ThERat
Deity
save
Pre-Turn
MM and get rid of taxmen and clowns, we should avoid having those really
Incense for example employs a clown, but with MP's can change that. Send MP there and we get a scientist instead.
same for Kadesh
1.960AD
decide to load the army with 2 knight that we can land in Inca land faster
unload 3 units next to Oka
2. 970AD
England has Mil Tradition and our research time drops by a turn
lose a knight but manage to take out 2 iro spears and they are out of the game
land army and 4 more knights in Inca land
3.980AD
reduce science to 20%
move on from Vilcabamba as I saw more units moving in to defend
found Kultepe
IT we get Mil Trad, physics next in 4!!!
4.990AD
found Alisar Huyuk and Hattusas
attack Ollantaytambo, lose a knight, but get a MGL taking out a sword there
5. 1000AD
defeat a single knight landing, then take out the redlined Arab galley and they are also out of the game
6. 1010AD
Tarsus is founded
form cav army and fill it with 2 units, 4 more cavs are loaded onto caravels as well
sink a Inca galley that was most likely loaded with units
science down to 60%
7.1020AD
Land cav army, cavs on mountains next to Vilcabamba
IT Egypt lands 3 knights
physics in, magnetism next
8.1030AD
defeat all 3 landed knights and get yet another MGL, this one will rush the pentagon
spot that babs have landed a settler pair in the north
load the Cav army with a 3rd unit, attack Vilcabamba and raze the city after taking out 8 units
happens that this city was on top of iron
9. 1040AD
raze the new Babs city on our continent
found Silky
taking out a mace/settler pair from Inca, I get a third MGL, but lose a cav in the process
10.1050AD
England now has magnetism (they will get their UU)
from another Cav army and send it back to the other continent, load with 2 more cavs
send out the knight army for scouting purposes
we can found a city on the other continent, because we could block it with 2 armies
I think we should do that for a start on the other continent
I send 2 caravels to be upgraded to horsietown
you can see that we can block a city founded on the iron with 3 armies, or partially block to allow some enemies to attack. I think, if we build a city there, we need to rush walls/rax and then put some proper defense inside
Meanwhile our other armies can go and lay some waste onto the other Civs
Pre-Turn
MM and get rid of taxmen and clowns, we should avoid having those really
Incense for example employs a clown, but with MP's can change that. Send MP there and we get a scientist instead.
same for Kadesh
1.960AD
decide to load the army with 2 knight that we can land in Inca land faster
unload 3 units next to Oka
2. 970AD
England has Mil Tradition and our research time drops by a turn
lose a knight but manage to take out 2 iro spears and they are out of the game
land army and 4 more knights in Inca land
3.980AD
reduce science to 20%
move on from Vilcabamba as I saw more units moving in to defend
found Kultepe
IT we get Mil Trad, physics next in 4!!!
4.990AD
found Alisar Huyuk and Hattusas
attack Ollantaytambo, lose a knight, but get a MGL taking out a sword there
5. 1000AD
defeat a single knight landing, then take out the redlined Arab galley and they are also out of the game
6. 1010AD
Tarsus is founded
form cav army and fill it with 2 units, 4 more cavs are loaded onto caravels as well
sink a Inca galley that was most likely loaded with units
science down to 60%
7.1020AD
Land cav army, cavs on mountains next to Vilcabamba
IT Egypt lands 3 knights
physics in, magnetism next
8.1030AD
defeat all 3 landed knights and get yet another MGL, this one will rush the pentagon
spot that babs have landed a settler pair in the north
load the Cav army with a 3rd unit, attack Vilcabamba and raze the city after taking out 8 units
happens that this city was on top of iron
9. 1040AD
raze the new Babs city on our continent
found Silky
taking out a mace/settler pair from Inca, I get a third MGL, but lose a cav in the process
10.1050AD
England now has magnetism (they will get their UU)
from another Cav army and send it back to the other continent, load with 2 more cavs
send out the knight army for scouting purposes
we can found a city on the other continent, because we could block it with 2 armies
I think we should do that for a start on the other continent
I send 2 caravels to be upgraded to horsietown
you can see that we can block a city founded on the iron with 3 armies, or partially block to allow some enemies to attack. I think, if we build a city there, we need to rush walls/rax and then put some proper defense inside
Meanwhile our other armies can go and lay some waste onto the other Civs
