Turn 0: (170 total) 3 axeman to take 3 archers. Hope the dice are nice. Will need sailing to get on trade route.
Constantinople's been whipped pretty hard and needs a granary
Turn 1: Not sure what the workboat's for so I use him to explore
Turn 2: Ghuzz is down to 2 archers but there's a worker around there I want so I don't attack
Taoism spreads to Thessalonica, not sure who founded it
Turn 5: Wang Kon is met, he's to our west, one of his scouts found a fog busting warrior
Turn 7: We capture Ghuzz, and that pesky worker. Lost 1 axe. Got 127 gold.
Turn 9: Currency is in. Great Scientist born in Nicea. GS will lightbulb Math. But Wang Kon will trade Currency for Math, Sailing, and 50 gold so I do
that. GS will now bulb Compass. That doesn't seem as important. So I decide to settle him in Constantinople, right now I feel it's our best potential
science city. I research Calendar next, Code of Laws would be nice but Darius has it and maybe he'll trade it for Currency.
Turn 10: Taoism spreads in Nicea. I think Darius founded it with CoL.
Turn 12: Pacal has Calendar for trade
Turn 15: Taoism spreads to Constantinople, it spreads pretty fast considering nobody follows it
2 workers in south loaded into galley as it's the only way to get to the sheep tile.
There's some troops moved south to raze some barb cities for fun and profit. Looks like Ceaser wants to grab Hurrian.
Our economy's pretty bad and I'm up for suggestions on how to make it better.