1 (0): Since we no longer have a serious war going to bring us a Leader, the question of hand-building the Great Pagoda in Angkor obviously arises; but after some thought I decide against it. There's no way one yogi can help us more when we return to war than seven WE or a quick Royal Garrison build, and my point about the wastefulness of hand-building the only expensive item we can rush still holds.
We send elephants to Carthage for 14 gpt and 70 gold.
A Korean invisible attacker detusks one of our war elephants left out in the desert (0-1).
Tokyo Buddhist Community --> slavery, Rangoon merchant ship --> merchant ship, Hyangsan National Symbol (rushed) --> BC.
25 (1): Research down to 50%, Feudalism still due immediately.
This time one of our war elephants repels a Korean invisible attacker (1-1).
Feudalism --> Religion (no choice).
Angkor granary --> Royal Garrison, Kyoto merchant ship --> slavery, Hanoi granary --> WE, Edo NS --> BC, Satsuma NS (rushed) --> BC. As I've said, I believe in granary builds in CCM.
50 (2): Our exploring merchant ship is still in that safe patch of sea, but it hasn't led to any land yet.
An important note: merchant ships appear to pay one MP for sea tiles while castle ships and transport ships pay two, so the former are far superior for exploration and suicide runs.
Apparently Religion is a prodigiously expensive tech in this mod. Although three AI civs have it, silks, 140 gpt, and 500 gold won't buy it. So we'll have to research it ourselves, taking 14 turns. We might get a break if the Carths discover it before they have Feudalism.
Osaka granary --> BC, Rangoon merchant ship --> merchant ship, Hyangsan BC (rushed) --> harbour.
Angkor --> slaver, Hanoi --> apprentice (upgraded).
75 (3): We found Da Nang on Rat's "Nice Spot". This will be a good city eventually, but for the moment it's in the middle of a vast forest.
One of our slavers gets an attack against a Canadian warrior it's been stalking for a while, but redlines and retreats.
Hanoi WE --> WE, Osaka BC --> castle, Saigon granary --> WE.
Saigon --> catapult.
100 (4): The Carths have learned Feudalism before Religion, so there goes our last chance of saving time on Religion that way.
Rangoon merchant ship --> merchant ship, Da Nang NS (by chop) --> BC.
Angkor --> training chariot (upgraded).
125 (5): We give the Koreans a boot order, which I trust isn't against Rat's standards of honourable play, and
they declare war.
Bangkok academy --> castle.
150 (6): We fight a complicated and interesting battle around Wonsan, which is only possible because the fast workers in CCM can move to a tile and road it instantly.

We storm the town, held by two spearmen, an archer, and a chariot, and
gain the Great Leader Le Loi. Outside the town we smite two spearmen, a chariot, a swordsman, a catapult, and an archer (11-1). We capure three workers and a slave.
Angkor ROYAL GARRISON --> WE, Rangoon merchant ship --> merchant ship, Satsuma BC --> academy, Da Nang BC (by chop) --> supply centre (ivory), Hanoi WE --> Thai pike.
We have six units in Wonsan for the safe interturn, to deal with four resisters, and they don't suppress any of them. Has anyone else noticed that it seems to be abnormally hard to get rid of resistance in CCM?
175 (7): We strike down three Korean swordsmen and two spearmen around Wonsan (16-1).
We send a suicide merchant ship into the western ocean--our other explorations have been in the eastern ocean, and done safely--but it sinks on its first IT at risk.
Osaka castle --> Great Pagoda, Saigon WE --> WE.
We reduce no resistance in Wonsan.
200 (8): Le Loi rushes the Great Pagoda in Osaka.
There are still too many Korean units around Wonsan for us to push on to Seoul. We rupture two spearmen and a slaver, but a couple of redline-and-retreats stall our operations (19-1).
A forest chop outside Da Nang doesn't give the town any shields.
We defeat an invisible attacker, probably Spanish, at Bangkok (20-1).
We have to allow some attacks at Wonsan. We lose an elephant but refute a yogi's theology (21-2). Hinayana my butt.
Angkor WE --> WE, Hanoi Thai pike --> Thai pike, Osaka GREAT PAGODA --> Thai pike, Edo BC --> slavery, Rangoon merchant ship --> merchant ship.
With
eleven units in Wonsan we still don't reduce any resistance.
225 (9): We discover an entirely different sea lane in the eastern ocean, well to the north, but once again it's not clear whether it leads to any land.
We slay another six Korean units around Wonsan, finally clearing the area (27-2).
Kyoto slavery --> castle.
Two of Wonsan's stiff-necked citizens finally come out of resistance.
250 (10): We could move on Seoul now, but a healing turn makes more sense.
Our war with the Portuguese has remained completely symbolic, except for their laughable naval bombardments.
Two slaver victories this round generated one slave.
Eight elite victories this round produced one Great Leader.