Tomice
Passionate Smart-Ass
Virtues seem to be extremely powerful in BE. Many of the unique faction traits can be aquired in similar (though admittedly usually weaker) form from virtues.
Seeing that the prosperity virtue tree offers a free worker and a free settler early, I thought one could create a fine strategy around it. Care to help me with some theorycrafting?
Sorry if this has been discussed somewhere else already!
I use this tool by Aeson, BTW: LINK (Awesome work! Thank you!).
Civ choices:
Franco-Iberia, artists, free soldier, spaceship bonus of choice (probably coastlines to help with exploring, or free energy)
Turn 1:
build old earth relic, go exploring for new city sites. 3 culture/turn from palace+seeding bonus.
Turn 8:
OER complete, culture now 5/turn
Turn 12:
You got got 2 virtues by now and your worker. Build one more worker, then scout and finally a second soldier to accompany your settler.
Turn 31:
You now own 1 explorer, 2 soldiers, 2 workers and a settler (from culture). Your city borders spread like mad, virtues come rolling in (at least 7 culture with second city), free tech not far. And we didn't rushbuy anything yet.
---> Profit!
One could surely speed things up further by taking a worker unit as cargo, but that's risky and you may run out of improvable tiles too soon. The free money as seeding option seems strong for a rushed start, but I'd say knowing the coastlines helps you much more in the long run.
Suggestions? Other starting strategies?
One big question will be if we need pioneering to get a settler from the virtue?
Seeing that the prosperity virtue tree offers a free worker and a free settler early, I thought one could create a fine strategy around it. Care to help me with some theorycrafting?

I use this tool by Aeson, BTW: LINK (Awesome work! Thank you!).
Civ choices:
Franco-Iberia, artists, free soldier, spaceship bonus of choice (probably coastlines to help with exploring, or free energy)
Turn 1:
build old earth relic, go exploring for new city sites. 3 culture/turn from palace+seeding bonus.
Turn 8:
OER complete, culture now 5/turn
Turn 12:
You got got 2 virtues by now and your worker. Build one more worker, then scout and finally a second soldier to accompany your settler.
Turn 31:
You now own 1 explorer, 2 soldiers, 2 workers and a settler (from culture). Your city borders spread like mad, virtues come rolling in (at least 7 culture with second city), free tech not far. And we didn't rushbuy anything yet.
---> Profit!
One could surely speed things up further by taking a worker unit as cargo, but that's risky and you may run out of improvable tiles too soon. The free money as seeding option seems strong for a rushed start, but I'd say knowing the coastlines helps you much more in the long run.
Suggestions? Other starting strategies?
One big question will be if we need pioneering to get a settler from the virtue?