ifinnem
Keep it interesting
Firstly let me say I have no intention of re-igniting discussions on whether RAs are good/bad/overpowered etc. or how to tweak them...
However with the way that they currently work I have found that RAs dictate optimal play way too much and result in a rather stale (i.e. boring) way of playing. I'd like to prompt a discussion on the best strategies if you are forced to operate without RAs and then set a couple of Gauntlet style challenges to see the strategies in action. I feel like this will result in some new gameplay and exploration of lesser used elements of the game, especially in the later eras
(Apologies if this discussion has been covered but I couldn't find anything obvious, especially not post patch)
Brief tangent: We should figure out for the purposes of the challenges whether we have a Mod / or way to turn off RAs completely or whether we will simply ignore them but then of course still allow the AIs to use them
I did see this but not sure if it works Remove RA Mod
Context: I typically play Immortal and am a builder at heart which doesn't really mesh with CiV at its core. Anyhoo...
Strategic discussion thought starters
Starting premise: With RAs enabled the standard opening is pretty much along the lines of
Early writing -> Philosophy for Library + NC
Tech to Education (often getting Theo via GL especially on levels below Deity)
Build HS and fill out Liberty tree to get 2x GEs
Rush ND and PT using the free GS from PT to bulb Astro so that you can take the Rationalism opener for 100% RA output
Spam RAs - > win...
So if we cannot get via RAs what are the alternatives. I see 2-3 highlevel options, not all mutually exclusive necessarily
1 GS bulbs (yes one could argue also overpowered but lets park that discussion for now)
2 Raw "hard teching"
3 from CS allies (i.e Scholasticism)
From what I understand and in my limited experience 3. is pretty much nerfed beyond usefulness given that CS allies no longer have NC access, so that leaves 1. and 2.
At this point I am going to toss out a bunch of things that have synergy with these approaches (SPs, Wonders etc.) and then propose a couple of overall approaches combining these elements
1. Bulbs
Wonders
GS GPP providers
GL
Oracle
PT (also free GS)
Brandenburg
Kremlin
Other
HS: Free GP (could be GS), + 25% GPP generation
NE: + 25% GPP in city built
Oxford: Free tech
UAs
Babylon, Free GS @ writing, + 50% GPP generation
Buildings
GS slots for GPP
Uni
PS
RL
Other
Garden: + 25% GPP generation
SPs
Liberty finisher: free GP (could be GS)
Freedom opener: + 25% GPP generation
SR: 2x free tech
2. Raw science
Noting that this has a few flavors along the lines of
a) directly from population in your own cities boosted by multipliers
b) directly from population in puppeted cities boosted by multipliers
c) raw from sources other than purely your pop, i.e. Academies, jungle, specialists, etc.
Also ignoring (for now) all the things that promote pop growth and give happiness altho of course they could all be key to this approach
Finally of course all the GS producers above are relevant either to use as bulbs or to make academies so won't list them again unless they also have a pure related affect not listed above
Wonders
GL: Free library, +3
NC: +50% , +3
Oxford: +3
Buildings
As above, +2 per specialist
All specialist buildings relevant once Secularism SP taken
Library: 1 per 2 pop
Uni: +33% (+50% with FT SP), +2 per jungle tile
Observatory: +50%
PS: 1 per 2 pop, +3
RL: +50% , +4
Factory: +25% with Planned E SP
SPs
Secularism: +2 per specialist
FT: +1 per TP, +17% in Unis
Sovereignty: +15% when happy
Planned E: +25% from factories
Order finisher: +1 per city
Feel free to point out omissions on the lists
Possible approaches
It seems that optimal play relating to 1. is a little more clear
Basically choose Babylon, get HS, prioritize Education for Unis and still get the PT then get to Renaissance for Freedom opener
So this begins to look a lot like the RA path we outlined above... maybe the mid to late game will feel more different??
I think the interesting discussion / challenge here is how best to produce the most GSs and how do you research best to supplement the bulbs which obviously can't carry you as far as RAs could.
In Civ 4 I remember some fantastic experiments showing optimal number of cities for GS production. For CiV I remember Martin showed in earlier patches that REXing and popping one GS from many cities worked well but have also seen the GS generator concept where you lump wonders + GS slots in a single city
Anyone care to theorize if there is a clear optimal approach here?
How many GS are you likely to be able to get in say the first 250turns? We could then work backwards to see how much raw science is needed to techs we can't bulb
I also see some value in the nuances of what path to use that support the GS spamming - eg go down patronage for Scholasticism then educated elite to hope for a few more
2. seems much more muddy
Broadly speaking I can see options along the lines of (again not necessarily mutually exclusive)
Its at this point that while I could expand on these approaches in theory I feel input would be welcome and doing an actual test using a gauntlet type challenge is likely to yield the most rich knowledge. So let me pause here and see if there is interest in this topic and then we can take it from there
However with the way that they currently work I have found that RAs dictate optimal play way too much and result in a rather stale (i.e. boring) way of playing. I'd like to prompt a discussion on the best strategies if you are forced to operate without RAs and then set a couple of Gauntlet style challenges to see the strategies in action. I feel like this will result in some new gameplay and exploration of lesser used elements of the game, especially in the later eras
(Apologies if this discussion has been covered but I couldn't find anything obvious, especially not post patch)
Brief tangent: We should figure out for the purposes of the challenges whether we have a Mod / or way to turn off RAs completely or whether we will simply ignore them but then of course still allow the AIs to use them
I did see this but not sure if it works Remove RA Mod
Context: I typically play Immortal and am a builder at heart which doesn't really mesh with CiV at its core. Anyhoo...
Strategic discussion thought starters
Starting premise: With RAs enabled the standard opening is pretty much along the lines of
Early writing -> Philosophy for Library + NC
Tech to Education (often getting Theo via GL especially on levels below Deity)
Build HS and fill out Liberty tree to get 2x GEs
Rush ND and PT using the free GS from PT to bulb Astro so that you can take the Rationalism opener for 100% RA output
Spam RAs - > win...
So if we cannot get via RAs what are the alternatives. I see 2-3 highlevel options, not all mutually exclusive necessarily
1 GS bulbs (yes one could argue also overpowered but lets park that discussion for now)
2 Raw "hard teching"
3 from CS allies (i.e Scholasticism)
From what I understand and in my limited experience 3. is pretty much nerfed beyond usefulness given that CS allies no longer have NC access, so that leaves 1. and 2.
At this point I am going to toss out a bunch of things that have synergy with these approaches (SPs, Wonders etc.) and then propose a couple of overall approaches combining these elements
1. Bulbs
Wonders
GS GPP providers
GL
Oracle
PT (also free GS)
Brandenburg
Kremlin
Other
HS: Free GP (could be GS), + 25% GPP generation
NE: + 25% GPP in city built
Oxford: Free tech
UAs
Babylon, Free GS @ writing, + 50% GPP generation
Buildings
GS slots for GPP
Uni
PS
RL
Other
Garden: + 25% GPP generation
SPs
Liberty finisher: free GP (could be GS)
Freedom opener: + 25% GPP generation
SR: 2x free tech
2. Raw science
Noting that this has a few flavors along the lines of
a) directly from population in your own cities boosted by multipliers
b) directly from population in puppeted cities boosted by multipliers
c) raw from sources other than purely your pop, i.e. Academies, jungle, specialists, etc.
Also ignoring (for now) all the things that promote pop growth and give happiness altho of course they could all be key to this approach
Finally of course all the GS producers above are relevant either to use as bulbs or to make academies so won't list them again unless they also have a pure related affect not listed above
Wonders
GL: Free library, +3
NC: +50% , +3
Oxford: +3
Buildings
As above, +2 per specialist
All specialist buildings relevant once Secularism SP taken
Library: 1 per 2 pop
Uni: +33% (+50% with FT SP), +2 per jungle tile
Observatory: +50%
PS: 1 per 2 pop, +3
RL: +50% , +4
Factory: +25% with Planned E SP
SPs
Secularism: +2 per specialist
FT: +1 per TP, +17% in Unis
Sovereignty: +15% when happy
Planned E: +25% from factories
Order finisher: +1 per city
Feel free to point out omissions on the lists
Possible approaches
It seems that optimal play relating to 1. is a little more clear
Basically choose Babylon, get HS, prioritize Education for Unis and still get the PT then get to Renaissance for Freedom opener
So this begins to look a lot like the RA path we outlined above... maybe the mid to late game will feel more different??
I think the interesting discussion / challenge here is how best to produce the most GSs and how do you research best to supplement the bulbs which obviously can't carry you as far as RAs could.
In Civ 4 I remember some fantastic experiments showing optimal number of cities for GS production. For CiV I remember Martin showed in earlier patches that REXing and popping one GS from many cities worked well but have also seen the GS generator concept where you lump wonders + GS slots in a single city
Anyone care to theorize if there is a clear optimal approach here?
How many GS are you likely to be able to get in say the first 250turns? We could then work backwards to see how much raw science is needed to techs we can't bulb
I also see some value in the nuances of what path to use that support the GS spamming - eg go down patronage for Scholasticism then educated elite to hope for a few more
2. seems much more muddy
Broadly speaking I can see options along the lines of (again not necessarily mutually exclusive)
- Go tall and pile on the multipliers
- Go wide and use TP spam + FT SP (incl puppets)
- Focus on specialists (esp with Korea) and take Secularism (more wide than tall)
- etc.
Its at this point that while I could expand on these approaches in theory I feel input would be welcome and doing an actual test using a gauntlet type challenge is likely to yield the most rich knowledge. So let me pause here and see if there is interest in this topic and then we can take it from there