With the changes to the New World and the development of the Modern Era in DoC, I thought it might be a good idea to revise some of the random events that take place in the game to add more flavor.
Old Events
The Volcano Event
Everyone's least favorite random event, the volcano event requires a mountain to be near the targeted city. This causes random buildings to be destroyed, which can be crippling in the Ancient Era, especially if the event destroys buildings needed for a UHV. I would prefer that this event be eliminated because it usually occurs in mountains which are not actually volcanoes. If it has to stay, then maybe it should be more limited in its targeted area.
The Hurricane Event
Another unpopular event, this one is only slightly more realistic, as hurricanes do not effect coastal cities all over the world. I would limit this one to only cities in the equatorial regions.
New Events
I think running certain civics should allow new events to happen; IOnlySignIn's French Revolution idea is a good example of this.
Railroads
When running Free Market and Capitalism, this event would allow transformation of some existing road structures into railways with some public expenditure. This simulates the expansion of railroads in the US during the latter half of the 1800's.
A negative event to go alongside this could be the overexpansion of railroads; if you have too many railroads and a certain low production threshold, this event would cause the start of a Great Depression.
Oil Innovation
Inspired by the development of pipelines to transport oil, this event could add production/commerce to the oil resource. The corresponding negative event would be the "sour" oil event that decreases oil productivity. This would also require Free Market and Capitalism.
Worker's Revolt
Requiring the Communism tech, this event would cause citizens to give +1 hammer at the cost of increased city maintenance costs. Declining the event causes temporary unhappiness.
Does anyone else have any ideas, and are any of these even feasible?
Old Events
The Volcano Event
Everyone's least favorite random event, the volcano event requires a mountain to be near the targeted city. This causes random buildings to be destroyed, which can be crippling in the Ancient Era, especially if the event destroys buildings needed for a UHV. I would prefer that this event be eliminated because it usually occurs in mountains which are not actually volcanoes. If it has to stay, then maybe it should be more limited in its targeted area.
The Hurricane Event
Another unpopular event, this one is only slightly more realistic, as hurricanes do not effect coastal cities all over the world. I would limit this one to only cities in the equatorial regions.
New Events
I think running certain civics should allow new events to happen; IOnlySignIn's French Revolution idea is a good example of this.
Railroads
When running Free Market and Capitalism, this event would allow transformation of some existing road structures into railways with some public expenditure. This simulates the expansion of railroads in the US during the latter half of the 1800's.
A negative event to go alongside this could be the overexpansion of railroads; if you have too many railroads and a certain low production threshold, this event would cause the start of a Great Depression.
Oil Innovation
Inspired by the development of pipelines to transport oil, this event could add production/commerce to the oil resource. The corresponding negative event would be the "sour" oil event that decreases oil productivity. This would also require Free Market and Capitalism.
Worker's Revolt
Requiring the Communism tech, this event would cause citizens to give +1 hammer at the cost of increased city maintenance costs. Declining the event causes temporary unhappiness.
Does anyone else have any ideas, and are any of these even feasible?