Turn 1: Adrian founded, starts a Monument.
IBT: Wondering southern warrior defeats a Combat I barb warrior but has to run away from an approaching archer.
Turn 2: Alex has plopped a city near the southern copper, but it's not in his territory yet.
Turn 4: Persian melee units get Cover I.
Better not rush Darius with HAs then. There's a barb town between us and Greece. That'll buy some time.
Turn 6: The stupid city governor at Constant wants to constantly work a 1-3-0 instead of 2-0-1 even when the extra hammers bring no benefit to building a worker.
Turn 7: Worker done in Constant, Monument done in Thessa. I start a couple of warriors since the barbs are roaming around worryingly.
Turn 8: Iron Working is done. Oracle BIAFAL. There is iron on the coast near Thessa, but it won't be ours until two more border pops. That means we will have to defend against barb archers and axemen for a while without metals. I choose to research Archery next so that we won't we overwhelmed. Will have to found city #5 quickly so that we can connect the iron.
Turn 9: Pacal adopts Hereditary Rule.
Turn 10: Wondering warrior killed by barb archer.
Turn 11: Thessa starts worker.
I played 15 turns and Archery has just completed. We can whip a settler in Constant if we like, it's at max happy at the moment. Adrian will grow next turn. I have not yet seen barbs heading towards our lands, but there is an archer and a warrior south of Constant. Darius and Pacal also have archers roaming around near our lands.
We should probably build some archers for defense next. I set research to Writing, but feel free to swap. We'd like to have Sailing soon, but that's one of those techs you almost always trade for. The settler should head to site #4 and found an iron-rice city.
In retrospect I should've founded on site #4 first, but how was I supposed to know it would be closest to iron?