Rallying call for all interested: Colonisation of the Moon mod!

tonight I think I will do some major debugging to get rid of some of the major errors. (Hopefully the error when you quit the game). Also since you havent done much else with the xml files, I will edit them so that you don't always get Judiasm on the 6th turn(you have judiasnm set to be founded one one of the techs you start with) and space victory on like the 10th turn.(did you try to get rid of space victory? If so that is likely related to this problem. If you remember changing anything to do with the victory conditions can you let me know)

Edit: If woodelf or some else can line up the tech tree with the units so far, improvements, etc. we should be able release on alpha once the major bugs are fixed.
 
That was probably woodelf. I don't think we've even BEGUN to consider how to *play* this thing, let alone WIN it... :rolleyes:
 
Once I get the improvements and resources installed properly I'll work on getting the units, buildings, and improvements lined up with some reasonable techs. It'll all be approximate until testing though.
 
It'll all be approximate until testing though.
dont worry to much about that for now. Once we get into some serious play testing things can easily be improved. Right now all we need is something that is reasonably "playable"
 
@matthewv - Did you figure out in the mapscript how to make sure all landing sites get at least 2 He3?
 
Real dumb question...Did dsquared ever make a Helium3 Plant improvement? I'm not seeing one if he did.
 
:woohoo:

I just quit/reloaded without the error. Short of putting the art where it belonged I haven't really done anything except try to tie the improvements together. Odd.
 
Now it's my turn for a :woohoo: :band: :woohoo:

I've fixed the flags!

Just a matter of changing the <whiteflag> boolean to positive (duh).

Anyway, it ought to work ingame now. It does on mine anyway :D
 

Attachments

Any more ideas on religions, people? I can post my list if you like, but I think we should bear Kael's comments in mind...
 
Post away. We can always decide as we go.

I'm going to simply move Judaism to Future Tech for now.
 
Any progress on zapping the space Victory bug? That's getting on my nerves just a teensy bit... although that said there is something in having extra-short games...
 
@matthewv - Did you figure out in the mapscript how to make sure all landing sites get at least 2 He3?

Of course :) I currently have it so that you have ~95% change of getting at least 1 helium 3 in fat cross of first city(If built on starting square) and ~80% chance of getting more that 2. If you get none there should be some nearby.
on almost every map you should be able to get 2 He3 with your first to cities.

Edit: I will look into the space victory bug tonight.
 
matthewv said:
Of course :) I currently have it so that you have ~95% change of getting at least 1 helium 3 in fat cross of first city(If built on starting square) and ~80% chance of getting more that 2. If you get none there should be some nearby.
on almost every map you should be able to get 2 He3 with your first to cities.

Cool!

Do I have that script?
 
The script in the last folder I posted on filegone has a script that puts He3 by starting locations but I have updated it since then to get the probabilities listed above(they where much lower). I will post the most recent update tonight
 
I'm about to send out an XML email. I would definitely make a copy of the Lunar Mod and then put this new file into that Just In Case! I have an old folder called "worked 020806". :)

I lined up units, improvements, and buildings with the tech tree. Costs are out of whack for now, but I'm going to try to tidy it up some.

I added the Helium3 Plant, but am using the Refinery art. So far I haven't tagged any improvements to specific resources.

edit- I haven't seen the error once from reloading the mod. I did get a wierd message after building an engineer that "Congratulations, you have made the first Gunpowder, helicopter, ect unit". Wierd.
 
@matthewv: where does the moon map script go? I can't get it to work.

AND those blasted flags are still saturated! :wallbash:
 
JBG said:
@matthewv: where does the moon map script go? I can't get it to work.

AND those blasted flags are still saturated! :wallbash:

The map goes here:

Firaxis Games\Sid Meier's Civilization 4\PublicMaps

And you select it when you play a Custom game from the map type. Instead of Continents, Islands, ect you get Moon_map as a choice.

And your flags are working beautifully for me.
 
XML rar sent.

JBG - Would you be able to balance the buildings as you want them? Right now they're simply cut/paste from original. Some make sense like the library, bank, ect. Others are whacked. :D
 
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