The new version looks good, but on the new map I started (giant perfectworld2 script) there are many tiles that have a huge 

output for no appearant reason. Examples include a "barren" tile with 6
4
and 3
, a forest hill grassland with 7
6
3
an ocean tile with 3
4
3
and another ocean tile that has 1
2
2
. The last two examples show that this isn't consistent either. No reasouces exist on these "special" tiles. I haven't noticed any events to epxlain this, and the bonuses can not be deleted from the world editor.
Is this a new featur of sorts, or a weird bug?















Is this a new featur of sorts, or a weird bug?