the save
Pre-Turn
first we trade Theo versus chivalry and 10g, better get that first
then declare and attack Mpondo, get GA, lose a zerk, but burn town
education now in 5
1.
Found Karasjok in the north, Tromso in the south
2.
go for Ulundi, lose 2 zerks and raze town
It lose the zerk at zulu land, they land 3 units next to tromso
3. we defeat those 3 units, well still with this rate I don't know how long we can sustain a war
IT Zulu would talk, but not give up a tech, we get edu next turn, so wait
4. take Umtata in the South
we could now trade edu for gunpowder
IT lose a pike at Umtata
5 defeat 5 units at Tromso and Umtata, I would like to get Tugela and then sign peace
IT China declares Zulu
6 Found Vadso south of Trondheim
7 attack Tugela and off 2 units next to Tromso
IT now Ottoman join in and declare on Zulu
8 Zulu knows education, there it goes
Take Tugela and sign peace, get gunpowder for 50g
I try to reorganise and send 2 stack to each side of the Ottoman empire
10 we get astronomy in 8 turns
Rome and Zulu do not have this tech, if we are lucky we can pull off a 2fer or so
next player can make judgement whether to attack Ottoman, or maybe even Rome?
there are Ottoman units running around in our territory after they declared war on Zulu