Rallying call for all interested: Colonisation of the Moon mod!

Urgh. Is that really what the ASEC banner looks like? I'll have to tweak the colours...

@Kael: No. We're keeping it reasonably scientifically sound, and one can't really go about terraforming the moon yet. We do have biodome habitats, &c, but we don't have any terraforming. Wait until we get to Mars!

In terms of gameplay we're hoping for something unique but still Civ underneath. I don't think we intend to leave anything untouched, though. There's very little content we haven't at least discussed modifying. Read back through the thread to see what I mean!

@woodelf: I was hoping just a solid flat overlay that was white and streaky to simulate the great white splat-marks you get around newer craters on the moon. The theory being that the white stuff is high in things like minerals and water. The jungle overlay is essentially rills of sand and dust, so again another flat overlay - although a wrinkled surface might prove interesting.

But, since the moon has no air whatsoever (you could fit it all in a wine bottle without too much difficulty) and almost no water (none of it liquid) and there's no chance in hell of terraforming it: NO TREES. If was can use the tree sprite to have gently swaying trees underneath biodomes that'd be cool, though...
 
No terraforming is fine by me. I might fiddle with the XML and set jungle and forest to terrain matthewv made and see what happens.
 
I just reskinned a mech_infantry into more lunar-y colors because I don't want THAT scout to be our scout! :D It's only temp until we start getting new models.... Let me see how it looks in game.
 
I'm having trouble getting transparency to remain in editing some dds files, so instead of melding into terrain the mine is jsut sitting on a block of a slightly different color terrain ergh theres something weird photoshop is doing in the background, im losing alpha on the scripts somewhere hmm although i did get the algaefarm art to show up where glasshouses normally would be and it looks pretty good, uses a low resolution version so doesnt look as good as my post which is disappointing

on units: are we keeping the rock paper scissors unit counter model from civ 4? ie riflemen beat cav cav beat grenade grenade beat rifle??
 
Thanks for the file.

And you guys should not be editing any terrain XML Files. They are good as they are. Below is a pic I just took from the mod.

If you placed the graphis in the right folder all you have to do is made sure you load moon map as a map type.

Let me Know if you guys are still having trouble getting the right graphics.

Edit: The game freezes when I try to quit the game as well. Any idea what could be causing this.
 

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JBG said:
@Kael: No. We're keeping it reasonably scientifically sound, and one can't really go about terraforming the moon yet. We do have biodome habitats, &c, but we don't have any terraforming. Wait until we get to Mars!

In terms of gameplay we're hoping for something unique but still Civ underneath. I don't think we intend to leave anything untouched, though. There's very little content we haven't at least discussed modifying. Read back through the thread to see what I mean!

That sounds awesome, Im excited to try it out!
 
Okay here is an upload of the terrain infos xml file. I made a minor ajustment so that if you do not start the game with moon map as your map type it says the old terrain names instead of the new ones.

If you are still having trouble let me know and Ill post a walkthrough on how to get it working with the right terrain
 

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dsquared or matthewv - Are either of you two planning on simply skinning the coastal/lake water to greyish with some dunes? That would eliminate the damned lakes!

The freezing of the game could be from the 10 errors that I need to fix. I'll hopefully post a quick XML fix shortly. The Civ4VoteInfos is buggering me.
 
Posting this for Woodelf:
 
Okay, all VoteInfo and ProcessInfo errors are squashed. The 4 Formation errors are next.
 
You should not be getting any lakes since the Moon_Map.py is programed so that no lakes will appear on the map. If you are getting lakes plz post a screenshot of the lake so that I can look into the problem

Edit: What terrain type does it say that lake is. Are those my terrain graphics? Maybe I am seeing things but those graphics look different than mine.

And just to make sure everyones using the right map script file here it is again. This file goes in the public maps folder where the game is installed.
 

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The funny thing about lakes is that my scout started on one!

I'll check the terrain type.

edit - it says "dust sea".

And thanks for posting my screenie Kael.
 
in CAPS or lower case. And yes this is imporant for me to know

Edit: I can garantee thos are not my graphics. compare yours with my screen shot a couple of posts back. And I hate to ask this again but what map type are you using.
 
Let me check again. Dust Sea

The forest is showing up like this: Forest/DUST PLAINS

On a side note, for every error I fix the game throws a new one up that obviously was there the whole time! This time it's all about Diplomacy! Now I have to get rid of all the Vanilla Civs in Civ4Diplomacy....
 
You seem to be getting a map with new and old terrain types. Try sticking in the new terrain XML and Moon_Map.py I posted a coulpe of posts back and report to me your results.(and mabybe post a screen shot if you can.)
 
Moon-Map, Tiny, Temperate, Medium sea level.

Looking at your screenie it looks like there must be a simple error somewhere.....now to find it.
 
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