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Random-01: The Wheels Come Off

Discussion in 'Civ4 - Succession Games' started by azaris, Sep 6, 2007.

  1. tycoonist

    tycoonist Deity

    Joined:
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    Location:
    London
    am i up now? if so, got it
     
  2. azaris

    azaris King

    Joined:
    Apr 6, 2007
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    690
    Location:
    Finland
  3. azaris

    azaris King

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    Location:
    Finland
    Once again I have no idea as to whether anything is happening or not. From now on we won't wait for longer than 24 hours strict unless someone posts the magical word (i.e. "got it"). That means you're up, NoChildren.
     
  4. NoChildren

    NoChildren Warlord

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    Jun 25, 2007
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    167
    Location:
    Sweden
    got it then i guess...
    probably won't play until sometime tomorrow.

    so, any plans atm?
     
  5. azaris

    azaris King

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    Location:
    Finland
    Not really. We need horses, but they're faar away. Sort of pointless to beeline Guilds otherwise.
     
  6. azaris

    azaris King

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    Location:
    Finland
  7. stuge

    stuge Emperor

    Joined:
    Apr 28, 2006
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    Location:
    The gale-swept forests of Finland
    Attrition strikes hard. I'll play tomorrow if there's no word from NC before then.
     
  8. stuge

    stuge Emperor

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    Location:
    The gale-swept forests of Finland
    Turns played. Exhausted from training. Going to bed. Look here for report tomorrow around 10 a.m.
     
  9. NoChildren

    NoChildren Warlord

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    Jun 25, 2007
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    Location:
    Sweden
    sorry guys, it's been a crazy week for me. I will have some time during the weekend i think so if i could take a turnset after stuge that would be the best thing for me. if that is okay with you of course.
     
  10. stuge

    stuge Emperor

    Joined:
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    Location:
    The gale-swept forests of Finland
    Sorry for the delay, the house had a power failure this morning. Anyway...

    The gold mine has been hooked up and most of our workers are busy building a road to the west to hook up the stone. The GW fell to the Persians...



    ...but we could try for the pyramids, I suppose.

    I finished masonry and researched pottery to get some cottages going. Towards the end I put a couple of turns into writing. Are we going for alphabet early?

    The stone city (I suck at remembering city names) now has both seafood hooked up and is building a worker.

    Iron city got a monument and a work boat and is working on a granary.

    Gold city built barracks, an archer and is now building a granary.

    Constantinopole (ah-HAH) finished the barracks, built a settler and an archer for escort and is training a worker.

    So, where should the settler go? We could go for the horses, or then there's the fish/pigs/bananas to the west and the fish/crabs/grapes to the east.

    My inclination is to go for the horses now, before Pacal decides to steal them.
    Something to discuss.

    Here be the save.
     
  11. njorls

    njorls Prince

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    Sep 12, 2006
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    Location:
    Eastern US
    For research, I think Calendar does more for us so I'd suggest maths, calendar.

    Hard to say what city to go for next, horses aren't any good until we have HBR. 5 cities may be our limit until calendar improves the economy so we should choose wisely.
     
  12. NoChildren

    NoChildren Warlord

    Joined:
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    Location:
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    i took a quick look at the save. our economy isn't great, but there are quite a few nice city spots out there. some food heave ones in the southwest, the possible Maoi Statues city in the east (for later backfilling i guess, but I like to get some value out of the wonder). the horse city. and perhaps even further south grabbing iron clam and one more recourse can't remember which one, don't have the game open. i think it was SW of iron. that city would really block off alex, not sure if that really is needed though.

    I think generating espionage will be fairly important for us in this game as it will be our only chance too bring down city defenses (except coastal ones, we should have a nice bombarding navy going later on). I would have liked an early rush in this game when there were less cultural defense, but with everyone so far away from us i guess we have to build our own cities...

    I can take the turnset i missed now in the weekend if you like azaris, let me know if that is ok.
     
  13. azaris

    azaris King

    Joined:
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    Location:
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    Go ahead, NoChildren. I'll try to re-sort the roster once everyone gets slotted back in. This game's been a bit of a mess.
     
  14. NoChildren

    NoChildren Warlord

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    Location:
    Sweden
    ok, playing now
     
  15. NoChildren

    NoChildren Warlord

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    Location:
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    turn 1: nada

    turn 2: nada

    turn 3: research up to 60%, stone hooked up

    turn 4: thessa: worker-->granary

    turn 5: constantinople: worker--> archer

    turn 6: constantinople finishes archer and i make a try for the pyramids.

    turn 7: writing comes in, alex immidiately asks for open borders, as we are pretty weak military i decline, I don't want him scouting us out in this condition. I choose alphabet.

    turn 8: after a long long walk antioch is founded (monument), blocking off a nice bit of land for us, we may have to have a bit of a garrisson there because of all the barb activity around.


    turn 9: adrianople: granary--> library (will be changed as soon as iron gets in to get us an axeman or two)

    turn 10: we meet Louis, a scout in the northwest. He asks for open borders, I agree as I assume his lands are to far away for an attack atm and he isn't a madman like shaka that would walk across an entire continent to attack us.

    turn 11: alex turns jew, the same as Pacal.

    turn 12: nada

    turn 13: i discover that i missed to write down two turns when nothing really happened other than that nothing happened this turn either.


    15 turns played despite what the summary above indicates.
    This is the state of the world:














     
  16. azaris

    azaris King

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    'Mids, eh? Bit risky because of Louis. Also, Darius has had Masonry for ages and is suspiciously low on the score so might be building them.

    I don't know if we can sustain any more cities at the moment. We're poor and weak, which is a bad combination when Alex is your neighbor (though not as bad as unproductive and weak). A mad chop frenzy to grab the Pyramids at any cost and then head into a SE?

    Roster:

    azaris (on deck)
    njorls
    stuge
    NoChildren (just played)
    tycoonist (UP, I guess)
     
  17. NoChildren

    NoChildren Warlord

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    yeah, a chopping frenzy was on my mind, we are going to cottage up our capital anyways aren't we and an early SE is sooo sweet.
     
  18. tycoonist

    tycoonist Deity

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    got this one too, play tomorrow as well
     
  19. tycoonist

    tycoonist Deity

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    sometimes one picture can tell 1000 hieroglyphics:



    yeehah! i used every trick in the book to get this one, i chopped a few forests, whipped an axeman for the overflow, and finally to ensure that we got it, i whipped 3 pop with 4 turns remaining.

    apart from that, it was pretty dull. built a few cottages and whipped some infrastructure but that was about it. oh yeah, i also sent out some fogbusters.

    the save:
     

    Attached Files:

  20. njorls

    njorls Prince

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    Looks good. We can revert to Rep for free so might as well. Libraries are ok since we'll need scientists, but I'd get some axemen out to our border cities ASAP.
     

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