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R.E.D. modpack

Discussion in 'Civ5 - Modpacks' started by Gedemon, Sep 25, 2010.

  1. Gedemon

    Gedemon Modder Moderator

    Joined:
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    Location:
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    Regiment and Ethnic Diversity for Civilization V



    Description

    - Rescaling : all human and mounted units have been scaled down, no more giant infantry against tank ! Of course, the relative scale is nothing close to realism, but it looks way better IMO. The sea and air units are respectivly better proportionned.
    - Formation : most units are now multiple figure, and the number of figures is raised in all human and mounted units. Existing formations have been reworked to reflect the change in scale, and new (14) formations have been added.
    - Diversity : hundreds of new unit models for diversity, no gameplay change. See newunits.xls or version history for details


    The mod is a constant Work In Progress, the goal is to have ethnic units for each civilizations, but to keep the civ style and prevent any gameplay change..


    installation :

    - Important : delete previous version of the mod, else the VFS may cause bugs. Savegame compatibility is not assured, you should always finish your current game before updating.

    - download the civ5mod file to your mod folder (..\My Documents\My Games\Sid Meier's Civilization 5\MODS).
    - launch civ5, go to the mod browser and click "install mod"
    - find the "R.E.D. Modpack" line and activate the mod.
    - from the mod section, go to single player and set up a game

    fix for fighter propeller and archer arrows position (optional) :
    - copy the civ5artdefines_viseffects.xml file from "..\My Documents\My Games\Sid Meier's Civilization 5\MODS\R.E.D. modpack\copy to Assets\" folder to the "..\Steam\steamapps\common\sid meier's civilization v\Assets\" folder


    Add-on

    The R.E.D. HotFix change the skins of the Roman and Japanese archers for those of you having an invisibility problem.

    R.E.D. Xtreme is an Extreme Small Scale for R.E.D. Modpack, with more and smaller models per unit and adapted formations. This one MUST be installed AFTER the R.E.D. Modpack, else the formation won't be shown correctly. And if you update the R.E.D Modpack, you'll have to remove and reinstall this component.

    see also Nutty's mods for Ethnic Diversity without change in scale and the Single Unit Graphic mod (W.I.P.)


    Development

    The complete mod's project is available on GitHub:
    https://github.com/Gedemon/Civ5-RED-Modpack


    Credits & thanks

    danrell, bernie14, JTitan, Patum33, snafusmith, Wolfdog, asioasioasio, Coffee Junkie, nautil, Nuvoloblu, Oleg153, Rabbit White, Splinter13, Generalmatt and all other unit makers for the models and conversion
    RTW unit makers that have allowed conversion of their models to civ5
    seZereth and Porges who've done the initial regiment mod for civ4
    Pazyryk for SQL corrections
    all the great peoples at Civfanatics for their tools, tutorials and help
    Firaxis


    Note: You're free to use any part of R.E.D. in your mods, just remember to give credit.
     

    Attached Files:

  2. Khai

    Khai Chieftain

    Joined:
    Feb 17, 2004
    Messages:
    175
    Looks really nice but the subs still look huge.
     
  3. Mjelnir

    Mjelnir Chieftain

    Joined:
    Sep 26, 2010
    Messages:
    5
    Yess been waiting for a mod like this very much looking forward to it.
     
  4. whipflash

    whipflash Chieftain

    Joined:
    Aug 18, 2010
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    27
    Subs are really huge in real life.
     
  5. Gedemon

    Gedemon Modder Moderator

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    yes, they are huge, but he's right they're not so big compared to the other modern ships. I'll scale theim down a little in future release.

    and for the attack submarine, as it is based on a u-boot, I may use a multifigure unit to reflect the "wolfpack" on merchant convoy during WWII.
     
  6. Necro-

    Necro- Chieftain

    Joined:
    Sep 19, 2010
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    98
    i like this!
     
  7. Louis XXIV

    Louis XXIV Le Roi Soleil

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    Norfolk, VA
    Very cool. I'll second the Wolf Pack thing too.
     
  8. darkedone02

    darkedone02 The Suggestor

    Joined:
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    Louisville, Kentucky
    Nice but I wish there was more animation's towards the classical and medieval units, we know that some of the ships was used for ram, instead of archery and trying to take over ships. If possible, see if you can make Tribreme, Gallaries has a melee and ranged weapon if you could or give them a mode to change from range to melee, then add in some new animation's to make it look more like a ship battle.
     
  9. Baleur

    Baleur Chieftain

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    I love it!!!
     
  10. Gedemon

    Gedemon Modder Moderator

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    I've managed to get the formation files, working on it now.

    My first impression is that it's much simpler than civ4 version, but it does not allow the same level of detail in figure placement.

    Anyway, a little teaser ;)
     

    Attached Files:

  11. Dict4t0rCiv

    Dict4t0rCiv Chieftain

    Joined:
    Sep 15, 2010
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    Thanks! I like it, nice job.
     
  12. Necro-

    Necro- Chieftain

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    98
    nice!
     
  13. Gedemon

    Gedemon Modder Moderator

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  14. ruffriders23

    ruffriders23 Chieftain

    Joined:
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    Does this mod add unit stacking at all?
     
  15. Gedemon

    Gedemon Modder Moderator

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    no, but it should be compatible with Kael's Legion mod.
     
  16. Dementual

    Dementual Chieftain

    Joined:
    May 20, 2008
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    ewww unit stacking.

    nice modpack. :D
     
  17. Baleur

    Baleur Chieftain

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    is there anyway to quickly test this out? like in your screenshot with the naval units, how can i just plop down units to check em out? :)
     
  18. Gedemon

    Gedemon Modder Moderator

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    you need to activate the debug mode in config.ini then open the debug console ingame with ~ or ctrl-รน
     
  19. Gedemon

    Gedemon Modder Moderator

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    the mod is now uploaded and can be found in the graphic/units section of the modbrowser :)
     
  20. sovarn

    sovarn Chieftain

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    Have you played into later into the game yet? Does having additional models affect game speed. It's slow enough as it is on my computer.
     

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