Random Map Option Mod

Iow: Looks interesting, I've just downloaded it and I'm gonna try it after my current game ends. Regarding the TXT_KEY thing. Dump the following in the CustomAssets\xml\text folder, call it Random.xml :

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<Civ4GameText xmlns="http://www.firaxis.com">
	<TEXT>
		<Tag>TXT_KEY_MAP_SCRIPT_PANGAEA</Tag>
		<English>Pangaea</English>
	</TEXT>
</Civ4GameText>

Done. :)
 
Stone-D said:
Iow: Looks interesting, I've just downloaded it and I'm gonna try it after my current game ends. Regarding the TXT_KEY thing. Dump the following in the CustomAssets\xml\text folder, call it Random.xml :

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<Civ4GameText xmlns="http://www.firaxis.com">
	<TEXT>
		<Tag>TXT_KEY_MAP_SCRIPT_PANGAEA</Tag>
		<English>Pangaea</English>
	</TEXT>
</Civ4GameText>

Done. :)

You know, I never even thought of doing that (obviously). :lol: Thanks for the heads-up there Stone-D.

I'm afraid it's all for not now though, as the new script I'm working on now won't require a text file. :D
 
Could you - pretty please - perhaps look at the TERRA script and see if it can be spified at all? I like playing on Terra maps, but the amount of desert is stiffling.

And - uh - am I to understand that I can't now pick a landmass for yoru script to create? Your script will always give me a random result?
 
Kolyana said:
Could you - pretty please - perhaps look at the TERRA script and see if it can be spified at all? I like playing on Terra maps, but the amount of desert is stiffling.

It's possible. Now that I'm finished with this one I'm going to see what else can be done. I still have a lot to learn about map scripting. As for reducing desert, that's a pretty quick and easy change to make.

Kolyana said:
And - uh - am I to understand that I can't now pick a landmass for yoru script to create? Your script will always give me a random result?

That's right. If it wasn't random then it wouldn't be random. :crazyeye:
 
Agreed, but I kinda liked using your script to create a better version of the current maps, y'know?

Still, nice idea ... this way you won't know what land you're in. There's something to be said for that.
 
i have an idea on the landmass thing.

make a Pangaea world with nothing over a hill high then designate fault lines by telling it how fast and in what direction the plates are moving and ask the user how many years he wants to Wait. using basic geology that i don't fully comprehend you will know that when 2 plates crash they make the Himalayas or the Rockey Mountains.
 
p1e said:
i have an idea on the landmass thing.

make a Pangaea world with nothing over a hill high then designate fault lines by telling it how fast and in what direction the plates are moving and ask the user how many years he wants to Wait. using basic geology that i don't fully comprehend you will know that when 2 plates crash they make the Himalayas or the Rockey Mountains.

That's right. Nice idea. Unless I'm mistaken someone from Apolyton has made such a script (or something fairly similar). I don't know exactly how it works as I haven't seen it or tried it, but I know it incorporated plate tectonics. I'm gonna see if I can find it because I'm definately interested in it myself.
 
Ive downloaded your patch, but now everytime I start up civ 4 I get a bunch of error messages saying "Failed to load python module Islands / Hub / ... ..."

Is this normal? Although it doesnt stop me from getting the game to run, Id rather not have to click through these error messages everytime, is there something I can do to stop this from happening? Is this happening to other people?
 
No, that's not normal. It's never happened to me and nobody else that I know of has had this problem. This script has nothing to do with "Islands/Hub..." What are the exact errors you're getting?

I have to assume it's not installed correctly, or you have other edited scripts or python files with problems. (?)

Make sure "random.py" is in the "C:\Documents and Settings\YourName\My Documents\My Games\Sid Meier's Civilization 4\PublicMaps" folder.
 
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