there was a change recently causing healing units to wake up when enemies are around (because i lost some scouts ...)
now apparently other players find this behaviour tedious because they like to heal units near the frontline, which now constantly wake up.
so, summary of the current status of the wakeup behavior for the different missions:
1. sleep: wake up only when close to dying
2. fortify: same as sleep but get a defensive bonus (not available for all units)
3. heal: wake up when fully healed or enemy around
4. alert: wake up when enemy is around
despite the different names, all missions heal the unit!
possible proposals:
3a) heal: wake up when fully healed or close to dying
3b) heal: wake up when fully healed
4a) alert: wake up when fully healed or enemy around
edit:
3c) heal: wake up when fully healed or damaged
opinions?
now apparently other players find this behaviour tedious because they like to heal units near the frontline, which now constantly wake up.
so, summary of the current status of the wakeup behavior for the different missions:
1. sleep: wake up only when close to dying
2. fortify: same as sleep but get a defensive bonus (not available for all units)
3. heal: wake up when fully healed or enemy around
4. alert: wake up when enemy is around
despite the different names, all missions heal the unit!
possible proposals:
3a) heal: wake up when fully healed or close to dying
3b) heal: wake up when fully healed
4a) alert: wake up when fully healed or enemy around
edit:
3c) heal: wake up when fully healed or damaged
opinions?
Last edited: