Post_Scriptum
Chieftain
- Joined
- Sep 28, 2011
- Messages
- 22
oups, small fix needed, I've made to much code cleaning, something important was missing...
please update to R.E.D. WWII Edition (v 16) if you have downloaded v.15
v.16 (Fev 05, 2012):
- Bugfix : pre-placed units were not initialized correctly, breaking some of the mod features (reinforcement, auto-update) on the 1942 world map.
Yay Update!! Been waiting this....for...i dunno, ever since v14 i think....
why couldn't you post for the past.....whatever period? A lot of us were confused because you didn't post anything....
but whatever...you're back now!!
oh. a question: is it compatible with simple mods like fastmove? I think using it would help reduce the lags when processing ai's turn......but if it isn't compatible, oh well.
and...are there new units to the original factions? I think last time you said kv2s were only graphical and not yet implemented...that is why I am asking.
P.S. I didn't play civ5(instead played ffh2 lol) for a long time, but now I gotta start again!