Pariah
Outside Influence
Time to find out whether the majority of concerned forumites want to allow such events in Civilization 4, or not.
Pariah said:Beneficial events are a different matter. I don't think anyone would object to those.
Pembroke said:First of all, if disasters as events are to be there they definitely have to be optional so that people who don't like them can turn them off.
That said I think disasters would spice up the game, but they shouldn't be completely random either. A random volcano you didn't know anything about bursting and destroying a city of yours might be realistic but not much fun, just annoying and possibly a game killer. However if disaster events were designed as "risk gambits" then it would be a nice strategic part of the game.
For example, consider the current "flood plains" and "disease" combination. It's something in the right direction (e.g. you get extra food but with a disease risk) but not quite there. The effect is too minor to be called a disaster. Of course, the food bonus isn't much of a temptation either. So, how about raising the stakes?
There could be a somewhat rare tile that's extremely rich in food (a special resource maybe) but which also carries a risk of a _major_ disease. Say, working the tile produces 20 food allowing a very rapid growth or supporting a heavy industry. The catch is there's a 4% chance per turn that a major plague breaks out: each citizen has a 50% chance of dying AND there's a chance of the plague spreading to nearby cities and then again to nearby cities etc. If you were really unlucky you could have your very own version of the black death wiping out half of your population. 4% / turn means about one plague in every 25 turns but 20 food / turn would also mean an industry powerhouse pumping out settlers... Now, how tempted would you be to put a worker on that tile for 10 turns?
And likewise for the other disasters: high payoff to tempt you with a nasty penalty for losing.
Bibor said:Better change your poll, because real deal would be to include "beneficial events" also. It was implemented in Sid Meier's Alpha Centauri, and was called "Random events".
MSTK said:I object to them.
Randomness me no likely![]()
eg577 said:Disasters would just be annoying in my opinion. This isn't Sim City where you play largely by reacting to what goes on. With Civ you don't react, you dictate.
Aussie_Lurker said:The fact is that the original x% might be quite small (set by the player, but probably no greater than 10-20%), with the rest determined by in-game actions!
Yours,
Aussie_Lurker.