Raging barbs is out of control!!!

Xanikk999

History junkie
Joined
Dec 9, 2005
Messages
11,232
Location
Fairfax county VA, USA
Ok so i saw stack after stack of barbs march past my city then even more stacks come with ORTHUS to the city gates.

All barbs i think this is crazy!

Even if i had like 5 warriors they would get annahialated. And the Barbs prefer human players over AI so this is crazy!

Look at these screenshots!
 

Attachments

  • Barbs are out of control!0000.JPG
    Barbs are out of control!0000.JPG
    138.1 KB · Views: 235
  • Holy **** barbs!0000.JPG
    Holy **** barbs!0000.JPG
    129.9 KB · Views: 211
Sureshot said:
you call those stacks? real stacks fill the screen and
come with catapults... those are nothing

For barbs? Yes that is quite a stack!
 
Bright day
Properly leveled troops are enough to save you. And seeing as basic warrior has 65.59% chance of killing basic orc spearman, it is not that hard to get several level 4-5 troops to guard your cities and main resources.
 
Gladi said:
Bright day
Properly leveled troops are enough to save you. And seeing as basic warrior has 65.59% chance of killing basic orc spearman, it is not that hard to get several level 4-5 troops to guard your cities and main resources.

For every city it is quite hard if you want to keep up expansion.

I say 4 is enough for the capital and 2 for each other city.

But even if i had 5 i could save that city.
 
Sureshot said:
you call those stacks? real stacks fill the screen and come with catapults... those are nothing

Yes, Yes sureshot we know yours is bigger than ours. It's glory fills us and keeps us whole :rolleyes:

@Xanik Your title for this thread..seems redundant.

I stopped playing on Raging until I can get the handle of this new death machine that the Dev team calls a game.
-Qes
 
JuliusBloodmoon said:
I use 3 for each city and 1-2 for capital lol... capital is normally "inside" your empire and it has better def bonuses cause of culture

Depends on the surounding terrain. And if you have raging barbs they will come early so you need to protect your main infrastracture like matured cottages. Which is probably in your capital that early since i rush to education first thing.

First two techs i research are. Ancient chants-> Education.
 
Xanikk999 said:
For every city it is quite hard if you want to keep up expansion.

I say 4 is enough for the capital and 2 for each other city.

But even if i had 5 i could save that city.

Hmm, in my experience orc stacks are fairly redundant. Level 3 warrior (or bloodpet in your case) has 2+25% (city)+20%(if fully fortified)+20% (combat 1)+ 40% (orc-slayer) versus 1.95 ( on prince at least, how come?) barbarian spearmen. For most part a yawn-worthy combat.

Now Orthus is something entirely different, but you get a fore-warning with him and he is same as before.

True danger lies to me mostly in skeletons, in my latest game, I, barbarians and Andros Fir have wrangled for fifty turns over a city because of a skeleton that managed to massacre my city's two defenders.

Oh and you need not to expand so quickly, that is the beauty of barbarians... they will wait for you ;).
 
Gladi said:
Hmm, in my experience orc stacks are fairly redundant. Level 3 warrior (or bloodpet in your case) has 2+25% (city)+20%(if fully fortified)+20% (combat 1)+ 40% (orc-slayer) versus 1.95 ( on prince at least, how come?) barbarian spearmen. For most part a yawn-worthy combat.

Now Orthus is something entirely different, but you get a fore-warning with him and he is same as before.

True danger lies to me mostly in skeletons, in my latest game, I, barbarians and Andros Fir have wrangled for fifty turns over a city because of a skeleton that managed to massacre my city's two defenders.

Oh and you need not to expand so quickly, that is the beauty of barbarians...
they will wait for you ;).

My first game is the malakim was ended when a barb spearmen took my capital by killing a fortified warrior.

I was alarmed by the screen that showed varn gosam saying "Yes dark lord i shall do is you ask (OR something))" It makes me think he was being tortured or interrogated by barbs!! :eek:
 
Actually that is nothing. And for a raging barbarians game I think you have overexpanded.
 
Grey Fox said:
Actually that is nothing. And for a raging barbarians game I think you have overexpanded.

I only had 4 cities by that year in there... Thats over expanding?

edit: its year 114. Most of the other aIs had 4 cites by then.
 
I cant tell by the year, because its different in every game. I would probably only have two cities by then though, but two cities that could support themselves and have improvements. For every settler you build you could probably build 4-5 warriors, and if you had 10 more warriors in that stage you wouldnt have those barb problems.

Also, the more units you have the more area you can scout and the less area the barbs can spawn in. (Since barbarians only spawn in tiles which no unit is currently "seeing")
 
Grey Fox said:
I cant tell by the year, because its different in every game. I would probably only have two cities by then though, but two cities that could support themselves and have improvements. For every settler you build you could probably build 4-5 warriors, and if you had 10 more warriors in that stage you wouldnt have those barb problems.

Also, the more units you have the more area you can scout and the less area the barbs can spawn in. (Since barbarians only spawn in tiles which no unit is currently "seeing")

That really doesnt stop them from coming though.. They just come from further away in that case.

And if your units are "really" far out fog busting they will just spawn inbeetween your unit and your cities if theres any fog. :lol:
 
I agree that your screenshots are nothing new. I've seen worse in previous versions of the game. "Raging Barbarians" should be like this, otherwise, why have the option.

So far, it's the skeletons that are causing me the most trouble, especially since barbarians and skeletons seem to be buddies . . .

- Niilo
 
Xanikk999 said:
For every city it is quite hard if you want to keep up expansion.

If you want to expand, don't play raging barbs
smiley1ab.gif


In my current game, I had my 4th city by year 200 (normal speed). At year 100 I think I was still at 2, and my whole infrastructure consisted in a couple cottages on luxury ressource, each protected by two fortified warriors. I kept 2 warriors per city, and a few others patrolling on the border. A lot of them died but the survivors soon got promoted (combat I first, orc slaying next, those lucky enough to get Orc Slaying usually survive for a long time after this). Roads came a while after, the main difficulty being protecting the workers and blocking the barbs from pillaging the road.

Note that the way the barbs tend to rush to pillage your improvements instead of killing themselves on well-protected warriors means that you can sometimes lure them by putting a useless road on a plain or desert tile and dropping a few warriors on an adjacent forest-hill tile. You won't care if the barbs manage to pillage the road, but most of the time you'll just have to let your warriors convert orcish flesh into XP while your cottages are safe :goodjob:
 
Xanikk999 said:
And if your units are "really" far out fog busting they will just spawn inbeetween your unit and your cities if theres any fog. :lol:

I wouldnt leave any fog between cities.
 
Back
Top Bottom