v.17 is finally out and available as usual on
CFC file DB !
This is probably the most important update I've made since release, yes, just have a look at the change log :
v.17 (Fev 18, 2012):
- Added : 1936 America/Euro scenario by T_KCommanderbly
- Feature : Multiplayer hotseat mode !!!
- Feature : force AI to use Air Sweep mission when needed.
- Feature : option to prevent AI units from embarking. (set "NO_AI_EMBARKATION = true" in scenario define file)
- Feature : option to restrict embarking from cities with harbor (and adjacent tiles) only. (set "EMBARK_FROM_HARBOR = true" in scenario define file)
- Feature : code to manage convoy units.
- Feature : code to manage list of protected minor civs (protectors declare wars when minor is attacked, protected minors sign peace treaties following their protector)
- Feature : code to force AI to heal damaged units
- Feature : prevent declaration of war on minor civ if there is a minimum turn before allowing war, or if there's a protector civ which with the player has a peace treaty enforced.
- Bugfix : correct flag for Greece.
- Bugfix : correct auto-naming for greek fighters and bombers.
- Bugfix : a typo in projects entries was preventing some US projects to be researched.
- Bugfix : a typo in units entries was preventing some Japanese units to be build on the 1942 scenario.
- Bugfix : some new projects for 1936 scenario were not defined in the 1942 files, preventing corresponding US units to be built.
- Bugfix : naval units escaping from captured cities should not go in landlocked city...
- Balance : use 3x air range for rebase.
- Balance : lower construction cost for Infantry
- Balance : naval units can heal near friendly cities (and the AI will use it)
And yeah, in case you've missed it :
-> HOTSEAT IS PLAYABLE WITH MODS <-
Some note about this release, 'cause even if it's big (from my point of vue) it's not as finished as I would like.
First, I've made a pretty long bug hunting, but I can't test everything, so I'm waiting for your reports.
Second, some of the new features (hotseat, convoy routes) are only available on the Europe 1939 map.
Third the "No AI Embark" and "Embark from Harbor only" is set on on the same map... but I don't have coded the part that will allow the AI to do naval assault and transport. Which means that UK units will stay in UK, and Germany won't try operation Seelowe. The human player can use embarkation from harbors. (you can deactivate both option by changing the lines "EMBARK_FROM_HARBOR = true" and "NO_AI_EMBARKATION = true" to "EMBARK_FROM_HARBOR = false" and "NO_AI_EMBARKATION = false")