Random Events in Civ4

Colonel

Pax Nostra est Professionis
Joined
May 18, 2004
Messages
4,254
Location
USA
ok i dont know if this has been thought of if so move, delete, or what not.

Basically i want more realistic.

Anyways my idea is to have random events such as

*friendly fire in combat,

*Or Submarine sinking or ship sinks

*Nuclear reactor explosion

*Terroists attacks
~Suside bombers
~Random attacks on military units
~there are more

*have trench warfare in mid industrial early modern era
~have ur defense minister ask if u would like trenchs along a certian portion of border like the Magionot line in france built at the end of WW1

*have countries that stay small and stay neutral in wars and make severe punishment for attacking neutral countries ( example Swis, Sweds, Iceland)

*have more treaty types
~non intercourse (you dont talk to each no combat no trades or anything)
~Cease fire agrrement (basically the Civ2 version of cease fire
~along with all the types of treaties already in Civ3
~and more

*have more specific units for evey countries
~russia-Migs
~US~stealth
~and so on

*more uses for the UN

*more types of goverment
~dictatorship
~Democracy-have the senate but have more uses
~and so on


well thats all i think i will add more


Anyone have any thoughts good bad or something to add to what i said

My longest post so far i think!
 
The only idea that reall clicked with me was the terrosists. More realistic to have hidden terrorist camps inside of a nation rather than barbarian camps outside of all of them, especially in modern times. :eek:
 
*have more realstic combat such as :spear: this would not happen
 
Colonel said:
*have more realstic combat such as :spear: this would not happen
Thing is, that might actually happen. The Tank Division might have got stuck in the mud, or maybe the spearmen caused a avalanche that buried them?
 
I think the combat system should include some kind of system where units only do damage to another class of units, such as Spearmen only do damage to Infantry units and as a Tank would be flagged as a Armored unit the Spearman has no pratical way of damaging it.
 
good idea, but the only problem with that is then you'll get into a problem where infantry and TOW infantry would be classified as infantry group, but could legitimately take out a tank.
 
What about a modern middle east scenario like the one President Bush has to deal with.
-Your a major nation attacked by terrorists from the middle east.
-You have to be careful about who you attack to avoid massive war unhappiness.
-Spies are used to track terrorists.
-countries with terrorists can be attacked without political consequences.
-Countries with weapons of mass destruction (biological, chemical, nuclear) are a threat but cannot be attacked without war unhappiness or international rebuking.
-By attacking a country, if it's losing and wants a ceasefire, you can demand that it changes its form of government (to a democracy or republic).
-To win, you either install 5 democracies (without the world or your own people hating you); or by destroying all of the terrorist camps.
Terrorist camps must be found using spies and can be destroyed by attacking one specific tile in a given country.

Maybe you can throw in North Korea as a nuclear nation that will go nuts and use its nukes if you attack a country near it or are too agressive (too many attacks on terrorists in one turn).

Try that.
 
Well TOW Infantry and Regular Infantry Wouldn't be flagged at all, the trait that it can only damage Infantry should be like the wheeled trait unless flagged it shouldn't apply. Does that make more sense ?
 
I think giving bonuses and penalties is better than a hard "can't effect this" flag.
 
I think that for the most part a spearman should be useless against a Tank, If you just give a Tank a attack bonus then there are still going to be wacked situations where somehow a Spearman knocks a tank out. Unless those Spearmen have molotov cocktails I just think it is a little far fetched that a guy with a sharp stick is going to knock out a M1A2. There is a game called PANZERS that allows you to give your men equipment like molotovs maybe this Idea can be caried over to CIV4. Like if your an advanced nation but you still have some obsolete units shouldn't you be able to equip them with newer weapons so they aren't completly useless. I mean do all those 3rd world nations build AK-47s and RPGs themselves...
 
My idea is that terrorists are a little like modern day pirates: they are independent but nations fund and support them to commit acts they back. So, I would suggest that terrorism just be handled by a partisan unit that has a hidden nationality, like the privateer unit. Of course it would be even more interesting if somehow barbarian/independent forces could contract with you for either piracy or terrorism; or just for mercenary forces
 
thats a good idea but you would need some that were just random attacks to make it realistic
 
All very good ideas. I have one of my own.

I don't know if this has been suggested and was going to in another thread, but I thought they should add earthquakes. They'll make a good addition to the volcanoes. Earthquakes should have the power to destroy wonders (like they did in the ancient world), and those wonders will be lost forever, if they're destroyed.

What do you think?
 
brianshapiro said:
My idea is that terrorists are a little like modern day pirates: they are independent but nations fund and support them to commit acts they back. So, I would suggest that terrorism just be handled by a partisan unit that has a hidden nationality, like the privateer unit. Of course it would be even more interesting if somehow barbarian/independent forces could contract with you for either piracy or terrorism; or just for mercenary forces
Very good idea. I like having a second use for barbarians, and really it reflects the real world.
 
Barbarians should be renamed to pirates (and modify its units - corsair and privateer) when everyone reaches Middle Age. And should be renamed again in Modern Time to terrorists (modified units too - guerrillas).

I think it will be accordingly history :).
 
Hi all, I'm new to the boards, but I've been playing Civ for a long time now.

As far as realism, I agree. I remember the occasional earthquake caused by building next to hills in Civ I. They would destroy a building, but I don't think wonders were susceptible. That would make for some interesting gameplay.

I also like the idea of more diplomatic options. Something more sophisticated would be nice, especially when dealing with the MPPs. Maybe this is a bit out there, but I often sign MPPs with more power nations to cover myself early on, but then if I want to take over a small nation, I have to wait for the MPP to run out so that my powerful allies don't grab up all the cities. Maybe I'm too city hungry, but it would be nice to expand and limit alliances in different ways.

It would be neat to be able to instigate a war between two civs, but never officially be involved. You oculd convince or pay a Civ to declare on another Civ and even negotiate terms - I finance the war so I get certain cities, land, resources, techs, etc. Of course the presence of spies could uncover your involvement, and then you would be officially involved. It could get really nicely twisted! And a great way to work the UN in a bit more!

Also, it seems like obsolete units should always get owned by better ones, no contest. Tanks should roll over spearmen and not look back. Era discrepencies should be a factor in determining victory. Of course, there'd have to be the occasional feeak incident, if only to pay homage to Civ's past lives.
 
Ramalhão said:
Barbarians should be renamed to pirates (and modify its units - corsair and privateer) when everyone reaches Middle Age. And should be renamed again in Modern Time to terrorists (modified units too - guerrillas).

I think it will be accordingly history :).




i hate to tell you this but a privateer was a person who worked for a king or queen(monarch) and was a member of that country and was given a letter of Marque(spelled wrong) anyways they werent actual pirates so yea


anyways

"I also like the idea of more diplomatic options. Something more sophisticated would be nice, especially when dealing with the MPPs. Maybe this is a bit out there, but I often sign MPPs with more power nations to cover myself early on, but then if I want to take over a small nation, I have to wait for the MPP to run out so that my powerful allies don't grab up all the cities. Maybe I'm too city hungry, but it would be nice to expand and limit alliances in different ways."

good idea as that always happens to me


"It would be neat to be able to instigate a war between two civs, but never officially be involved. You oculd convince or pay a Civ to declare on another Civ and even negotiate terms - I finance the war so I get certain cities, land, resources, techs, etc. Of course the presence of spies could uncover your involvement, and then you would be officially involved. It could get really nicely twisted! And a great way to work the UN in a bit more!"
i
like this but to make it so you goto one country but rather you instagate each Civ so they want to attack each maybe use propagada in a different way but if u were found out by either side then both would declare war on you and you would take rep hit so. my idea is because if it were the other waY ppl would do that to much and it would be pointless


"Also, it seems like obsolete units should always get owned by better ones, no contest. Tanks should roll over spearmen and not look back. Era discrepencies should be a factor in determining victory. Of course, there'd have to be the occasional feeak incident, if only to pay homage to Civ's past lives."

and you just solved a problem from early on how to make combat more realistic flag units by era instead of infantry and motorized have it so a modern era would easily win over a ancient and a little less easy for middle ages and little less easy for modern vs industrial and so on
 
Back
Top Bottom