Rallying call for all interested: Colonisation of the Moon mod!

woodelf said:
What I did last night was make a main folder and put the entire Assets into that. From there I took everything except the Units and Terrain Art out. This was the big file. Next I made another Assets folder and put everything else into that. Is that basically what you did Belizan?

No 8).

Stupid char limit.
 
Has anyone ever tried 7zip? Laurino on the TAM teams swears it's da Bomb, but I've never zipped anything with it, just unzipped stuff with it.

Geo - Do you want to be the master keeper for now? That way we can send you files that are modified, but not keep shuffling the entire mod around cyberspace.... :) Of course, you then get the task of shuffling the modified parts between us after you playtest them....
 
Belizan said:
Heh. Actually I've worked on lots of big projects, it's just hard to coordinate when someone *cough* makes releases without notifying people, doesn't maintain a log of the release numbers or dates, or changelog for said releases, or coordinates with anyone about the release numbers he's using. 8).

Truthfully, though, in a professional project, we'd use a source control tool to manage our change logs and merging for us. Without one it's a question of discipline and communication. Careful merging. Anyway, if by the 6 units you mean the rover? then yes, I merged that into what I had at the time.

Yeah, I'm a maverick....:rolleyes:

Well, the 6 units were the colony pod, Rabbit White's people with helmets and airtanks, and the new turret.
 
woodelf said:
Has anyone ever tried 7zip? Laurino on the TAM teams swears it's da Bomb, but I've never zipped anything with it, just unzipped stuff with it.

Geo - Do you want to be the master keeper for now? That way we can send you files that are modified, but not keep shuffling the entire mod around cyberspace.... :) Of course, you then get the task of shuffling the modified parts between us after you playtest them....

You mean I trimmed that thing down for nothing! !!!! 8).

(I have high speed DSL, so I can D/L or Upload without any trouble.)
 
Belizan said:
You mean I trimmed that thing down for nothing! !!!! 8).

(I have high speed DSL, so I can D/L or Upload without any trouble.)

It's good practice. :p

Downloading these 15-25 megs things isn't a hassle for me, really. The uploading is a pain in the ass though.
 
Nice work on the info screens. :goodjob: But I have a CTD when opening the F6 (science) screen after glancing in the F5 (military) screen. Weird, since I could take a look into the science infoscreen when choosing a new tech.
 
2 megs is very nice! Now we need to solve the CTD. That's the royal "we" since I'm at work. :lol: Maybe I can be a supervisor!
 
GeoModder said:
Nice work on the info screens. :goodjob: But I have a CTD when opening the F6 (science) screen after glancing in the F5 (military) screen. Weird, since I could take a look into the science infoscreen when choosing a new tech.

Well, the python mods were all working perfectly before I added all the XML stuff, so I think the problem must be XML related. I'm not sure that Geo has the experience to debug them, but he's welcome to try.

Try out the new game options, Geo..

ctrl-m, ctrl-k and.. ctrl-p.
 
Mmm, it might be related to what you see in the pic. After this popup (and I saw a red fighter button pointing offscreen as well) things go haywire. An autosave I can't load from, the event log suddenly taking the length of the screen and no info on turns 14 to 16 anymore.

Ok, I'll try out the short cuts in a new game. ;)
 
Looks like you added some nice features from other modpacks Belizan. :thumbsup:

Most CTDs come from a poorly defined ART_DEFINES tag.
 
Nah, it's not the "fighter icon" Geo, that's just debugging messages I didn't turn off. This seems to be some sort of.. font corruption closest that I can tell, which mean either the art files are messed up somehow or the defines are. Maybe I didn't get all the files I needed from woodelf? I'm not sure, this is sort of boggling for me. I looked at the defines I imported, they seemed fine.
 
Font corruption is way out of my league. Geo would have all of the files even if you don't Belizan. If it's the Defines then it might takes some serious work. How much did you alter in that file?
 
woodelf said:
Font corruption is way out of my league. Geo would have all of the files even if you don't Belizan. If it's the Defines then it might takes some serious work. How much did you alter in that file?

Not much. I just added the defines for the modcomps I added. They all look fine. It's not font corruption per se. What seems to be happening is that there's some sort of error loading some part of the graphics, so other images get smurfed up. When the game tries to display them, it goes boom. That's my guess, anyway.
 
It could be a building getting built. On turn 15 it seems unlikely much else is going on, except maybe a turret?
 
Pinpointed it a bit more. Two times now this red fighter icon appeared with the eBuilding pop up, and it pointed to the same spot on the southpole. I entered the worldbuilder ASAP when I located it and nothing is to be seen there. Also, all cities in the map were in the middle of construction, so it's not some building/unit being finished.

It seems the game crashes down if you're too close to that spot if this pop up appears.

Btw, the colony pods appear fine, the marker shortcut is *real* handy on the spot, the available range marker a must have but I'm not so convinced for the citycross thing. Perhaps since I know the patch will come with something less obtrusive.

I'll dl it again and do as you ask, Belizan
 
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