Rat 42 - CCM Heading to the Moon

3000 (0): Hmm, two contacts and no possible trades is a dangerously bad start to a brokering game. Possibly our preference for building Slaver's Hut first in the capital is overkill, in a game that isn't AW. If we'd built a couple of scouts first, we might well have met the Japanese and the Romans before they met each other.

Leipzig German Flag --> slavery. We have to chop some forests here and I don't want to waste them on units. If we keep our nerve a little longer Berlin will soon be able to provide basic garrisons for all our cities.

Leipzig apprentice --> worker (next turn).

BTW, when in history was Leipzig ever the second most important city in Germany? Civinator must be from Leipzig. :lol:


2950 (1): On reflection, the city sites east of Leipzig aren't ideal. A town in that area would either have to accept overlap with Leipzig or be put on the coast; and in CCM, where we can expect to have cities working the maximum twenty tiles fairly quickly, coastal cities are a bit crippled in shield terms. Fortunately our scout to the west of Berlin has just discovered wheat, so I slightly prefer that site and send our settler in that direction. This will also give us a more compact position in the event of early war, and let us claim a location we're likelier to lose to the Romans than the site E of Leipzig.

Berlin warrior --> German Flag.


2850 (3): It turns out there's even more BG W of Berlin than E of Leipzig, so this is clearly the right choice.

Berlin German Flag --> scout. The brokering position is terrible and we have to try hard to make new contacts.


2800 (4): Our southern scout reaches the ocean--more bad news, from the standpoint of making contacts. It's possible we're in the northeast corner of the pangaea.

The Greeks, unknown to us, complete the Statue of Zeus.


2750 (5): Berlin scout --> warrior.

Our first slaver appears in Berlin.


2700 (6): We found Hamburg, five tiles WSW of Berlin, with eight BG and a grassland wheat.

The Indians, unknown to us, complete the Temple of Artemis.


2660 (7): Berlin warrior --> spearman (with mining bringing Berlin up to 7 spt).

The Greeks complete the Colossus.


2620 (8): Our first forest chop at Leipzig doesn't reveal BG.


2580 (9): Our southern scout spots the first luxuries we've seen anywhere, mountain gems, but they're a long way from our core.

Our new scout finds a good site for our fourth city NW of Berlin, with wheat and a cow.

Leipzig gets its first cultural expansion.


2540 (10): Our new slaver hunts down a Japanese warrior W of Hamburg, and doesn't generate a slave but does promote to elite (1-0).

One slaver victory this round didn't produce a slave.
 
We're developing our empire acceptably, but the trade and brokering position is very bad. We have no techs to offer the Japanese and Romans, and our best offer of gold won't buy anything. We'll have to hope that our scouts make some useful contacts, and that IW still has trade value in twenty turns. Our western and southern scouts are a long way from the fatherland now, and really should start meeting new civs.

Hamburg is about to build itself a second garrison unit as a precaution, but after that should definitely build its German Flag. Other than that, Berlin is producing a spearman every three turns, and should be able to provide all the garrison and covering units we need provided our luck holds a little longer.

The warrior on the mountain is heading to Leipzig.

In about twelve turns Leipzig will be at size four with slavery built, and will really start to help us.

We're at 30% lux for one turn, until Berlin builds its second garrison unit, when we should be able to return to 10%.

BTW, we'll probably have opportunites to attack unescorted Roman workers with our slaver(s) soon. It's hard to know whether we should do this, when the likeliest outcome is just for the worker to be destroyed, with no gain to us. Obviously this would cripple the development of the Romans' cities--but is that what we want, when we have to integrate their core into ours pretty quickly if we're going to win?
 
Beginnings:

Rat42-2540BCi.jpg


Rat42-2540BCii.jpg
 
NP, I think you are too pessimistic, with so many Civs, we should be able to get into the brokering game fairly quickly.

With our money we should be able to get some trading going. I hope everyone on this teams knows how to pull nice trades by using 2-fer and 3-fer opportunities. In the worst case, I think IW should give us some trading opportunity.

The only problem I see are those techs at the end of this AA where there are no alternatives. Brokering would be pretty tough then.

Good call to move west and use the land there. I think we should expand in that direction.

I agree NOT to attack workers from Rome. Slavers are great at taking out exploring units, but leave the workforce alone. We will need good Roman land to develop ourselves.

Roster

ThERat
Northern Pike
Elephantium - up
CommandoBob
Greebley
 
Looking at the land, it does 'suck' a little as we have few rivers for commerce and science. Hopefully Roman land will proof nicer.
 
Sure--I didn't mean that the trade and tech situation is beyond redemption, just that we've made no progress so far. There are always quirks and oddities in how the AI civs meet each other, and there may still be isolated civs out there, even on a pangaea.
 
lurk mode on.
 
@LKendter

not feeling any itch to try this great mod?
 
btw the moment we get up in the tech tree, we should finish the horse stable in our capital by hand and try and rush the siege workshop elsewhere, provided we get a leader.

We didn't discuss the government choice yet at all. I think it needs to be addressed soon.
 
That's a difficult question and I don't have much relevant experience. Since we plan to reach our research objectives through conquest and a large empire, and I assume the unavoidable high casualties in CCM make war weariness absolutely murderous, my instinct would be to choose monarchy. If that proves clearly wrong, or just when we're finished making war, a further switch to a more research-friendly government wouldn't be out of the question under CCM rules.

Here I expect Civinator to make his well-argued case for theocracy again, but it's just very hard to get experienced players to accept a tile penalty. ;)
 
ThERat
Northern Pike
Elephantium - swap with CB
CommandoBob - up
Greebley
 
Had a look at the save.

We can actually work a BG river tile in Berlin instead of the games and have 7spt which is enough for 3 turn spears. This way we make 1gpt extra ;)
 
BTW, when in history was Leipzig ever the second most important city in Germany? Civinator must be from Leipzig. :lol:

Definitely not! :lol: The starting sequence of the German cities is from vanilla Civ 3. I don´t think Firaxis selected the German cities in rankings of importance, but by the thought what are the biggest German cities near to Berlin (Leipzig and Hamburg).
 
Ok, I went with the $4.99 version of civ3 complete from steam, installed version 1.7 ccm, and successfully loaded the save, so I think I am good to play.

I am just hoping steam will be less annoying than it was in the past. It was continuously crashing on my previous computer.
 
Definitely not! :lol:

I didn't really think you could be an Ossi, since as I understand it they're the only Germans who aren't competent in English. :D

Greebley said:
I am just hoping steam will be less annoying than it was in the past. It was continuously crashing on my previous computer.

So much for the "Steam is no problem and only sissies complain about it" position. :rolleyes:

Rat, well spotted. :thumbsup:
 
I didn't really think you could be an Ossi, since as I understand it they're the only Germans who aren't competent in English. :D



So much for the "Steam is no problem and only sissies complain about it" position. :rolleyes:

Rat, well spotted. :thumbsup:

Its a new operating system and a new version of steam by now so there is hope. If everyone was having the problems I was having before steam would have been long since defunct. I think it had something to do with some initialization - maybe some file was corrupt.

I am going to be the CCM newbie having played only the one succession game, and that was a while ago.
 
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