Rat12 - Team Challenge AWN

[0] 1 AD We need more units to take out Mansa, and it looks they are being made.

[1] 20 AD Stopped Mansa from adding another unit (archer) to Djenne. Archer was on a hill, and it did not save him. Immortals rock! Kill a barb for Monty. Odds are not good for a bax vs our immortal, so i back off. Some units go down the road westward.

[2] 40 AD Grouping units around Djenne.

[3] 60 AD More barb killing on the road and near Mecca. There are some barb swords now, ugh.

[4] 80 AD Make some axes for city defense.

[5] 100 AD We are going broke fast, so Djenne will be burned down. Djenne falls and burns.

[6] 120 AD Barbs are our biggest enemy at this point.

[7] 140 AD Mansa resettles old Djenne as Gao and it gets burned. The combat road is now extending south towards Berlin.

[8] 160 AD Our units start moving towards Timbuktu, after fighting off numerous barbs.

[9] 180 AD Timbuktu is guarded by 2 skirms.

[10] 200 AD Immortal stack should heal in a couple turns, and Mansa will be no more. Two workers are hooking up the iron east of LMBurg. CoL is due in two--we should start a few courthouses. Pasagardae is 5 turns from the Oracle for a free tech.

Timbuktu_2.jpg


We should move the stack as indicated and attack from the south (to avoid the river).
 

Attachments

Talamane said:
[0] 1 AD We need more units to take out Mansa, and it looks they are being made.

[1] 20 AD Stopped Mansa from adding another unit (archer) to Djenne. Archer was on a hill, and it did not save him. Immortals rock! Kill a barb for Monty. Odds are not good for a bax vs our immortal, so i back off. Some units go down the road westward.

[2] 40 AD Grouping units around Djenne.

[3] 60 AD More barb killing on the road and near Mecca. There are some barb swords now, ugh.

[4] 80 AD Make some axes for city defense.

[5] 100 AD We are going broke fast, so Djenne will be burned down. Djenne falls and burns.

[6] 120 AD Barbs are our biggest enemy at this point.

[7] 140 AD Mansa resettles old Djenne as Gao and it gets burned. The combat road is now extending south towards Berlin.

[8] 160 AD Our units start moving towards Timbuktu, after fighting off numerous barbs.

[9] 180 AD Timbuktu is guarded by 2 skirms.

[10] 200 AD Immortal stack should heal in a couple turns, and Mansa will be no more. Two workers are hooking up the iron east of LMBurg. CoL is due in two--we should start a few courthouses. Pasagardae is 5 turns from the Oracle for a free tech.

Timbuktu_2.jpg


We should move the stack as indicated and attack from the south (to avoid the river).


GREAT WORK!!!

I like that Mansa tried to resettle with your stack still around. He is persistant.
 
After looking at the save:
- we need happiness. We should research (not use oracle i don't think as it may be a bit of a waste of an oracle jump) monarchy after we finish COL and switch to heriditary rulership. We might also want to convert to buddy-ism so we can get +1 happy for that in our capital and spread it to other unhappy cities for a bonus to them too.

Just my 2cents.
 
good work, hope we can finish this within the next Roster rotation and then move up a level (and maybe bigger different map) AWP is a different game alltogether.

got it
 
One Idea I would like to mention as a possibility:

What if we played Emperor with 3 AI vs 2 AI + us?

The advantage to this is we would get to see how high level AI's play. I think we would have a decent chance of winning as well.

We also get two examples of AI play.

The game above would be more instructive on how the AI plays than the suggested game at AWP.

This assumes that seeing the AI play is interesting to all of us (it is of interest to me at least).
 
Another interesting setup is putting yourself in a team with raging barbs.. (it is possible.. you have to make a worldbuilder save, and then edit it in a text editor to set the player to play in team 18)

(I can set up a map for you if you want)
 
save

Pre-Turn
as mentioned by immaculate, we do have happy issues, heriditary rule and religion might help
MM, Persepolis works a 1f 2h tile instead of 1f 3h 1c tile
guess metal will be our free tech with Oracle

our friend Monte;s :smoke:
he has 338gold and has 40% science with 2gpt, he could really afford higher science
Tlateloco is building stonehenge? maybe he wants the border expansions?

we have a lot of unit in the field and that's why our income is very low

IT lose an immortal to a barb sword attack

1. 210AD
get more immortals to Timbuktu, in the south run into an axe :(
avenge our immortal and kill the sword

Monte will get pillaged again since he won't atack a measle warrior

IT this time we survive both barb attacks including an axe versus immortal

2. 220AD
lose immortal versus skirmisher with 85% odds
2nd immortal finishes him
by the way, with all the units we have in the field, none is a medic, we need to remedy this
move large amount of immortals on Timbuktu, even with bad odds the number will turn the tide

IT CoL is in, next monarchy

3. 230AD
we're unlucky again as Monte is the founded of confucianism
ask Monte to research monarchy as well
attack Timbuktu
lose 5 immortals, then
rat12230.jpg


he is still alive as I can spot a city to the north

4. 240AD
we get the Oracle and metal as free tech

move units north to Mansa and south to Berlin
Monte's science is down to 30%

5. 250AD
defeat barb archer and spot another 2 skirmisher inside that last town
we have a stack of 4 wounded immortals near Mansa's town with an axe arriving soon

6. 260AD
Monte is nice and gives us one of his iron
move on to Berlin, but we have wounded troops there as well

7. 270AD
move next to Berlin and it is defended by only 1 archer, that is wounded
there is a barb sword near, move more units closer, we should be able to take the town soon

8. 280AD
now Berlin has 2 archers, but 2 barbs to attack
rat12280.jpg


move our horse back so that barbs attack Berlin and not us

IT defeat more barbs

9. 290AD
well, both archers survived in Berlin

10. 300AD
we have a number of units near both cities,
unfortunately Berlin now has 3 archers inside

we might need another 10 turns to amass units to successfully attack towns

attack barb archer next to Berlin, axe should get medic promotion next turn

rat12300a.jpg


rat12300b.jpg
 
Roster check:
Rat
Immac - up and maybe finishes the game
Landmonitor
Greebley
Talamane


Do be careful, immortals aren't that hot versus skirmishers, wait for more units on both sides


As for the next game, it is very interesting to check what the AI is doing, there is lots of :smoke: in this game already (especially handling pillaging and science)
Maybe emperor is a little steep, we should try monarch first 3v3 but which map?
 
ThERat said:
we're unlucky again as Monte is the founded of confucianism
ask Monte to research monarchy as well
If you had told him to switch to monarchy one turn earlier, then you would have founded Confisianism :)
 
Gyathaar said:
If you had told him to switch to monarchy one turn earlier, then you would have founded Confisianism :)


That would have been smart but not something i would have thought of.

K- GOT IT!
 
Lets go Pangea, Lakes, Oasis, Highlands or Great Plains. Its simpler if there aren't any boats involved, and since we're looking at AI behavior-patterns (or so it seems to me, which is interesting), I think simpler is better. On personal preference I'd say Lakes, because then we get a large variety of climates/biospheres as well as the spherical world.
 
View attachment 118471


3rd Reign of Immaculate (who is anything but):

Inherited Turn (300AD):
convert to Buddhism and slip into anarchy.
hit enter

1st Turn (310AD):
we lose a wounded immortal to an axeman
Buddhism makes our capital happy again
Change to forge in Tehran and in Pasagrade, monastary in Persopolis
Kill a barbarian axeman with a 9/10 immortal to pick up the last bit of experience.

2nd Turn (320AD):
IBT: lose another immortal to a barb axeman
worker cued up in Landmon
kill barb warrior with our axe

3rdTurn (330AD):
whip worker in Landmon- it was unhappy anyway.

4thTurn (340AD):
healing, zzz….

5th Turn (350AD):
IBT our stacks are getting whittled down by the barbs. We lose two this turn but kill 1 also.
Mansu is also facing lots of barbarians. His skirmishers are wounded and I decide to be opportunistic. I decide to attack Mansu’s last city but end up retreating on the first two Immortals. The enemy is not too greatly wounded so I call off the attack.

6th Turn (360AD):
IBT: We kill a barb axe

7th Turn (370AD):
IBT: we kill a barb axe with our axe.
Persopolis builds a monastery. I set it to build a monk.

8th Turn (380AD):
IBT: Kill a barb axe with our archer in Mecca

9th Turn (390AD):
Build a forge in Pasagrade. Set to military

10th Turn (400AD):
IBT: we kill a barb sword with an axe
We build a horse archer in Pasagrade, set to swordsman (in two turns)
In Persopolis we build a Buddhist monk. I set it for another.
Terhan is unhappy but the monk just got there and converting the population will make them happy.

Happiness is still an issue. One city is unhappy (but won’t be after the conversion) while the three others are at their maximum. I have them set to continue collecting food (slowly) so that they will be bigger come monarchy and heridatary rule but you may have to modify some tiles to prevent them from going over anytime soon.

I decided to develop our infrastructure so that we could really pump out an army by focusing on happiness and production. Monarchy arrives in 7. We are really poor. Another commercial city or two could help us but if we just use the hammers on an army we may be able to finish this sooner. Anyway, here you go.


Persia400AD.JPG



Roster check: Rat (played ealier)
Immac (just played now)
Landmonitor (up now)
Greebly (after Landmonitor)
Tamalane
 
we don't really need infra any longer, simply churn out some units and take each city with 6-8 units, never mind about the losses
 
Gyathaar said:
Another interesting setup is putting yourself in a team with raging barbs.. (it is possible.. you have to make a worldbuilder save, and then edit it in a text editor to set the player to play in team 18)

(I can set up a map for you if you want)

An interesting idea. I think I would want to ally with the AI for the next game (Rat's 3 vs 3 at monarch is my choice) but something to keep in mind for some time in the future.

I would also want to test it first. For example, how does tech research work if allied to Barbarians? Do they research techs or just get them when enough AI have them.

Agree on pumping out units at this point. I would build a lot of immortals. They are cheapest and have a +50% bonus vs the Archers and Skirmishers. If it wasn't for the Barbarians, I might consider nearly all Immortals.
 
Looked at the save:

I wouldn't bother with Horse Archers. Immortals with the 50% bonus vs Archers are as good at taking out towns as the Horse Archers.

On the other hand, I would build Swords (as we are doing) There are some tough Archers that will probably die better if we have a unit with City attack.

I would not attack Berlin just yet. Instead we may want to look to see if we can find other towns. They can be hidden where we already explored. We can do that until we get more units to the front line. Otherwise, we just strengthen the archers by losing units without killing the Archers.
 
Checking in, will play either tonight or tomorrow, depends on homework (got some very pressing deadline right now).
 
by the way, yesterday I tried a start for Rat13, with the following settings:

Civ's all random, 3 vs 3 on a standard lakes map, monarch difficulty. Everything else is standard.
Had a great start only to realise that the speed setting was fast instead of epic :crazyeye:

If you all are ok, I will start Rat13 tonight and reserve a spot for everyone of this Rat12. Gyathaar, are you interested to join in as well?
 
while still waiting for this game to finish, I started Rat13 as stated above, please check in
 
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