Rat 10 - Revenge of the warmongers

Turn 0 - Look around a bit, everything looks good. I noticed that there's Gem down on the Roman continent.. I think we should definately try and settle a colony there before the Romans get to it. It'll also give us a decent foothold on that continent when our conquest comes around. Might give us a negative modifier in relations eventually, but I think it's well worth it.

Turn 1 (380 BC) - nothing much, scouting around that gem a bit more.

Turn 2 (360 BC) - same

Turn 3 (340 BC) - sending Galley back towards mainland. The settler that's about to pop out probably won't be the one we send over, but I think we should send the next one we make over.

Turn 4 (320 BC) - scouting the next city site. I like the Iron/Wines to the east. Although I think I'd settle one spot south of that since it gives you boast the coast and fresh water.

Turn 5 (300 BC) - meh.

Turn 6 (280 BC) - Settler popped. Sending him East. Going to let Moscow finish the Archer in Queue, then start a library. Can't really afford to neglect that any longer. Guess we'll have to find a different city to make the next settler.

Turn 7 (260 BC) - Going to do some chopping in St. Petersburg (the ones outside the workable tiles) to speed up the Granary and the upcoming settler... actually I decided to insert the settler ahead of the granary. It's not like we're gaining food while making settler anyway, so no point finishing the granary first.

Turn 8 (240 BC) - looks like I prematurely pulled the galley back, so instead of leaving him sitting around I'm going to explore the nearby archipelago a bit.

Turn 9 (220 BC) - on second thought.. I'm going to settle at the original spot proposed. Fresh Water for 3 unworkable tiles.. that and it's not really worth sticking another city above that since there's no resources.. I'll live without the fresh water.

Turn 10 (200 BC) - Our tax rate is down to 70% (+2). Let's avoid letting this go below 60%. I think we should get Currency & Code of Laws ASAP. I'm going to leave the settler unsettled for the next person, you can have the choice on where to settle him :)

Rat10_200BC.jpg
 
I would actually let the galley explore either southwest (there is still a land west of that pig) or that archipelago Islands. We might stumble on sonthing, who knows. After that library we can always slot in another galley to explore and ferry units.

I actually like the idea of planting a settler next to gems/wheat + clams.

We still have a lot of sites to settle.

As for the iron spot, I would try and settle on the original spot, it would avoid the 2 desert tiles.

What does the rest think?

Roster:
ThERat
Xarathas
Dimy - up
Greebley - on deck
goraemon
 
There is a settler on the proposed spot that can settle even before the IT.
Please Dimy, do so. And don't neglect military units. It will help if we get the copper and iron up soon.

Get another settler out to settle next to the gems in the south next to Rome.
 
yup.. especially if we do make it to that gem site. Make sure you send a sizable garrison to it ASAP :p Axes and Archers. Caesar's bound to have iron somewhere...
 
especially if we do make it to that gem site. Make sure you send a sizable garrison to it ASAP Axes and Archers. Caesar's bound to have iron somewhere..
currently Caesar likes us pretty much. As long as we don't adopt the wrong religion we have a nice partner for a start. I rather befriend the Romans in the early game.
 
Turn 0 – 200 BC:
Change production in Moscow from Library to Galley, I rather use our old Galley to keep exploring and a second one to settle the Gems site. This will delay the Library by 6 turns.

image006.jpg


Rostov is founded on the spot and starts a Granary. Science is down to 60% now (+3 Gold/turn). We need courthouses and Marketplaces sooner rather than later. I beeline for Currency/Code of Laws after we’ve discovered Alphabet.

Turn 1 – 180 BC:
image007.jpg


Barbarian Axeman discovered in the North!! We’ve got to connect the Iron outside Rostov as soon the borders grow.

IBT:
Our Archers kill the Barbarian Axeman.

Turn 4 – 120 BC:
image008.jpg


Barbarian City discovered in the North West

Turn 6 – 80 BC:
Our Woodsman II Warrior defeats barb archer coming from the Barb City (IBT).
Galley finished in Moscow, Library continued.

Turn 8 – 40 BC:
Alphabet Discovered, Mathematics next. Galley with Archer and Settler leaves Moscow and set sail for the Wheat/Clams/Gems location (ETA: 10 turns). Novgorod and Copper are connected to our trade route, Iron and Rostov will be added soon.

IBT:
Our Woodsman II Warrior on the hill near the Barb City defeats another Barb Archer.

Turn 10 – 1 AD:
Our exploring Galley explored some size 1 Islands in the south and is now heading east. The Settler/Archer Galley is 8 turns away from it’s destination. Moscow can still grow 1 pop before it hits the happiness limit, but it’s now configured for high production, Library due in 5 turns, please swap to growth after Library is done and build Military…by then the Iron should be connected as well.
 
I went for Barracks next in our main cities. We need Axmen for Barbs and such.

We founded the gem town. I just left the boat on auto.

I think we should bring a worker down to the gem town and switch the gem town to a library to get a border expansion. Here is a picture of what I was thinking.

Note that we have already put work in on the worker since I thought of this late after the boat was done exploring.

Rat10_AD200.jpg
 
I didn't mean the auto-explore - its not on. I simply meant that the boat that dropped off the troops should continue to cirlcle Roman lands rather than trying to return.

If we get an automatic expansion, then I would continue the worker or start a work boat for the clams.
 
Roster:
ThERat - on deck
Xarathas
Dimy
Greebley
goraemon - up

I looked at the save, I would switch the gems town back to work boat. And then use a worker to connect the gems for happiness.

Also, please do MM the capital for more shields after it grew to pop 6. It can work those nice 3 hammer 3 commerce ivory tiles. Rostov is working a food2 tiel when it can work better tiels and we could increase science.

And why don't we change techs with Caesar, he would be willing to trade for an almost even trade. We should make use of that. However, we should not trade him alphabet to prevent him from trading with other now. By the way, why don't we send one galley west of our gems colony? We do have th capacity to do that I think.

I know these are details, but we need to be good at MM to be able to win this time, I think.
 
Well I definitely feel that food is more important than shields. In the long run you get more shields by growing rather than less.

We also need to get our cottages up to town size. I just checked you do have to work them to make them grow. I think we need to work the two cottage squares even though this is less gold than the elephant squares now to make them better in the long run.

Shields should take last priority IMO. as the city grows we will start working more shield squares so we will get to decent production. In the mean time lets get our towns up and running.

The MM'ing you are mentioning - well I feel that is the reason we lost the last game. We went for shields which is most costly in the long run. Working food to grow and cottages to get your income up is the way to go in my book.

So the towns are MM'ed. I just feel shields should be our last priority.
 
We also need to get our cottages up to town size. I just checked you do have to work them to make them grow. I think we need to work the two cottage squares even though this is less gold than the elephant squares now to make them better in the long run.
I totally agree with you on that. We should not stop working any cottage tile. What I meant is that after growing to pop 6, we can then MM to use a phant tile instead of the irrigated tile.

As for Rostov, it is working a 2 food tile when there are 2 food + commerce or hammer available. Again, once we get a cottage there, that tile must be highest priority.

So, I hope that clarifies things, I also saw that one galley is actually going west already, my bad :blush:
Generally I agree with your strategy, Greebley. ;)
 
just to illustrate what I meant
Moscow after growth
rat10200a.jpg


Rostov
rat10200b.jpg
 
I hope you dont mind some Lurker Commentary. ;) (If you do, I'll just go back to lurking quietly. Until I find a game at least.)

-Is the gem colony worth the distance and cities maintainance cost? Although the calms may give health, you guys will have aquaducts after mathematics finishes.

-I would like to point out that a good spot for a colony city (once you can support the costs) would be at the extreme north with the three resources (the iron, whale, and crabs). While it probably wont grow beyond a size 6 city (with lighthouse), its important IMHO because it nets you two key resources (crabs for health and whales for happiness).

-Since you have ivory spare and have met no other civs yet, I would consider giving Caesar ivory as a gift. That will net you +4 diplomatic bonus due to trade over the long-run which might be helpful in deterring any invasions in the near future.

-I havent played enough Civ4 to get a feel for the civs. Is Caesar aggressive (militarily and expansively) on water maps as he is on land maps?

Thanks and Cheers!
 
Oh I see what you are saying now. :blush:

You are completely right. Remembering to stop growth when you hit the happiness limit is very important.

As for the second picture, I remember why I did that. There is a cottage being built there and I was worried the next player wouldn't realize that and move someone to the square. It finishes in a turn or two.

The next player can move it, but I would move back when the cottage completes so it grows.

I think we are in complete agreement here. :D

Giving Ceasar Ivory is a good idea. It may keep him off our backs during the Praetorian years when he has a strength 8 unit and we do not.
 
Thats true. I haven't had ivory before so I didn't consider it. It does mean Ceasar is less a threat. If we are planning on attacking him first, we may not need to befriend him. Or we could make him a friend and go after someone else. Not sure what is best.
 
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