IPEX-731BA5DD06
Deity
Here is a list of absurdities, omissions or bugs I've noticed. Its not a comprehensive list, nor reason for change, but please give it some thought.
1. Laboratory - Available with Chemistry, BUT builds 50% FASTER with Chemicals. Chemicals are only available with Plastics, in the Next Era altogether. The Chemical plant national wonder (3 Available) I feel this production boosting resource is available too late.
Solution - Move Chemical plant from Plastics to Chemistry. (seems logical to me)
2.Some buildings are making us Happy, is actually duplicated.
Solution - Merge the two listings together.
3. Court Magistrate event, where they have over stated your state treasury, is WAY WAY WAY to low a penalty. 41 Gold, is NOTHING.
Solution - Make it 41% (O.K. maybe that's too high, but +20% at least.) I did get it twice in under 10 turns at Eternity speed.
4.Research Stock broking, suddenly you can't build Caravans anymore, all builds are cancelled and gold into build it refunded, and there is no replacement unit.
But you will find you can resume building Caravans, so this is an actual bug.
Solution - Remove the obsoleting lines of coding.
5. Tech diffusion is easily manipulated.
Here you just leave a tech that the AI's will Beeline un-researched altogether, and they will be stagnated for many turns. As well with tech diffusion, you get it at a 50% cost (Immortal level, eternity speeds)
Solution - Hmm This merges with the next on on tech diffusion, maybe make it a % of Era tech's researched, or % v's number of tech's you exclusively know? hard to code I know, very difficult to fix
6. Tech diffusion - I personally feel its gone too far the other way.
Solution - Maybe I should just suck it up at Immortal level, but at lower levels, what is the rates of tech diffusion?? Is it as high as this, or lower?? Please adjust for level played, if it hasn't already been done, if has been done Thanks
7. Between paved roads and railway's, there is no transportation boost. Its a long gap research wise, and the marked change is +3 to +10 movement. There is a +1 Road movement.
This is available with Automobile, I feel it should be moved way earlier in the Tech tree.
Solution - Toll way's or Highway's between cities only.? - Move it to Cartography, that seems a good fit, ability to design maps, for easier transport and plotting of trade routes. Plus you have no penalty for movement through peaks. Move this feature and enable it?
9. Transports, the naval variety. - These can only be built using Oil products, and not Oil its self. You need to build a Oil refinery to produce oil products. It can't be build using a Oil resource, BUT The steamer can be built using both Oil and/or Oil Products.
Solution - Change Oil products to Diesel oil, and allow transport to be built using both. Or change to using Diesel only!! (No oil products, leave this at Plastics.)
Also on the steamer, its top speed is only 4, v's 5 for its predecessors in the frigate, Man - O - War (ok its only 4), Ship of the line. (5 speed)
Solution - Upgrades should be UPGRADES Not slow downs. Make frigates speeds of 4, along with Ship of the line. Promotions are Promotions.
10. Early Tanks, v's Modern tanks V's the Future version (hybrid,plasma etc)
Early tanks were SLOW (talking WW1 here) go no faster then walking pace) Where as the current "Modern tanks" the M1 Abraham T76 etc can go at 60+ KM's /hr in combat speeds if not even more?
Solution - Reverse the speeds, the early tank should only go at +1/2 speed, the Modern at +2/3 and the Future at +3/4 to truly reflect the evolution of speed v's armour.
11. Meteorology gives +1 to flight, But hover has a ship icon.
Solution - Fix the hover to say "+1 to shipping" and reflect that in the shipping if it hasn't been done.
12. What's with "high explosives" What are "High explosives" in the game and what units actually have this ability.
Solution - Either a High explosives promotion is created, or an ability like "lead by war lord" is created for these units, given at a tech such as "Organic Chemistry." (TNT's creation),
Additional wonders.
Maybe a wonder as well, the Noble prize awards/Award. This gives a scientific boost to research in all cities or to all Scientists. +3 Beakers per Scientist. World ('s) or National wonder. (singular)
Thoughts for comment, discussion and modification if seen as needed.
*Edit*
11. Meteorology - It has a +1 hover for aircraft, but uses a ship icon.
Solution -
a) Change hover to reflect +1 to shipping. Remove the +1 to shipping from refrigeration, Ice storehouse, should morph into an ice box, which morphs into a Refrigerator with ? Logistics/Electronics/Consumerism/Globalization.
b) IF its meant to be for Aircraft, change the icon. Now Meteorology needs to be moved/swapped with Flight, as its giving +1 to Aircraft, which you can't build as yet. Or move the airship to Thermodynamics. ?
13. Resource spawning - The odds of spawning a resource need to be fixed to game speed/length, Empire size and possibly difficulty level as well. Playing an eternity game, I seem to spawn a resource nearly every turn on average, mind you I control a full continent.
Solution - Scale the odds of spawning a resource to the game speed, Empire size and difficulty level as well.
14. Building of sea food resources - As you can't spawn sea food, shouldn't you have the ability to build a sea food resource. Build a marine reserve, which has some odds of spawning a fishing resource, or marine resource such as clams, pearls, crabs etc.
Solution - Construct a marine reserve, in which seafood resources can be spawned, at 1/2 of land?
1. Laboratory - Available with Chemistry, BUT builds 50% FASTER with Chemicals. Chemicals are only available with Plastics, in the Next Era altogether. The Chemical plant national wonder (3 Available) I feel this production boosting resource is available too late.
Solution - Move Chemical plant from Plastics to Chemistry. (seems logical to me)

2.Some buildings are making us Happy, is actually duplicated.
Solution - Merge the two listings together.
3. Court Magistrate event, where they have over stated your state treasury, is WAY WAY WAY to low a penalty. 41 Gold, is NOTHING.
Solution - Make it 41% (O.K. maybe that's too high, but +20% at least.) I did get it twice in under 10 turns at Eternity speed.
4.Research Stock broking, suddenly you can't build Caravans anymore, all builds are cancelled and gold into build it refunded, and there is no replacement unit.
But you will find you can resume building Caravans, so this is an actual bug.
Solution - Remove the obsoleting lines of coding.
5. Tech diffusion is easily manipulated.
Here you just leave a tech that the AI's will Beeline un-researched altogether, and they will be stagnated for many turns. As well with tech diffusion, you get it at a 50% cost (Immortal level, eternity speeds)
Solution - Hmm This merges with the next on on tech diffusion, maybe make it a % of Era tech's researched, or % v's number of tech's you exclusively know? hard to code I know, very difficult to fix

6. Tech diffusion - I personally feel its gone too far the other way.
Solution - Maybe I should just suck it up at Immortal level, but at lower levels, what is the rates of tech diffusion?? Is it as high as this, or lower?? Please adjust for level played, if it hasn't already been done, if has been done Thanks

7. Between paved roads and railway's, there is no transportation boost. Its a long gap research wise, and the marked change is +3 to +10 movement. There is a +1 Road movement.
This is available with Automobile, I feel it should be moved way earlier in the Tech tree.
Solution - Toll way's or Highway's between cities only.? - Move it to Cartography, that seems a good fit, ability to design maps, for easier transport and plotting of trade routes. Plus you have no penalty for movement through peaks. Move this feature and enable it?
9. Transports, the naval variety. - These can only be built using Oil products, and not Oil its self. You need to build a Oil refinery to produce oil products. It can't be build using a Oil resource, BUT The steamer can be built using both Oil and/or Oil Products.
Solution - Change Oil products to Diesel oil, and allow transport to be built using both. Or change to using Diesel only!! (No oil products, leave this at Plastics.)
Also on the steamer, its top speed is only 4, v's 5 for its predecessors in the frigate, Man - O - War (ok its only 4), Ship of the line. (5 speed)
Solution - Upgrades should be UPGRADES Not slow downs. Make frigates speeds of 4, along with Ship of the line. Promotions are Promotions.
10. Early Tanks, v's Modern tanks V's the Future version (hybrid,plasma etc)
Early tanks were SLOW (talking WW1 here) go no faster then walking pace) Where as the current "Modern tanks" the M1 Abraham T76 etc can go at 60+ KM's /hr in combat speeds if not even more?
Solution - Reverse the speeds, the early tank should only go at +1/2 speed, the Modern at +2/3 and the Future at +3/4 to truly reflect the evolution of speed v's armour.
Solution - Fix the hover to say "+1 to shipping" and reflect that in the shipping if it hasn't been done.
12. What's with "high explosives" What are "High explosives" in the game and what units actually have this ability.
Solution - Either a High explosives promotion is created, or an ability like "lead by war lord" is created for these units, given at a tech such as "Organic Chemistry." (TNT's creation),
Additional wonders.
Maybe a wonder as well, the Noble prize awards/Award. This gives a scientific boost to research in all cities or to all Scientists. +3 Beakers per Scientist. World ('s) or National wonder. (singular)
Thoughts for comment, discussion and modification if seen as needed.
*Edit*
11. Meteorology - It has a +1 hover for aircraft, but uses a ship icon.
Solution -
a) Change hover to reflect +1 to shipping. Remove the +1 to shipping from refrigeration, Ice storehouse, should morph into an ice box, which morphs into a Refrigerator with ? Logistics/Electronics/Consumerism/Globalization.
b) IF its meant to be for Aircraft, change the icon. Now Meteorology needs to be moved/swapped with Flight, as its giving +1 to Aircraft, which you can't build as yet. Or move the airship to Thermodynamics. ?
13. Resource spawning - The odds of spawning a resource need to be fixed to game speed/length, Empire size and possibly difficulty level as well. Playing an eternity game, I seem to spawn a resource nearly every turn on average, mind you I control a full continent.
Solution - Scale the odds of spawning a resource to the game speed, Empire size and difficulty level as well.
14. Building of sea food resources - As you can't spawn sea food, shouldn't you have the ability to build a sea food resource. Build a marine reserve, which has some odds of spawning a fishing resource, or marine resource such as clams, pearls, crabs etc.
Solution - Construct a marine reserve, in which seafood resources can be spawned, at 1/2 of land?







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