with SVN from two days ago. After building the Thieves Hideout both my Exiles could upgrade to Thief, but my newly built Exiles don't have this button. Attached is a save with my new Exile just built. (I sent him on a mission, with success, but then he still cannot upgrade to Thief.) What am I missing?
Spees BC-70464 why no thief.CivBeyondSwordSave
I'm not sure as I haven't looked AT the save, but you can't upgrade criminals when they are inside a city - this was to protect from units that would capture a city being in the upgrade chain for criminals suddenly emerging within the city simply due to an upgrade. Maybe that's the problem for you? Your newly built ones may not be able to upgrade due to unit limits as well?
 
I'm not sure as I haven't looked AT the save, but you can't upgrade criminals when they are inside a city - this was to protect from units that would capture a city being in the upgrade chain for criminals suddenly emerging within the city simply due to an upgrade. Maybe that's the problem for you? Your newly built ones may not be able to upgrade due to unit limits as well?
He ran out if national limit
 
I'm not sure as I haven't looked AT the save, but you can't upgrade criminals when they are inside a city - this was to protect from units that would capture a city being in the upgrade chain for criminals suddenly emerging within the city simply due to an upgrade. Maybe that's the problem for you? Your newly built ones may not be able to upgrade due to unit limits as well?
raxo2222 already answered correctly. It was my mistake because I was at the national limit.
 
Asumming this is already covered elsewhere but not having luck with search function. Am I correct in assuming maximum Civs playable on map at any given time is still 40, including the 6 NPC Civs?

Edit: Also I think I read elsewhere that if playing with Revolutions and 39 Civs already in play, a new civ rising will cause crash? Just trying to get a feel of what my limitations are.

Also, what file to edit to change default Width for columns in Domestic Report (so you dont have to do it in-game everytime updating SVN?
 
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hey, anyone knows when I can construct buildings like town hall or jeweller in cities below size 3? I'm almost sure that some days ago there was min size 3 requirement, but maybe remembering wrongfully. today I noticed I could construct these in sizes 1-2

edit: question 2, how do you get city celebrating (0 maintenance cost)? I feel like it's random
 
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