12monkeys said:I think its not possible to take away the food production. Food Production is not a modifyable value, its a result of the following parameters, which you can adjust :
- Terrain Type : CyPlot.setTerrainType(TerrainType eNewValue, BOOL bRecalculate, BOOL bRebuildGraphics)
- Feature Type : CyPlot.setFeatureType(FeatureType eNewValue, INT iVariety)
- Improvement Type : CyPlot.setImprovementType(ImprovementType eNewValue)
- Route Type : CyPlot.setRouteType(RouteType eNewValue)
Or did I misunderstand you?
Yeah, you kinda did. The tile the city sits on is treated specially in terms of how the game determines what it produces. I don't know the exact formula they use, and I don't know where to modify those effects. It's not hugely important atm, though, as I've found another solution to the problem. I would still like to know, if for no other reason then to be less ignorant.