GeoModder said:
I thought "boats" were skipped in the MoonMod?
No, they were misentered in the xml, which I fixed if only my fixes worked.
BTW, I have been continuing to go over stuff with Warsong, and I have to say things are shaping up quite well. I had a lot of ideas I really liked but no framework to put them in. His vision seems to be growing robustly as he explores our ideas and his own and reads up on related issues (I assume he's reading up on them, either that or he's just thinking out each aspect).
I mentioned to him the Fisheries and Hatcheries idea, he countered with a bit about Guinea pigs and birds like swallows over chickens. He wanted to know if you all had any links to the related research about fish and chickens and low-g?
We are currently debating over the representation of water. We've gone through about 3 different methods thus far. What we are currently thinking is that water is like.. goodies from a goody hut. When you "capture" some water, you get a water resource unit, which you can take back to one of your cities. Once in a city what you can convert it to depends on what techs you have and what you've built. For instance, if you are high tech, you can add it to you Aquifer (sp?) which will grant you permanently a bunch of health. At low tech you can mass drive it into Lower Earth orbit for gold (sell it). He has some other options available at various points (build a Hydroponics improvement, maybe? -- This may just be me clinging to an older model 8). Anyhow...
So, a thought to make JBG twist and turn in his grave. I mentioned to him that there was a lot of popular sentiment for barbarians on the moon, and how we might justify that. He suggested if we really wanted to do that, the easiest would be the "Failed Robotic Colony" option. Before the various factions came to the moon to settle, there was an attempt to colonize the moon using remotely controlled automated robots. Classic Sci-fi predictability, the AI in charge of coordinating the robots downloaded itself onto the moon and severed connections to the Earth. Starting players would know where some of their cities were, and so on. It's a little silly, but it *does* get us barbarians

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