rail's corner

Resistance to poison, and maybe a slower heal rate but a higher base strength.

and yet, its not the dwarf with the poison resistence, its the golem.
and the dwarf should be repairing the golem when he's not riding...
and is it a living unit or a unliving unit....
 
i think a golem riding dwarf would have such a benifit from learnin skills and repairing that one loss would be most immunities. for most mind affecting spells and death spells would affect the dwarf master. but if the model had him shielded than a desease immunite. i think it should be a living unit because that is the true power of the unit. the dwarf master that gives the stength of adaptation something i think is lacking in the lovely little golem lovin dwarfs. they also should not get bonuses the braxus. for it is the mind of the dwarf not the hive mind like idea with him. And with that in mind the dwarfs controlling them would be more like mages than fighters for the training to make the golem one with them would be mental. so you could if you want give them some limited ability to learn a few spells.
 
Maybe they would get the weapons promotions, to represent the added flexibility of combining organic ingenuity with arcane/mechanical strength and precision?

Or not. Actually this sounds like an idea for a completely separate unit. Maybe a "Modular Golem" or something?
 
Maye we could give the golem a bit of 'semi-sentience,' in other words, they are granted golem specific promotions and organic promotions. Of course, this will need balancing out... How about giving them a feck load of req. and/or limitation.
 
Why not use this "Mecha-golem" idea for the cavalry concepts that have been discussed in other threads?

The Boar riding dwarves seem cool, but for the golem-builders - this idea seems to be the logical step.

It would be nigh impossible to produce an outcome in which the unit has both golem and non-golem properties. I propose then, that the "golem riders" are NOT golems. In this fashion they're able to gain experiance, be hurt by disease, etc (the pilots can be affected) - but perhaps there are natural resistances to be found.

Perhaps anything in the "Golem rider" line would have various elemental resistances, and potentially magic resistance as "free" qualities/promotions of the unit. This would reflect the "golemization" but not give the units unbriddled immunities - and also reflect the ability of the pilots to learn.

As it is - the Art for the "golem rider" lines - or the Luchuirp Cavalry line, can be very akin to its mainstay of melee units.

Personally - I think that the "golem riders" could be a very unique form of cavalry - in that their speciality is not direct movement bonuses - but perhaps specialization to terrain types. THeres the flatlands golemrider - a fast moving golem rider, the Mountineer golem rider - a golem that excels in combat in the hills, the forest golem rider - one that specializes in the forst, etc. Each golem would be built to purposes - they'd have the natural advantages of appropriate races (though not actually be a member of that race). I'm thinking that for each speicalty - the golem riders have two of the appropriate equivilants in promotions.

Forest specialist golem riders - woodsmans I, and II
Mountaineer Golem Riders - Guerilla I and II (possibly the ability to pass through peaks?)
and Fast Golem Riders - Extra movement.

This would keep their cavalry special and different in function - but as the specialities would be "right off the line" it would negate the need for promotion before usefulness became apparent.

-Qes
 
That is intriguing but rather micromanagement heavy.

When I said 'semi-sentience', I meant something equivalent to what the 'Iron Man' features, the suit has enough autonomy for full combat capacity because Stark himself is weak and has not yet developed a Man-Machine interface.
 
That is intriguing but rather micromanagement heavy.

When I said 'semi-sentience', I meant something equivalent to what the 'Iron Man' features, the suit has enough autonomy for full combat capacity because Stark himself is weak and has not yet developed a Man-Machine interface.

THe "specialization" of the units was only to try to differentiate them from other cavalry units.

I'm just thinking that "in general" these "golem riders" could be the cavalry of the Luchuirp. And that they shouldn't be golems (technically). But instead rebuffed units.
-Qes
 
Yah but remember Ockham's razor. If anything, golem riders could just be made as fast golems without the hardiness of the more mainstream version. More a rapid response team that harasses and slows down the enemy to give time for the main army to mobilize an effective retaliation.
 
Yah but remember Ockham's razor. If anything, golem riders could just be made as fast golems without the hardiness of the more mainstream version. More a rapid response team that harasses and slows down the enemy to give time for the main army to mobilize an effective retaliation.

mechanical boars?
 
I think C. Roland's android would make a good Golem Rider. Maybe a reskin, though i don't think it necessary

android_V13.jpg


Android download
 
Yah but remember Ockham's razor. If anything, golem riders could just be made as fast golems without the hardiness of the more mainstream version. More a rapid response team that harasses and slows down the enemy to give time for the main army to mobilize an effective retaliation.

You've a good point.
But I demand of myself flavor and mechanical harmony for any idea implemented. So I was trying to conceptualize explanations for which the Luchurip would use golems instead of merely the same cavalry as the Khazad.

-Qes

EDIT: The Andriod for the "Golem Riders" aren't bad - But i still think it would be most appealing to see some sort of either "Mecha" dwarves - or litterally dwarves riding the backs of golems (shorter, but still golems).
 
I don't think "Dwarven Mechas" would work very well. I mean - what would the logical incentive for using them be? Wouldn't they just be the same as normal golems, only capable of gaining XP though not benefitting from the Barnaxus boni?

What I'd rather see replacing the cavalry line for the Luchuirp, maybe, would be tanks of some sort. High-speed mechanical units with bombard and collateral damage. Perhaps even a "flying machine" at fourth tier?
 
I don't think "Dwarven Mechas" would work very well. I mean - what would the logical incentive for using them be? Wouldn't they just be the same as normal golems, only capable of gaining XP though not benefitting from the Barnaxus boni?

What I'd rather see replacing the cavalry line for the Luchuirp, maybe, would be tanks of some sort. High-speed mechanical units with bombard and collateral damage. Perhaps even a "flying machine" at fourth tier?

My clamorings for "flying" units have gone the way of the dodo consistantly. The argumentation is that there is not "good way" to implement a flying mechanic - and while all the reasons given are good ones - I am perfectly content with the idea of flying units all functioning effectively like helicopter units from civ.

[sigh] Alas, it is not yet, to be.
-Qes
 
My clamorings for "flying" units have gone the way of the dodo consistantly. The argumentation is that there is not "good way" to implement a flying mechanic - and while all the reasons given are good ones - I am perfectly content with the idea of flying units all functioning effectively like helicopter units from civ.

[sigh] Alas, it is not yet, to be.
-Qes

What mechanics do helicopters from Civ use to simulate their ability to fly? As far as I remember its just a flat movement cost. If so we already have several units in FfH that fly.
 
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