Random massive output tiles

Ethric

Warlord
Joined
Aug 16, 2007
Messages
264
The new version looks good, but on the new map I started (giant perfectworld2 script) there are many tiles that have a huge :food::hammers::commerce: output for no appearant reason. Examples include a "barren" tile with 6 :food: 4 :hammers: and 3 :commerce:, a forest hill grassland with 7 :food: 6 :hammers: 3:commerce: an ocean tile with 3 :food:4 :hammers: 3 :commerce: and another ocean tile that has 1 :food:2 :hammers: 2 :commerce:. The last two examples show that this isn't consistent either. No reasouces exist on these "special" tiles. I haven't noticed any events to epxlain this, and the bonuses can not be deleted from the world editor.

Is this a new featur of sorts, or a weird bug?
 
Right click with what? I tried ordinary erasing, changing the terrain back and forth, even putting ice over, and nothing effects the bonus, though it changes with the terrain.

Checking the initial autosave, I can see that the bonuses have been there right from the start.
 
Supposed to be part of the Natural Wonders Modmod that DH is working on.

It would be better to post this with screenshot and save game in the Bug Thread.

JosEPh
 
Right click with what? I tried ordinary erasing, changing the terrain back and forth, even putting ice over, and nothing effects the bonus, though it changes with the terrain.

The tiles. I don't know about the others, but I know it lets you change the yields with "Edit City" while right clicking the tile. It's not practical to try to fix the map, though.
 
The tiles. I don't know about the others, but I know it lets you change the yields with "Edit City" while right clicking the tile. It's not practical to try to fix the map, though.

Oh like that now :)

However, from what JosEPh_II says, I'm quite sure it's caused by regenerating the map. For every time it regenerates, the bonuses stay put even though the wonders are in a different area. Do that a few times and you get quite a few odd tiles. I made a new map from the main menu, and saw no such tiles.
 
Ah... map regeneration would probably be a pretty good explanation. What's happening, most likely is that the tile was defined as having a natural wonder but then the wonder was moved during regeneration while the tile effects were not.
 
I already mentioned this problem before when I shifted the codes from game start to city built.
Dh shifted it back which is why you get this problem again.
It will apply to those happiness bonus as well if you see any of them and regenerate
 
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