That was a nice drinky weekend - and lovely weather - more of those please!
Well Houston - we may have a little bit of a problem!
Turn 135, Have a look at the save - we're somewhat backward and broke! The tech hole isn't too deep - the AIs are just one tier ahead of us. It's our army that's costing the cash, so strangely I think that war is profitable right now - use units and capture cities will both lower that cost.
Tweak the city MM a little for some growth and commerce. Hire a prophet in the capital - in 21 turns, we'll get one and can, I think, should use it on a shrine in Djenne - the culture and money will both be useful. I also slot in a chariot before the colluseam in the capital - get that GG medic rolling.
I trade construction to Augustus for Currency, Monotheism and 45g - a good deal for us and our GPT jumps right away. Queue up Code of Laws as the next tech - if we expand too much more we'll need courthouses and also Caste system might have it's uses if we get stuck in a real tech hole.
Turn 136 - Bomb down Djenne, Asoka brings a no hoper stack up next to Gao. Divert a pair of workers back to the capital to get silver fishing city up and running.
Turn 137 - Asoka moves the little stack past Gao - off plundering are we? Capital finishes a chariot and goes back to the colluseam. The chariot is turned into a Medic 3 + Morale super healer and moved towards the front. Finish bombing down Djenne.
Turn 138 - IBT Mansa attacks out of Djenne - loses a catapult and a crossbow, but kills one of our axes with a sword - lucky gimp. I clean up Asokas exploring stack - with no losses. Now is a good time for a revolt - switch to Organised Religion.
Turn 139 - GG supermedic arrives next to Djenne - heal the Keshiks and we'll be ready next turn. Revolt to Judeism.
Turn 140 - throw 2 catapults at Djenne, then follow up with Keshiks. Lose 1 Keshik, kill 2 longbows, a crossbow and a spear. Karakorum is founded by the silver.
Turn 141 - lose a pair of Keshiks against Djenne - which is annoying as the city is left with a single critically injured horseman. Get a GG, which is sent to City #3 - going to settle it as that city will be building a lot of military!
Turn 142 - Djenne falls - enough cash to finish CoL.
Turn 143 - Mansa vasalises to Asoka. Interesting.
Turn 144 - get a good look into Timbuktu - interesting. We unfortunately lost a Keshik to a crossbow attack, which was annoying! I think we can push on.
Turn 145 - Kill an Indian Chariot. Move the stack forward towards Timbuktu.
Turn 146 - more skirmishing! Move the SoD towards Timbuktu.
Turn 147 - ??? Lost notes!
Turn 148 - Start shelling down Djenne. Capital finishes a market, starts on a Keshik. Suffer a very unfortunate revolt in Djenne - timing was really poor and it was at 1% - thems the breaks!
Turn 149 - continue to bomb down Djenne.
Turn 150 - yerk - this is bad. Mansa has turned up with pikes and knights - we're a little outclassed!
Not moved the units this turn - think we need to decide where to progress from here...