Xarathas
Warlord
Turn 0 IBT - Scout defeats wolf.
Turn 2 Scout pops hut, gets 5 exp.. bleh. Kinda pointless when it's stuck on an island eh. Maybe we can ship him off later.
Turn 5 - Agriculture -> Fishing
Turn 9? (I'm losing track..) worker finished in Moscow, making warriors until we hit size 3.
Gotta love how it takes 8 turns to make a farm on epic..
Looks like this will be our new whaling station.
Turn 15? Fishing -> Sailing. I'm putting off archery until sailing's done.
Scout finds hut (warrior).. and it seems like there's more land to the east than we thought.
Turn 16 - Looks like there's some fish by the bronze site. There's also some islands(?) to our south.
Turn 17 - Warrior -> Warrior.. quite a few warriors, but they're always good for fogbusters. Being alone on a continent can mean a lot of barbies.
Turn 18 - Farm's finally done...
Turn 19 - Synchronized Moscow to finish the warrior & grow to 3 on the same
turn.
Turn 20 - NW is completely explored. North still needs a bit more work. East side and the little dark spot on the south side also. There may be some kind of isthmus, but I really doubt it as we would've seen a scout by now if there was.
It seems that our newer city sites are fairly poor, but there are a few decent ones. CopperFish looks decent, and WineCow to the east looks decent too (tad far for 2nd city). I'd suggest either CopperFish for 2nd city, or maybe north for Pig/Wine or East for just the cow. I think we should definately settle CopperFish by the 3rd city at the latest. Could use the copper for Colossus (If we go for it.. and I see no reason not to with the way this map is looking).
Good luck Dimy!
Turn 2 Scout pops hut, gets 5 exp.. bleh. Kinda pointless when it's stuck on an island eh. Maybe we can ship him off later.
Turn 5 - Agriculture -> Fishing
Turn 9? (I'm losing track..) worker finished in Moscow, making warriors until we hit size 3.
Gotta love how it takes 8 turns to make a farm on epic..

Looks like this will be our new whaling station.
Turn 15? Fishing -> Sailing. I'm putting off archery until sailing's done.
Scout finds hut (warrior).. and it seems like there's more land to the east than we thought.
Turn 16 - Looks like there's some fish by the bronze site. There's also some islands(?) to our south.
Turn 17 - Warrior -> Warrior.. quite a few warriors, but they're always good for fogbusters. Being alone on a continent can mean a lot of barbies.
Turn 18 - Farm's finally done...
Turn 19 - Synchronized Moscow to finish the warrior & grow to 3 on the same
turn.
Turn 20 - NW is completely explored. North still needs a bit more work. East side and the little dark spot on the south side also. There may be some kind of isthmus, but I really doubt it as we would've seen a scout by now if there was.

It seems that our newer city sites are fairly poor, but there are a few decent ones. CopperFish looks decent, and WineCow to the east looks decent too (tad far for 2nd city). I'd suggest either CopperFish for 2nd city, or maybe north for Pig/Wine or East for just the cow. I think we should definately settle CopperFish by the 3rd city at the latest. Could use the copper for Colossus (If we go for it.. and I see no reason not to with the way this map is looking).
Good luck Dimy!