v.24 : including Stalingrad map !

Here it is, I'm happy to announce that v.24 is uploaded and available on CFC
file database
This is a major update, thanks to T_KCommanderbly for the units, icons and projects coding, I've also spend a lot of time to debug that one because of numerous changes, bugfix, balances and additions...
You'll be happy to test the new Stalingrad scenario in hotseat (beta version : the AI won't be a good partner for now, unless you like punching balls...)
And now the usual changelog:
v.24 (May 08, 2012):
- Added : Stalingrad scenario (beta version with dumb AI, to get feedback on the map or to play hotseat)
- Added : T_KCommanderbly icons for some unit classes
- Added : option to force historical calendar only (no early DoW)
- Added : option to turn off custom events ("fall of..") in the 1939-1945 map.
- Added : hotseat game mode for America/Europe 1936 and Earth 1942 map.
- Added : hotseat loading screen (no need to launch a new hotseat game to reload one...)
- Added : option for quick combat borrowed from Thalassicus' CiVUP/VEM (open and edit Option.sql in R.E.D. WII mod folder)
- Added : combat infos (unit class, combat strength, reinforcement needed...) in unitflag's tooltip, based on Hover Info by Adam Watkins.
- Added : units help text (global class description and usage) in production list.
- Added : setting to allow x2 moves on ocean tiles (default is "USE_FAST_OCEAN_MOVE = true", works with embarked units)
- Added : setting to allow +2 moves on all sea tiles (default is "USE_FAST_NAVAL_MOVE = false", doesn't work with embarked units)
- Bugfix : Free France colony reconquest was not triggered.
- Bugfix : convoy are considered at destination when they reach a plot adjacent to a city, not the city itself, this should reduce the occurence of convoy blocked because of another ship in the city.
- Bugfix : count free promotions when calculating reinforcement for a unit type (correct display of material for heavy units in production list)
- Bugfix : units retreat from a city when the city HP is predicted to go under 5 HP after an attack (was 0, leading to city captured without unit escaping when prediction was erroneous - there's a small random variation here)
- Bugfix : do not use bugged vanilla function unit:JumpToNearestValidPlot() (make the game crash if there's no valid plot on the map)
- Balance : number of resistance's turns for a captured city is halved.
- Balance : -25% for Battleships against air unit. ("Large Target" promotion also used on heavy tanks & assault guns)
- Balance : fortified unit get +25% defense each turn, with 6 turns max. (Fortified Infantry can now get 150% defensive bonus...)
- Balance : raise city defense from population.
- Balance : raise city defense from building (24 from military base, 16 from arsenal, 6 from barracks), add/raise upkeep cost to those buildings.
- Balance : lower crossing River Penalty to -33%, amphibious assault penalty to -50% (from -50%, -75% respectivly, vanilla is -25%)
- Balance : no bonus (units, buildings) for AI sided with a human player.
- Balance : raise cost of heavy units. (tanks, assault guns)
- Balance : movement cost on desert and snow x2, also added Thal's desert and snow promotions from CiVUP/VEM
- Changed : some units variable renamed for code consistency.
- Added : new Assault gun unit class, represented by the heavy KV-2. To use against cities and fortified units.
- Added : 20 more danrell's units (some much requested !) thanx to T_KCommanderbly
- Heavy Tanks : French ARL-44, German Panzer VI Tiger, Russian IS-1 & IS-2, American M-26 Pershing
- Cruiser Tanks : UK Valentine, Covenanter, Crusader & Crusader Mk III
- Tanks : German Panther, Russian T34-85, American Sherman IIIA, Sherman IV, Sherman Jumbo, Sherman Easy Eight
- Fighter : American P-36, Russian Yak-7, Italian Macchi C.202 Folgore
- Heavy Bomber : UK Lancaster, American B-24 Liberator
Due to the number of change, they can be more or less bugs hidden there, I count on you to report those, as I can't try all the combination of game mode (single, hotseat), scenario (4) and nations (how many now ? 7? 8?)
TIA and have fun !
