Rat26 - Random AWE

sounds like a very rough ride, but we should be able to gain ground. I would build a few more swords to be able to defend against those MW's.
 
For those that haven't played AW a lot before, the secret to keeping an Army from being attacked is to abandon the town nearby (or have lots of Spear to absorb the damage). Units in towns will always be attacked, I have even seen warriors attack a modern armor army in a town. Outside the town armies are safe.

If I think an army is going to be overwhelmed I will disband a town since armies are usually more valuable than towns.

OTOH, sometimes you don't know how many will attack and lose the Army.
 
Units in towns will always be attacked, I have even seen warriors attack a modern armor army in a town. Outside the town armies are safe.

Aah, I didn't know that. In regular SP epic games, I just moved the armies on so quick I thought they wouldn't attack them ever if they were healthy. Sorry then. :blush:
 
Turn 0:
2 cities threatened by arab archers, our single spears should be able to handle it.
capital produces 3MC with 21 spt? switch to market, will ikely produce spears afterwards.
try but fail to identify something like a frontline. there's chaos, but should be enough units there to chance that until the end of my turnset.
small swordforce moved toward iro city in the west, concentration on the east is not possible yet.
lower lux, but i'm concerned about losing silk colony. the jungle should help against the MWs.
with iro starting sun tzu, i suspect we'll be defending for the time being. maybe we can take back baghdad and damascus, bu i consider NW front, najran and mecca our front line for now.

continued...
move most units back, but the swords near the colony only have 2/3 of a move, so i rather set them on the colony. at least there open units could have some use.
rush walls in nw front. with hills surrounding, we'll have to play defense here.

IBT:
spear wins against arab archer (1-0)
worker captured
lose swords on colony (2-2)
lose worker stack near kadesh
mecca riots, scroll forward to prevent more


Turn 1:
NW Front: walls->rax
kill arab archer (3-2)
recapture worker, forgetting capturing costs a full move
recapture worker stack
kill arab archer (4-2)
sword loses against spear+archer in the west, abort attack on gandasetaigon (4-3)
kill exposed MW (5-3)
expose 3MC to have a look at land north. it's behind river on a hill, so seemed to be a calculated risk.
send slave to watch fog in the marshes
prevent riots in incense, no growth now.

IBT:
lose the exposed 3MC (5-4)
kill MW defending hajran (6-4)
exposed cat captured
lots of arab archers and MW move toward our cities


Turn 2:
GLib: 3MC->market (think we should build some infra during GA)
Segras 3MC->3MC
Incense: Spear->Spear
Kadesh: Spear->walls
kill MWs, recapture cats (9-5; lose vet 3MC on open ground...)
expose slave as bait
rush rax in NW front
rush walls in mecca (hope that's it with wasting money...)

IBT:
lose a slave (not the planned one :()
we get feudalism


Turn 3:
mecca: walls->rax
hattusha: 3MC->3MC
IronMine: 3MC->temple (i want those hills)
hubisha: worker->cat
NW front: rax->pike
do some killing (11-5)
upgrade a few units

Turn 4:
capital: market->MI
switch kadesh to MI
get cat from iros (12-5)
prevent riots

IBT:
defend agains a arab archer and some MW (15-6; lose 3MC on hill with walls...)


Turn 5:
horsietown: MI->MI
Segras: 3MC->3MC
South end: harbor->duct
Ankuwa: cat->cat
upgrade spear to pike in kadesh
kill some units (19-6)
again need to prevent riots in incense

IBT:
win some, lose some (again the 3MC on hill with walls loses) (22-7)


Turn 6:
capital: MI->MI
fustat: walls->cat
rush pike in NW front (got sick of losing a 3MC every turn...)
recapture cats
notice we'ra already over unit support. should start looking for a place for the settler...one will settle near muscat, SW of the gold. the other will be the marsh city.

IBT:
deny audience to the iros
now the 3MC in NW front wins (20-6)


Turn 7:
kadesh: MI->court
NW Front: pike->pike
bombard and kill some units (25-6)
up lux

IBT:
defenders do very well (30-6)


Turn 8:
capital: MI->MI
GLib: market->MI
segras: MI->duct
hattusha: 3MC->duct
kill some units (33-6)

IBT:
2 cat captured (as expected)
iros start to position their units in a far more annoying way


Turn 9:
Incense: MI->market
IronMine: temple->market
lose 3MC while cleaning up (37-7)
switch horsietown to duct

IBT:
iros capture exposed stuff, but concentrate most units on hill next to najran


Turn 10:
capital: MI->MI
Glib: MI->harbour
ankuwa: pult->worker
adana: settler->settler
kill several units, but expose 3MC to get rid of possible pillager (46-8)


notes to next player
there are several units fortified in front cities
3 MI (+sword) on their way to capture gandasetaigon and muscat afterwards
rest of MI meant to rally at kadesh for coming offense (i hope)
used cats to injure units and lure MW
we're paying 10 gpt for units. started ducts to increase unit support. settler in fustat needs defender, the one W of adena a "clear marsh" - or a better plan.
don't lose the outpost watching over baghdad. the one for kufah is not that important.


Roster
El Filet - just played (finally)
ThERat - up
TheOverseer714
Greebley
Elephantium
Elear
 

Attachments

iros sent mw, longbows and spears. building a curragh or galley to see if we should prevent them from connecting the iron on eastern island might be a good idea.

took care of the front situation, but should have taken better care of our workers. our core could use some irrigations, chops and mines.

i think warplan should be to get rid of enemy cities in the west, while preparing (or starting) assault on baghdad. we could really use the silks and furs. arabs give us opportunity for leaderfishing, but we should get rid of them before they have edu. maybe we can get more out of GLib this way.
 
will have a look at it since the weekend is near and play tomorrow. I think overall the kill ratio must go up for an AW game. Ratios of 1:10 would be nice to get and help us a lot.

Getting rid of Iro's sounds more pressing than Arabia, which should be hurt a lot more.
 
save

Pre-Turn
MM a lot, the whole battle field is not to my liking. Too many scattered units which will mean a low kill ratio
30% lux because we do not have enough MP's (wasting money during the GA)

IT defeat MW but lose a pike to a LB, both exposed units, not good

1.350AD
defeat 2 spears and capture Gandasetaigon
well, I can' complain so far, bombard spear/LB with cats and get a MGL defeating the spear
use the TMC to get our catapult back
defeat spear at Kadesh with TMC [6-1]

2. 360AD
pull 2 cats that I left in reach of Kadesh into the city and bombard the spear there
get it to 2 HP, take it out with elite chariot, that is left exposed
at Northwest Front is takes 2 chariots to take out a spear, we lose no unit though due to retreat [8-1]

IT our Golden Age ends
income drops to 77gpt, we get one riot, scroll forward to prevent worse damage

3.370AD
move mace army towards Baghdad taking out an LB [9-1]

IT there are quite a few troops swarming around Baghdad

4.380AD
take out a lone LB with chariot, retreat after that
army takes out a Iro mace and reaches Baghdad [11-1]

5. 390AD
let the army heal in front of Baghdad, take out 2 Iro units [13-1]

6. 400AD
take out 2 units in Baghdad, but a LB remains
take out another 2 units in the field and move pike/2 maces into th jungle near Baghdad
defeat a stray Arab spear [18-1]

IT Iros want to seize their chances and move units towards Mecca, they lose a mace against pike in the jungle
2 of their boats get a little too close for comfort [19-1]

7.410AD
take out 2 units and decide to raze Baghdad, we could not hold it with the many iro units around
take out 2 more units around Mecca, it gets a little tricky there
remove stray archer near NW front
liberate Muscat after taking out 2 spears there [26-1]

IT :lol: Iros lose 2 units trying to take out the pike in the jungle, too bad guys [28-1]
Egypt finishes Sun Tzu somewhere

8.420AD
play it very conservative to protect our units. A settler moves closer to get us the lux
take out 2 units in the jungle [30-1]

IT Iros are really unlucky as they lose a MW against our mace [31-1]
Iros start Leo's and Inca finish Zeus (that late :eek:)

9. 430AD
defeat 2 units next to Mecca
take out mace with mace army but it gets down to 5hp, we need to heal it
take out stray archer, no leader again [35-1]

10.440AD
tricky situation in the south as Iro's land a MW there
fortunately the chariot beats it [36-1]

settler is in position to claim the silks next turn
Muscat in the west has furs that we can connect as well
army needs to heal before going out again

ra26440.jpg
 
with our front consolidated and the number of enemy units pretty limited, we should be able to go for an offensive again soon. It would be nice to get another 1-2 armies.

Roster
El Filet
ThERat
TheOverseer714 - up
Greebley
Elephantium
Elear
 
Good progress.

Glad to see we are recovering from the brutal rounds in the NE. 36-1 kill ratio is also very satisfactory.
 
Hey guys I have a question! If you make an army of 3MC will the army be able to go through unroaded jungle and mountians? I think that if they can you can use them as landing patrolls later in the game when you get better units :) anyway, nice progress bad luck on losing the sword army and cities
 
I think it will have the limits of the units - so it wouldn't - but I haven't tried it.

I do know that a Marine Army for example can do naval assaults.


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Good kill ratios can be very hard when the enemy have strong fast units like Mounted Warriors. One method you can use is judicious road cutting. If you cut the right roads just outside a town you can sometime limit access and get an attack off on the MW before they attack you. Armies are best for road cutting. Without an Army and with MW attacking, then good ratios can be impossible however. It sounds like we suffered this after our Army got ambushed.
 
I have down-loaded the save, so this is my "got it" post. I will play today or tomorrow, depending on how much time I spend with Germans in tu-tus. Hmm, that sounds.....wrong:blush: I will re-phrase that as how much time I need for C-Bob03. Answer to Tad, an Army keeps the abilities and limitations of its components, so I would probably not even consider a 3MC Army. I'd rather have Knights or MDI's. If we get lucky, we'll get Chivalry from the GLib and can retire our 3MC's soon.
 
I have finished my turn-set with mixed results. I founded 2 towns, razed an enemy town and abandoned another rather than have it captured. Here is the turn-log:
Spoiler :

Pre-flight check: All programs up and running.
Non combat:
Settlers 2
Workers 11, Slaves 8
Military:
Warriors 3
Archers 1
Spearmen 3
Swordsmen 3
Pikemen 9
Catapults 13, 1 captured
Armies 1, MDI
MDI’s 12
3MC’s 13

Press enter=>

IBT: Iroquois move LB’s and MDI’s and spears, Arabs move archer, warrior.
Muscat riots.
GLib gives us Mono. Theism, that is…
GLib City pike=> MDI.
Ankuwa worker=>catapult.
Hubishna Barracks=>pike.

450 AD: Silk City founded near silks=>Walls.
Have to hire a clown at Muscat.

IBT: Iroquois MDI kills pike on mountain at NW Front, another dies on sword at mountain N of Muscat, but 3 more step up:eek:(1-1)
Mecca has disease, one citizen dies.
Horsietown Aqueduct=>3MC.
Segras pike=>MDI.

460 AD: At NW Front, e3MC wins vs red-lined Arab rArcher, -2hp.
eSword wins vs red-lined Iro rMDI, -1 hp and we get an MGL!
At Mecca, e3MC wins vs red-lined Arab rArcher, -1hp.
At Silk City, v3MC wins vs red-lined Iro rSpear, -1hp.(5-1)

IBT: Rat26 MDI=>MDI.
Hubishna pike=>pike.
Add minarets to our palace.
Mecca loses another citizen, still not the pesky Arab.
470 AD: notice that Yamama is now purple, are the Iro’s at war with Arabs?
Capture Iro worker on the way to Damascus.

IBT: Sword wins flawlessly at Muscat, dies without scratching the next attacker(6-2)
IronMine MDI=> pike.

480 AD: At Damascus, 1st MDI Army wins vs rPike, -3hp.
1st MDI Army wins vs rSpear, -2hp. Raze nets 3 slaves, 3 of our catapults.(8-2)

IBT: The Iro’s really want Muscat, and I may not be able to hold it. 5 MDI’s at the doorstep.
GLib City MDI=>MDI.
Adana catapult=>settler.
Mansura worker=>catapult.

490 AD: 1st MDI Army wins vs red-lined Iro rLB clean.(9-2)

IBT: vPike on a mountain killed by MDI. Grrr! Other MDI yellows army before dying(10-3)
Rat26 MDI=>MDI.
Incense settler=>settler.

500 AD: Abandon Muscat, I’d rather lose a town than an Army.
I check Diplomacy, the purple is the Inca, so I contact them to declare war.
vMDI wins vs Arab rArcher, 2hp.(11-3)

IBT: Segras MDI=> pike.
Adana pike=>pike.

510 AD: North of Silk City, v3MC wins vs red-lined rSpear, -1hp.
At Silk City, e3MC wins vs red-lined rSpear clean.(13-3)

IBT: Horsietown 3MC=>3MC.
Ankuwa catapult=>catapult.
Kadesh Aqueduct=>pike.

520 AD: At Fustat, 2nd MDI Army wins vs Iro vMDI, -1hp.
vMDI loses to Iro rMDI without making a scratch.
e3MC retreats after same result.
At newly settled Ganogeh, 3MC loses to rPike.
e3MC wins vs rPike, -1hp,
1st MDI wins vs 2hp vPike clean.(16-5)
RNG this turn really sucks.

IBT: Incans drop off rSword and rHorse near Adana.
1 pike dies, one wins near Fustat.
Rat26 MDI=>MDI.
GLib MDI=>MDI.
FP completes in Najran=>Barracks.
Fustat worker=>catapult.
IronMine pike=> pike.
Hubishna pike=>3MC.

530 AD: Near Fustat, vMDI wins vs red-lined vMDI clean.
Move 1st Army to pillage Iron, scare civilians at Medina.(17-6)

IBT: vMDI survives attack by MDI out of the fog, promotes.(18-6)

540 AD: When I move 2nd MDI Army to roaded mountain, I see a stack of 5 MDI’s and an LB coming our way.

IBT: Incan vSword dies on pikemans pike, Iro MDI shares same fate.
Silk City Walls=Barracks.
Segras pike=>pike.
Souths End Aqueduct=>catapult.
Kadesh pike=>pike.
Adana settler=>catapult.
Gandestaigon catapult=>catapult.(20-6)

550 AD: More Horses founded N of Silk City=>Walls.
Near Fustat, e3MC wins vs 3hp vMDI, -4hp.
At Kadesh, vMDI wins vs Incan rHorse clean.
At More Horses, e3MC wins vs 2hp Iro vPike clean.
Near Mecca, v3MC wins vs 2hp Arab rArcher, -1hp.(24-6)

Non combat:
Settlers 2
Workers 14, Slaves 12
Military:
Warriors 2
Archers 1
Spearmen 3
Swordsmen 2
Pikemen 14
Catapults 18, 1 captured
Armies 2, MDI
MDI’s 18
3MC’s 13


Hand-off notes: There is a decent stack of 6 Iro’s out west that need dealt with. There is a healthy MDI Army, 1 MDI and 3 3MC’s in range, plus 3 catapults. To the east, there is a healthy MDI Army beside Medina, where I just pillaged 1 Iro Iron. If you take Medina, I recommend razing. I think trying to keep badly placed enemy cities is how we got in trouble before. We have settlers waiting to be placed anyway. Down south, there are 2 lurking Iro galleys which may have troops aboard.

Here are 2 pictures:
Rat26BigPicture.jpg


Rat26MeettheInca.jpg


And last but not least, the save: http://forums.civfanatics.com/uploads/110452/Rat26_Overseer__550_AD.SAV
 
Hey guys I have a question! If you make an army of 3MC will the army be able to go through unroaded jungle and mountians? I think that if they can you can use them as landing patrolls later in the game when you get better units :) anyway, nice progress bad luck on losing the sword army and cities

lurker's comment: As far as I know, it shouldn't. If ALL units in an army have an ability (or a weakness), then the army has the ability, too. If you put one non-3MC into the army, though, it would travel through unroaded jungle/mountains, but I don't know how useful that would be.

Good luck!
 
It doesn't matter, as Knights/MDI are way better now.
 
Preturn: Things look pretty good. I change some minor things. The capitol is at 15 shields so it is better off building 30 shield Pikes or 3MC's I will switch it to Pikes and some other town from Pikes to MDI.

We have a few specialists who can be put to work.

Narjan is our FP city with lots of potential shields, so I would like it to grow. I will move in a MP or two from somewhere that has enough happiness to give up an MP.

I see we have a 3rd Lux nearby and will have the settlers head for it (assuming the MDI can be cleared out).

Upgrade an elite* swordsman (found a second one to upgrade too).

We need more workers - we are using a lot of undeveloped squares. I will try to build some.

Interestingly we are "average" compared to the Iroquois which means our forces are very similar at the moment.

BTW, who likes to turn off "Build Previous Unit"? The game picks stupid units to build, I think having the same unit pop up is more likely to be correct than the govners choice which rarely is.

IBT: A landing of a Chasqui Scout and Swordsman from the Incans. BTW the Incans are very nearly the same color as Iroquois.

560 AD: Kill two of the Iroquois MDI. Capture Medina (Iroquois) Got 5 Workers.

IBT: Some of the Iroquois MDI retreat leaving others.

570 AD: Kill the injured MDI that didn't retreat. Capture Yamaha(Iroquois) Got 2 Workers.

IBT: Minor AI troop movement.

580 AD: Attack and lose a 3MC vs an Iroquois longbow. I will lose Medina next turn but will then try to capture back.
Advance on Kufah.

IBT: Medini is taken.

590 AD: Army healing before taking Medini Back
Build city on top of the furs. Lux to 20%

IBT: We get Engineering and Chivalry from the GLib. I will upgrade the 3MC.

600 AD: Build Kanesh. Capture Medina, but decide to Raze it as a number of MDI have shown up. Iroquois connected another Iron. Wait on Kufah attack as the 3MC are pretty useless - I would like to upgrade to Knights.

610 AD: Sending (upgraded to) Knights to front lines

620 AD: Capture Chondote.

630 AD: Lots of MDI are heading toward our Westmost border. Pick off a few. Built Settler in capitol so I could lower Lux to 10%


640 AD: Knights take out Kufah (Arab) They have 2 towns left.

IBT: Fustat riots for reasons unknown - It does have an Arabian Citizen.

650 AD: Chondote Abandoned. Moved units to deal with a large number of incoming MDI. Lost our first Knight - an MDI retreated and then killed a Knight on flat.

Notes:
We will get several AI units near Kanesh (also near NW front) next turn. I have been moving up troops to deal with it. See picture below.

Upgraded the 3MC including some elite. Their attacks seemed useless (we losing most battles even against injured units).

I was tired when playing. Might want to check the MM.

Rat26_AD650.jpg
 
Excellent work. The front with the Iroquois still looks messy, but a far cry from being pummeled. Nice turn around in all.

I have the most concern with the far western and far eastern fronts. Our center is fairly strong. What would you consider the major risk factors to be that still need to be covered?
 
The Iroquois are still strong and can send lots of MDI at us - About 12 are visible in the picture below with one stack of 7 which is the soonest threat.

The armies are out razing cities and should pillage the iron or horses if they find them. Knights are a possibility to show up soon which have the added danger of fast movement and defense 3.

Our main goal I think is to destroy Iroquois cities to lessen their production and to try to get good kill ratios. That way we have more troops than the Iroquois and will defeat them. We should try to attack injured units (via Cats) as much as possible and be careful we don't leave our units in a place where they can be counter-attacked. This is especially true of Knights which are more shields than MDI. I wouldn't risk them except maybe on mountains.

One other thing I should mention. The Pike to the right of the screen was an attempt to bombard the road. It might not have been a wise move, but the area seemed quiet. I would not leave the units there - either bombard the jungle square in the Iroquois lands or fall back - maybe pillage the jungle square with the pike so the Iroquois don't have access to our new town. We will need to cover the city anyway.
 
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