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Randomised British Isles Map v13

HandyVac

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Apr 24, 2014
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The shire where the oxen cross the river. UK.
HandyVac submitted a new resource:

Randomised British Isles Map - A standard sized map with the coastline of the British Isles but a randomised interior

A map with the coastline of the real British Isles, but randomised terrain in the interior.

The terrain generator is weighted to approximate the geography and climate of Britain: colder and more mountainous in Scotland, northern England and northern Wales, flatter and warmer toward the south coast of England.

Map size is 60x73, which is approximately the same number or tiles as a Standard map, only taller and thinner. I recommend 8 players and 8 city states.

Read more about this resource...
 
Taking inspiration from the randomised Australia map in the Outback Tycoon scenario, this is a randomised map of the British Isles.

Screenshots below:
Spoiler :





This is my first mapscript, so there are still some bugs I haven't figured out yet:

- Sometimes not all of the players selected in the setup menu spawn. I.e. 8 players were selected in game setup but only four appear in-game. Other times they do all spawn, with the exact same setup options, so I'm not sure what's going on.

- Desert and snow keep appearing when they shouldn't. I think there must be something in one of the map-generating utilities that turns random patches of plains into desert, and random patches of tundra into snow, but I haven't found it yet.

Any feedback or advice would be appreciated!
 
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From Seven05's comments in his mods I have an idea what the first bug might be about. The game places the civilisations one by one, and if they get placed in the wrong way, then there's no more good enough spots left that aren't too close to an already-spawned civilization, which causes them not to spawn. I may be talking nonsense, but afaik this is a thing.
 
Yep, I think you're right. By tweaking the amounts of mountain and tundra, and fixing the bug that made snow and desert appear, I've managed to reliably get 13 major civs to spawn now.

Turns out the snow & desert was from a couple of stray lines of code I'd copy&pasted from another mapscript.
 
HandyVac updated Randomised British Isles Map with a new update entry:

Tiny and Small

added Tiny (40x49) and Small (50x61) map sizes.

Read the rest of this update entry...

I'm getting those frustrating AssignStartingPlots bugs again with the Tiny and Small maps, meaning that sometimes not all players spawn. If not enough players spawn in your game (you can tell by counting the "unmet player"s on the victory tracker) then just exit to main menu and start game again with the same settings.

I'm thinking I might ditch the AssignStartingPlots system entirely and pick start points entirely at random. Would probably be a lot more reliable.
 
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HandyVac updated Randomised British Isles Map with a new update entry:

True Start Regions

- moved list of land/water plots out of main lua script and into an SQL file.

- Stopped mountains appearing on coast.

- All-new method for assigning start locations, based on dividing the map into pre-defined start regions (e.g. Scotland, Wales, North England, South England). The correct number of major civs will now always spawn, and they will be spread evenly across the map.

- Civ start biases toward terrain types/features do not apply on this map.

- Civs can have True Start regions,...

Read the rest of this update entry...
 
So I ended up coding my own method of assigning start plots. It's a bit simpler then the vanilla method, and ignores things like start biases toward certain terrain types or resources, but it does reliably put the correct number of civs on the map, and it lets me implement my own version of true-start locations.

The map is divided into regions:
Spoiler :

British_Isles_Standard_Region_Colours.jpg

and the script picks one or more start location within each region, depending on their size. Locations are assigned to major civs first, one per region to begin with, then doubling up within the larger regions. Finally, citystates are placed in any remaining start locations, including tiny islands that are not suitable for major civs.

Civs with a true-start region get first dibs on that region, before other civs are assigned regions randomly.
Spoiler :



For a full list of start locations, see the mod description, or changelist in above post.
 
With Antagonise's Celtic Civs coming out soon, this might become my favourite map mod!
(YnAMP doesn't really count. It's so popular it's practically part of the base game at this point...)
Any chance you could do more country maps? Maybe Japan or Canada?
 
Sure, I'm planning a few more maps after this one. I was thinking of a mediterrainian sea map to begin with, since there are plenty of civs in the game who start around there, but Japan/Korea and North America are possibilities too.
 
I'll put it up on steam when it's ready. Its' still a bit of a of a work in progress at the moment.

Not much more to do though, I just need to get natural wonder placement working the way I want it.
 
HandyVac updated Randomised British Isles Map with a new update entry:

Cliffs, Cartography and Natural Wonders

- Cliffs will now be generated along coastlines, with an option in Advanced Setup to control the amount. They're weighted to appear more frequently if hills or mountains are nearby, so there tend to be a lot of them in Scotland.

- Added an alternate shaped coastline based on a map from Ptolomy's Geographia. Can be toggled from Advanced Setup screen.

- Added true start regions for natural wonders. White Cliffs of Dover will appear somewhere in southern England, Giants causeway (if you have...

Read the rest of this update entry...
 
I haven't tried the Satellite version of the map, but Ptolemy version has DREADFUL lack of rivers. You can walk from one side of britain to the other, and find zero rivers. I mean, seriously, I gave my settler 80 movement points and haven't found a single river anywhere near the coastline I traced with him..
 
Sounds like just bad luck in that particular game, try starting a new game and seeing if you get more rivers next time.

I didn't actually change the default river placement rules for this mapscript, so you're no more or less likely to get rivers than you are on any other type of map.
 
Sounds like just bad luck in that particular game, try starting a new game and seeing if you get more rivers next time.

I didn't actually change the default river placement rules for this mapscript, so you're no more or less likely to get rivers than you are on any other type of map.

well, I generally restart the game several times to get a workable starting spot. Which is a terrific business thanks to lack of restart button (another brilliant idea by devs:rolleyes:). The lousy map generator just keeps creating screen-wide jungles, screen-wide areas without rivers or big patches of flat land. Sometimes all three or at least a combination, which results in a really terrible start.

I really hate civ 6... the maps are dreadful, the modding crippled down to basics,... why they insist on making new games WORSE than old ones is beyond me. I really miss civ5 mods.. especially ingame map editor
 
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