
I have definately noticed a difference with # of troops, and strength of troops. One troop in a city with 10 resistors can take forever, and the same city with 20 units can be quelled the next turn.Originally posted by Chieftess
hehe.. I'd love to see that map of cities. I haven't really noticed a correlation between the number of troops and number of resistors quelched (sp). I've seen 1 troop stop 4 resistors, and sometimes just 1. Same for multiple troops...
Yup. That's in the 1.29F patch.Originally posted by zebomba
Maybe it's the patch, but the resistors don't eat food anymore.
Originally posted by Khshayarsha
Zachriel, I don't quite get what you meant about using that huge stack for "TOTAL CONTROL in the face of cultural reversion."
Because if those units are in the city when it flips, you're out one huge stack. In other words, TOTAL LOSS.