binhthuy71
Emperor
...but in the case of the tsunami, its certainly so so no one would break their computer. It's by far the most brutal event almost put into the game.
There was also the fact that the accompanying sound was a toilet flushing.

...but in the case of the tsunami, its certainly so so no one would break their computer. It's by far the most brutal event almost put into the game.
or sending spies across (as we just saw).
REx early, you take the risk of being weak defensively and not being able to handle a barbarian uprising. Lets face it, a lot of us, myself included, are very thin at early stages trying to get some blocking cities or resource cities up, and maybe we deserve to get swarmed by a barb uprising every once and a while.
The problem is that you're not just on the wrong end of a barb uprising - that I can take. The problem is that you can be fogbusting and doing all of the right things and the Vedic Aryans will still pop right out of thin air. It makes about as much sense as "A giant asteroid has destroyed your city," or "Keanu Reeves' latest movie has put your entire population to sleep: noThe screenshot I believe said a spy had been captured, or at least that was the empression I was under. If it wasn't the case, then I agree that its a dumb trigger to the event. I don't see an event putting you 8 techs and 4 cities behind, the only one I can think of that would have a drastic impact is preparing for the barb uprising. I agree, I refuse to change my strategy to be better defended, but I still think its shortchanging those who do. If they can play with slow expansion and great defense and scrape out wins at the same level as me, I would give them a lot of respect and credit.
But fogbusting is to stop normal barbarians, not barbarian uprisings. So there is no right thing you can do, apart from defend your cities well.
"Keanu Reeves' latest movie has put your entire population to sleep: nofor 5 turns."
The problem is that you're not just on the wrong end of a barb uprising - that I can take. The problem is that you can be fogbusting and doing all of the right things and the Vedic Aryans will still pop right out of thin air.
Isn't that what kinda happened to the Romans? And the Persians? And the Byzantines?
It's less funny when it happens the other way around.And can you be on the receiving end, with you declaring war on somebody without having a choice ? Did that happen to anybody here ?
so the civ that is on the receiving end doesn't even need to be spying on the civ which triggers the event? That is madness.
Unless you call the Germanic, the Greeks or the Crusaders ( yes, because it was the Fourth Crusade that killed the Bizantine Empire, to be never reunited after that and not the Ottoman Turks , that simply picked the various states that got out of the Fourth Crusade aftermath one by one after the Nicean dinasty that retook Constantinople from the Latin Emperors had the terrible idea of introducing some Turks in Europe as mercenaries.... ) barbarians in Civ IV terms ( that is guys with no territory and no cities simply organizing and coming to attack ), no wayIsn't that what kinda happened to the Romans? And the Persians? And the Byzantines?
That is the point i've been defending ad nauseam . There is a lot of game-breaking events that would require HUGE preparations to counter and some are simply uncounterable. I, in other thread, used the example of the event that spreads a state religion of a civ to some foreign cities ( this event does not check if the target city would be eligible to recieve a natural spread of that religion , so even running Theo is useless vs it ) and the fact that you can lose the game because of that ( via AP vote ) ... and someone actually sugested that this event outcome was counterable by building the AP ourselfesFor the record, I don't dislike most events. It's the 5% of ridiculous ones that can really give the whole system a bad name.
I think a player's attitude to events largely stems from your motivations for playing a game like civ in the first place. If you like it for the fun and empire-building, you probably like the realism of events. If you play it for pure strategic thinking, you possibly don't like them so much. Yes I know, pure strategic thinking involves a degree of risk management, but lets be honest you can't prepare for all events. Moreso, preparation for some of the big nasty events would take so much deviation from the normal map-fitting strategy that in the 99% of cases when the event doesn't occur, you're now 8 techs and 4 cities behind where you'd otherwise be.
This event is a good example of what I'm talking about above. It's chance of happening is so little, yet its effects so huge, and the deviation in normal strategy required to actually be prepared for it (can you?) so significant that if you try to prepare for it in all your games, then in the 99% of those games where the event doesn't eventuate, you're going to put yourself in a far worse position with far less chance of victory. Personally, I'd rather just play optimally in every game and take the loss in 1 out of 100 games than always drastically alter my game to prepare for a 1% chance and have my win rate plummit (immortal level.)
edit: I'm a pure strategist, so I play with events off. I like risk management in strategy, but many of the more unbalanced events simply do not represent sensible risk management.