R.E.D. WWII: Concepts & Suggestions

oups ! :blush:


v.20 (Fev 27, 2012):
- Bugfix : Retreat feature was broken in v.19...

Same download link, a save from v.19 will work if you had downloaded and started a game with it. :D
 
playing 1936 map as germany. Deleted all the my units 1st turn to save up money + to have units with exp. I saved 1 Bismark battleship for safety. Build 1. deleted my start up Bismark battleship in hopes of rebuilding 2nd one with higher exp as be game limit of 2. Sadly Bismark is not showing up in the build menu. The game still thinks I have 2 of them I guess. small glitch.
 
Would it be possible to make a smaller version of a map or make less cities # of city states (etc..) or something like that incase the problem is that my computer cant handle the huge maps
 
playing 1936 map as germany. Deleted all the my units 1st turn to save up money + to have units with exp. I saved 1 Bismark battleship for safety. Build 1. deleted my start up Bismark battleship in hopes of rebuilding 2nd one with higher exp as be game limit of 2. Sadly Bismark is not showing up in the build menu. The game still thinks I have 2 of them I guess. small glitch.

There are two types of units restriction available in the mod: number of instance at any moment, and number of instance for the whole game.

The first type is not used yet, the second one apply to all capital ships, meaning if you scrap or loss the Bismarck, you won't be able to rebuild it.

(it can be changed in the scenario define file)

Would it be possible to make a smaller version of a map or make less cities # of city states (etc..) or something like that incase the problem is that my computer cant handle the huge maps

I plan to do smaller scenario, yes. But no ETA.
 
For the old problem of your allies hating you for warmongering: Why not just edit the GlobalDiplomacyAIDefines.xml?

Eliminating land and victory opinions would prevent your allies becoming envious when you're on the same team.

Removing or reducing warmonger stops allies from hating you for kicking ass.

Increasing the weight of DoF means that scripted friendship declarations will solidify diplomacy very well.

Things like these can keep axis and allies together despite the constant combat.
 
Yes, but I'm lost in the number of tags in the defines, I'll be grateful to have the exact name of the tags to edit.
 
Alright, here's most of the ones I can make sense of:

How much the AI hates you for your land (I assume it's when they covet your lands) - if they don't hate you they like you:
Spoiler :
Code:
<Row Name="OPINION_WEIGHT_LAND_FIERCE">
			<Value>30</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_LAND_STRONG">
			<Value>20</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_LAND_WEAK">
			<Value>10</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_LAND_NONE">
			<Value>-6</Value>
		</Row>

How much the AI hates you for trying to win in a similar fashion:
Spoiler :
Code:
<Row Name="OPINION_WEIGHT_VICTORY_FIERCE">
			<Value>30</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_VICTORY_STRONG">
			<Value>20</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_VICTORY_WEAK">
			<Value>10</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_VICTORY_NONE">
			<Value>-6</Value>
		</Row>

I have no idea what this is but just in case:
Spoiler :
Code:
<Row Name="OPINION_WEIGHT_MINOR_CIV_FIERCE">
			<Value>30</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_MINOR_CIV_STRONG">
			<Value>20</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_MINOR_CIV_WEAK">
			<Value>10</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_MINOR_CIV_NONE">
			<Value>0</Value>
		</Row>

How much they hate you for warmongering. As you can see this value is HUGE:
Spoiler :
Code:
<Row Name="OPINION_WEIGHT_WARMONGER_CRITICAL">
			<Value>100</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_WARMONGER_SEVERE">
			<Value>70</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_WARMONGER_MAJOR">
			<Value>40</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_WARMONGER_MINOR">
			<Value>15</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_WARMONGER_NONE">
			<Value>0</Value>
		</Row>

How much the AI hates you for ignoring or break promises:
Spoiler :
Code:
<Row Name="OPINION_WEIGHT_BROKEN_MILITARY_PROMISE">
			<Value>40</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_BROKEN_MILITARY_PROMISE_WORLD">
			<Value>15</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_IGNORED_MILITARY_PROMISE">
			<Value>15</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_BROKEN_EXPANSION_PROMISE">
			<Value>20</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_IGNORED_EXPANSION_PROMISE">
			<Value>15</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_BROKEN_BORDER_PROMISE">
			<Value>20</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_IGNORED_BORDER_PROMISE">
			<Value>15</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE">
			<Value>40</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_BROKEN_CITY_STATE_PROMISE_WORLD">
			<Value>15</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_IGNORED_CITY_STATE_PROMISE">
			<Value>15</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_BROKEN_COOP_WAR_PROMISE">
			<Value>20</Value>
		</Row>

Attacking/killing protected civs:
Spoiler :
Code:
<Row Name="OPINION_WEIGHT_KILLED_PROTECTED_MINOR">
			<Value>40</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_KILLED_MANY_PROTECTED_MINORS">
			<Value>50</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_RECENTLY">
			<Value>20</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_ATTACKED_PROTECTED_MINOR_WHILE_AGO">
			<Value>15</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_ATTACKED_MANY_PROTECTED_MINORS">
			<Value>35</Value>
		</Row>

DoFs
Spoiler :
Code:
<Row Name="OPINION_WEIGHT_DOF">
			<Value>-35</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_DOF_WITH_FRIEND">
			<Value>-15</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_DOF_WITH_ENEMY">
			<Value>15</Value>
		</Row>

Denouncing:
Spoiler :
Code:
<Row Name="OPINION_WEIGHT_DENOUNCED_BY_FRIEND_EACH">
			<Value>20</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_DENOUNCED_BY_FRIEND_DONT_LIKE">
			<Value>-10</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_DENOUNCED_FRIEND_EACH">
			<Value>15</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_DENOUNCED_ME_FRIENDS">
			<Value>35</Value>
		<Row Name="OPINION_WEIGHT_DENOUNCED_ME">
			<Value>35</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_DENOUNCED_THEM">
			<Value>35</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_DENOUNCED_FRIEND">
			<Value>15</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_DENOUNCED_ENEMY">
			<Value>-15</Value>
		</Row>
		</Row>

War between friends/enemies:
Spoiler :
Code:
<Row Name="OPINION_WEIGHT_WAR_FRIEND_EACH">
			<Value>40</Value>
		</Row>
		<Row Name="OPINION_WEIGHT_WAR_ME_FRIENDS">
			<Value>60</Value>
		</Row>

Misc stuff
Spoiler :
Code:
<Row Name="OPINION_WEIGHT_RECKLESS_EXPANDER">
			<Value>35</Value>
		</Row>
    <Row Name="OPINION_WEIGHT_TRADE_MAX">
      <Value>-30</Value>
    </Row>
    <Row Name="OPINION_WEIGHT_COMMON_FOE_MAX">
      <Value>-50</Value>
    </Row>
    <Row Name="OPINION_WEIGHT_ASSIST_MAX">
      <Value>-30</Value>
    </Row>
    <Row Name="OPINION_WEIGHT_LIBERATED_CAPITAL">
      <Value>-80</Value>
    </Row>
    <Row Name="OPINION_WEIGHT_LIBERATED_CITY">
      <Value>-40</Value>
    </Row>
    <Row Name="OPINION_WEIGHT_GAVE_ASSISTANCE">
      <Value>20</Value>
    </Row>
    <Row Name="OPINION_WEIGHT_PAID_TRIBUTE">
      <Value>30</Value>
    </Row>
    <Row Name="OPINION_WEIGHT_NUKED_MAX">
      <Value>50</Value>
    </Row>
    <Row Name="OPINION_WEIGHT_CAPTURED_CAPITAL">
      <Value>80</Value>

What opinion value leads to what kind of relationship. As you can see, getting 100 from warmonger basically screws you over:
Spoiler :
Code:
<Row Name="OPINION_THRESHOLD_UNFORGIVABLE">
			<Value>50</Value>
		</Row>
		<Row Name="OPINION_THRESHOLD_ENEMY">
			<Value>30</Value>
		</Row>
		<Row Name="OPINION_THRESHOLD_COMPETITOR">
			<Value>10</Value>
		</Row>
		<Row Name="OPINION_THRESHOLD_FAVORABLE">
			<Value>-10</Value>
		</Row>
		<Row Name="OPINION_THRESHOLD_FRIEND">
			<Value>-30</Value>
		</Row>
		<Row Name="OPINION_THRESHOLD_ALLY">
			<Value>-50</Value>
		</Row>
 
The OPINION_WEIGHT_LAND_... tags are already set to 0 in the mod since a long time. Same for OPINION_WEIGHT_MINOR_CIV_... or DONT_SETTLE_STRENGTH...

I'll change the OPINION_WEIGHT_VICTORY... and OPINION_WEIGHT_WARMONGER... in next release, thanks :)
 
It might also be a good idea to change the declarations of friendship so that the scripted friendships with the AI really solidifies you together (just in case anything else lowers the level).

I've also been playing the 1936 map lately (finishing my game on .18 before upgrading to .20), and I have to say that on deity it's absolutely crazy. All that time before the wars happen basically allows the AI to stockpile massive amounts of gold (20,000+ sometimes) and fully upgrade all of their cities. This means that when the time for war comes, the AI has a massive army and is quickly able to purchase upwards of 30 air units.

Strangely, I actually enjoy the resulting hell that ensues, and I like the long time before the war starts that allows me to eat up the city states I want. That being said, I have had to modify the game a little bit to stop myself from being completely annihilated, and I've only been playing as Britain and Italy to avoid facing the full force of the AI.
 
repost from on the earth 1942 thread:
(using v.17)

I noticed that the UK put aircraft into a city. On that same turn I conquered *ahem* 'liberated'... that city and killed every single aircraft in it. Is this a bug or is it by design that newly re-based aircraft are vulnerable until the end of round?

The tooltip listed most of them at 75 (full) HP before I rolled in, they definitely had other cities within re-base range and I am positive that they were just relocated to that city.

If it's by design, great! RAF has been giving me hell for years!
 
Not really a feature :D

I'm using the combatbegin event to check when a city is about to be captured and remove all units in it, but as there is a small variation between what the event shows and what really happens, the city is sometimes captured without the code to remove units being called...

As I wanted some kind of randomness in units escaping cities, I'll leave it as it is now. But that's all or nothing, and I will change it at some point, it's in the todo.
 
rats! (still playing Japan, turn 120 ish on v.17)

Units are damaged when retreating and re-basing. That's fantastic! My entire strategy in Europe was based upon it. I have captured the 4 nearest UK controlled cities all in the same turn and was going to stack some retreat damage on the RAF as they retreated to the next nearest city only to be evicted again on the same turn :D I finally have enough fighters to begin to challenge for air dominance.

All told, I don't see it as a huge change into how the campaign was unfolding. Those air units would have been dead or near dead anyhow.

I'm really looking forward to playing v.20+ in my next game. This one is coming to a close soon.

I think.
 
Hi,

First off you've done an awesome job, and it looks amazing; however I cannot select any production; I had this problem with previous versions and have the latest (v20); Im updated to .348 and have only your mods in the mod folder. Ive re-installed many times with both winrar, and using the installer in CIV V. If you can help me out I would be very appreciative.
 
Hi,

First off you've done an awesome job, and it looks amazing; however I cannot select any production; I had this problem with previous versions and have the latest (v20); Im updated to .348 and have only your mods in the mod folder. Ive re-installed many times with both winrar, and using the installer in CIV V. If you can help me out I would be very appreciative.

do u have this problem when loading a savegame or every time u start a new one?the date is working?i have a similar problem(cant open production and when open purchase i get both vanilia and red buildings)
 
Hi,

First off you've done an awesome job, and it looks amazing; however I cannot select any production; I had this problem with previous versions and have the latest (v20); Im updated to .348 and have only your mods in the mod folder. Ive re-installed many times with both winrar, and using the installer in CIV V. If you can help me out I would be very appreciative.

What is your civ5 installation language ? not English/US ? and you Windows language ?

Can you (and Pavlos) please post your lua log after doing the following things in order :

launch game, activate the mod, launch a new game using the 1939/1945 Europe scenario, do 3 turns, save at the beginning of the 3rd, go back to main menu (but don't close game), return to mod menu, load your saved game, do one more turn.

if the production bug does not allow you to finish the 1st/2nd turn, just do the save load from that turn.

TIA
 
Thanks.

Have you played normal civ5 games on huge map without problems in late game ?

Could I be getting the runtime error because my computer cant handle the huge maps?
Anyway to fix that beyond getting a better computer or playing on a smaller map?

And the answer is yes
 
What is your civ5 installation language ? not English/US ? and you Windows language ?

Can you (and Pavlos) please post your lua log after doing the following things in order :

launch game, activate the mod, launch a new game using the 1939/1945 Europe scenario, do 3 turns, save at the beginning of the 3rd, go back to main menu (but don't close game), return to mod menu, load your saved game, do one more turn.

if the production bug does not allow you to finish the 1st/2nd turn, just do the save load from that turn.

TIA

My Language is English; Same as My windows 7, I can only make it to the start of turn two; And I will try that, but how do I load my Lua? Im sorry Im not used to actually trying to get a mod to work but this one looks to good to pass up.
 
see Troubleshooting section of first post for how to post the lua log :)
 
Thanks, I followed all of your instructions; however the bug still remains, Everything else seems to be working Fine I was informed of impending war in 5 turns and was able to move units with out a problem.
Only thing I noticed was that I had to use either the auto save built in to the mod, or the quick save my normal save wouldnt work.
I am attaching my Lua. File so that way you look thru it, and hopefully tell me how to fix it. Thanks again .
 

Attachments

Ok, it seems that we don't have the same version of the game, maybe I'll have to raise the required version number of the game patch for compatibility.

can you post it again,this time just after starting a new game?

I'll add a few checks to next version, and maybe a fix, but the starting game LUA log may have other errors I'll have to test.
 
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