loki1232
Loki
Resistance to poison, and maybe a slower heal rate but a higher base strength.
Resistance to poison, and maybe a slower heal rate but a higher base strength.
That is intriguing but rather micromanagement heavy.
When I said 'semi-sentience', I meant something equivalent to what the 'Iron Man' features, the suit has enough autonomy for full combat capacity because Stark himself is weak and has not yet developed a Man-Machine interface.
Yah but remember Ockham's razor. If anything, golem riders could just be made as fast golems without the hardiness of the more mainstream version. More a rapid response team that harasses and slows down the enemy to give time for the main army to mobilize an effective retaliation.
Yah but remember Ockham's razor. If anything, golem riders could just be made as fast golems without the hardiness of the more mainstream version. More a rapid response team that harasses and slows down the enemy to give time for the main army to mobilize an effective retaliation.
Maybe, but those guys have guns.![]()
I don't think "Dwarven Mechas" would work very well. I mean - what would the logical incentive for using them be? Wouldn't they just be the same as normal golems, only capable of gaining XP though not benefitting from the Barnaxus boni?
What I'd rather see replacing the cavalry line for the Luchuirp, maybe, would be tanks of some sort. High-speed mechanical units with bombard and collateral damage. Perhaps even a "flying machine" at fourth tier?
My clamorings for "flying" units have gone the way of the dodo consistantly. The argumentation is that there is not "good way" to implement a flying mechanic - and while all the reasons given are good ones - I am perfectly content with the idea of flying units all functioning effectively like helicopter units from civ.
[sigh] Alas, it is not yet, to be.
-Qes