Rat29 1BC AWM - pangaea

Got it, will play tomorrow. With military costs rising, building the granary might be the best path. As far as the Aztecs go, we could play whack the capital for awhile, letting each new city they build become their new capital. Just have to look for their population to drop by 2, which tells us they popped a settler.
 
Finished this last night, a pretty uneventful turn-set, minor skirmishes, punctuated by a new enemy, India. We have 2 more luxuries close, plus horses. The Aztecs have 3 cities, so when the Bowmen heal, it's time to grab their capital. That will ease our crushing unit support somewhat. When their new capital expands, we grab it. Our problems will ease as soon as we get some more towns. Here is my turn-log:
Spoiler :

Pre-Flight: CivAssist 2, Word running. Open the save, look things over. Switch Babylon to granary, as suggested. Move a couple of Bowmen to scout Teno out.

Civilian units:
Workers 2
Slaves 2

Military units:
Warrior 1
Bowmen 8

Press enter=>

IBT: Nothing but treasury warning.

Turn 1, 1725 BC: Tenochitlan is coastal and has 1 population, defended by spears.

IBT: Nothing but treasury warning and another tile roaded to the iron.

Turn 2, 1700 BC: Raise taxes to 60% to get positive gpt. Move workers to next tile to road.

IBT: Nothing.

Turn 3, 1675 BC: Explore northern margins, fortunately not a lot of tundra, but the possible hidden Oil might bring settler pairs.

IBT: Texcoco settled on rubble of former city, now to let it grow.

Turn 4, 1650 BC: Boost lux to 10% to allow growth without a riot.

IBT: Babylon Granary=>Wealth.

Turn 5, 1625 BC: Move worker to Iron, will build colony next turn. Note the Aztecs have 3 cities:drool: Find Spices nearby, there will be plenty when we get some more Aztec cities built and hooked up.

IBT: Nothing.

Turn 6, 1600 BC: Build colony on Iron, we can now build swords. Start first sword in Babylon.

IBT: See first Aztec Archer.

Turn 7, 1575 BC: Move up to Teotihuacan, it is size 2!

IBT: We have the Wheel, next is Alphabet. Indian warrior appears to our south.

Turn 8, 1550 BC: I contact India to declare war, they are up Alphabet and Mysticism, I make no trades in accordance to Rat series tradition. Aztecs rushed an archer in Teo, reducing it to 1 population. : ( I kill Archer, losing 2 hp. There are horses nearby.

IBT: Another Archer appears from Teo, apparently they built 2 there in 2 turns. Golden Age?

Turn 9, 1525 BC: Nothing.

IBT: Teno’s borders expand.

Turn 10, 1500 BC: Kill another archer, -1hp. Kill Indian warrior with sword,-1hp.

Civilian units:
Workers 1
Slaves 2

Military units:
Warriors 5
Bowmen 8
Swordsman 1


I have one picture here:
Spoiler :
Rat29Core1500BC.jpg


The save:
 
Pre-Turn
I restart sword production, we need to be able to take cities, no matter what

1. 1475BC
get 4 bows to go after the capital

2. 1450BC
move on to the capital

3. 1425BC
spot another lux nearby

4. 1400BC
finally reach the capital

5. 1375BC
take out 1 spear first

6. 1350BC
take out 2 more spears, there is still 1 left and we have 2hp and 3hp bows left
I rather wait a turn for all 4 to attack

7. 1325BC
we get lucky and the first bow defeat the last spear in Tenoch
rename city to Second City, the city in the south has become the capital, we need to wait for the borders to expand in 10 turns
finally able to increase science again, we need to employ a scientist in Second city as it is whip unhappy

8. 1300BC
zzz

IT lose a bow moving towards Second city to 2 archer attacks

9. 1275BC
take out the second red archer

10. 1250BC
move back wounded bow and cover with healthy bow just in case
We have some swords making their way east.

We need to wait another 6-7 turn before borders expand and we are able to attack the next capital
Also, check at which point the whip unhappiness is over to employ the citizens

I would go for mathematics after alphabet

rat291500yl1.jpg



The Roster:
TheRat
el_filet - up
Rodent
Greebley
TheOverseer
 
Turn 0 (1250 BC):
besides the lack of cities to conquer, things look good.

Turn 1:
kill the to archers. one bow promotes to elite

IBT:
spot indian warrior near spices


Turn 2:
babylon reaches size 8 and can produce swords every two turns. until we have some more support i don't do it yet.

IBT:
alpha->math


Turn 3:
roading

Turn 4:
kill indian warrior

Turn 5:
successfully leaderfish on aztec archer.
almost hurry city production forgetting we don't have four cities yet.

Turn 6:
neclected to take the river in account, so we have only two instead of three units in front of expanded capital.

Turn 7:
conquer new aztec capital. surrounded by 3 indian warriors :(
delay now a good thing, i can move a vetsword to defend the city

IBT:
our injured elite and vSword hold renamed Horsietown and get promotion


Turn 9:
up lux to keep babylon happy


it's 1000 BC, so must have missed a turn.


Notes:
walls in second city seem useless, suggest we change to temple or rax
texcoco should expand in turn 8, waiting for growth was in vain so far.
slaves build mine on plains which will hopefully allow us to reduce lux.
worker roading toward new cities. I'd found a spice colony as soon as the road to spices is finished.
wouldn't wait for new swords to reach horsietown and send them south now.

The Roster:
TheRat
el_filet
Rodent - up
Greebley
TheOverseer
 

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great news on the leader :goodjob:

Once the new Aztec capital gets border expansion, we can take it and form a first sword army that will make things much easier.
I would go for a 2 turn sword production since we get an army to fill soon anyway.
 
I will take it tommorow
 
So far this seems easy, the Aztecs are kind of wimpy. IIRC, the whip unhappiness will last 20 turns per citizen killed, so hopefully it was only one. Looks good, folks!:goodjob:
 
Turn 0- Second City Production changed to Temple

Turn 1-Find out that Texcoco is last Aztec City. I could kill them and i could let them make cities for us. Adjust Slider to get positive gpt. Math in 8. Sword stack moving south sees Indian Borders

turn 2- from the border expansion it seems like the Indian Capital or second city. MMed Babylon to seal its growth. producing 17spt now. could bring it down to ideal 15 but at loss of commerce.

Turn 3-nothing worth saying. About to form army

Turn 4-We spot Delhi as guessed. An Indian Settler pair is also spotted

Turn 5- Seemingly, India is going to found town on spices. No need for a colony now. We Capture Delhi. 2-3 more towns in range.

Turn 6- Texcoco gets expansion. We capture it and Destroy the Fledgling Aztecs

Turn 7-Mathematics Researched., writing is due in 15 turns. A Indian Town is spotted near the dyes south of our capital

Turn 8- scouting sword finds Calcutta

IT- The Greeks (Geeks?) have finished The Pyramids. The First Sword Army is formed Units start moving towards Bangalore

Turn 9- Babylon is now at optimum 15 spt for Swords. Incans complete Oracle, Looks like they will be a power to contend with

Turn 10- Nothing worth saying

Notes: Lahore should grow in 5. use the army to get victory for HE

Calcutta is also on capturing list.

Bangalore can be captured when it grows

Hopefully i did well. Please comment
 

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Hopefully i did well. Please comment
Not looking at the save, but from the sound of it, I would say :goodjob:
Taken out Aztecs and even the Indian capital, can't be too shabby. Greebley will play next and can point out any issues that he sees looking at the save. I agree that comments can really raise your level of play.

The Roster:
TheRat
el_filet
Rodent
Greebley - up
TheOverseer

I got a question, are we going for the Glib? I would say at monarch it seems a waste as the AI research might be pretty weak. For us right now, corruption is the biggest issue and we should go for CoL.
 
I think we will still want Literature early, so we can get libraries built. Maybe even as our Philosophy freebie. The tech is important, the wonder won't be. The GLib is a waste at Monarch, I definitely don't think it's worth the shields. By the time we build it, it would be outdated. By the way, good job, Rodent.:goodjob:
 
Preturn: Looks pretty good Rodent. There are a few minor things I would change.
1) In AW especially, regular units aren't really good enough and take up limited unit counts. It is better to not build Regular Spear unless it is needed for an emergency.
I switched the builds off the Spears in towns without barracks. The one building barracks first is better.

We really need more workers, but this is understandable as we have been on attack and the capitol is just at 15 Shields. If you had continued play, it would be advisable to start workers somewhere.

Delhi was at 1 food 2 shields when the extra shield did nothing - switched to 3 food.

Near Bangalore, I moved the Swords onto the mountain for 2 reasons:
1) It means the swords can back to our town before the enemy if need be.
2) Better defense.

Otherwise the enemy will move onto this mountain and be at our town first. 2 units are unlikely, but not impossible.
Note that for Delhi, I was thinking of rushing the temple and then starting building workers since I have extra food there.

Rat29_BC650.jpg



IBT: Nothing moves.

630 BC: Try to remember not to "automove". One sword moved by itself. In this case it was the "right direction", but I might have had another plan that would be spoiled by an automove". If need be you can right-click an already moved unit and activate it. This will stop an automove. Better might be to never auto-move past the end of turn 10.

IBT: Archer comes out of Bangalore.

610 BC: Kill Archer.


IBT: Spot a Green unit.

590 BC: We have found Greece. They have Construction and Currency and I think they might close to the middle ages already with their free tech. GLib might be worth something after all. Move next to Mardras which is size 3.

570 BC: Madras Captured.

IBT: We can build the Heroic Epic.

550 BC: Waiting for towns to grow.

510 BC: Spot Indian Sword and Iron near Bombay.

IBT: Greeks are building Sun Tzu

490 BC: Kill spear in Bombay but took a lot of damage. Indian Sword has gone back to Bombay.

470 BC: Army Heals

450 BC: Army Heals

Notes:
There is a red border just south of India. That will be Rome.

Given that at least one AI is already in the middle ages, and we are at unit max, I am having the Capitol build HE as a prebuild for the GLib ( I started lit). The GLib is NOT a waste if we can make it to the middle ages many turns earlier. - IMO, but if ppl don't like this idea, then just let the HE complete. As an aside it will take us 81 turns to get to the middle ages if we do it ourselves at our current rate.

India only has the 4 cities we can see.

Rat29_BC450.jpg
 
This game is funny. It seems that we always need to go after the capitals only due to autoraze issues.
Well, Greece must be GA driven, else I wonder how they can get to the MA so fast. If we don't need more units, we can go for the Glib in our capital, why not.

Since Greece hit the MA, we won't need to attempt a philo gamble. I would go for CoL for obvious reasons next
 
To discuss: Do we buld the GLib? I think we should. We really can't build many more units anyway without hitting unit costs and we will be meeting rome pretty soon with their 3-3-1 UU and Pikes would help. At up to 16 shields a turn the capitol can build the GLib fast - perhaps in a bit more than 20 turns total - that would get us to the Middle ages maybe 30-40 turns earlier (60 at current tech rate, but we would improve enough to get it faster than that) and allow us to save up gold. We can always start up research again if we wish before the GLib expires to get Cav faster.
 
I stand corrected. I guess the pangaea landform has accelerated the tech rate far beyond typical Monarch games. Build the GLib is the new plan. I guess the old saying "keep your words light and sweet, as you may be eating them" is true.:D I like all the luxes nearby, sure will help with happiness once they get hooked up. I guess Rome will be a problem if they have Iron, so some discrete pillaging may become necessary. Got the save, will begin play tomorrow night. Any strategy, suggestions, etc would be welcome.
 
If nothing, we need the GL only to get a unit capable of defeating Hoplites and legions faster
 
I'm all for GLib. With the limited number of cities in OBC trading the shields is usually worth saving all that gold - unless you're in danger to fall without the unit stream.

besides pikes, a better gov seems to be the most important thing to research. if we keep on researching, we should do so toward monarchy.
 
One thing incorrect in my post above - It isn't 20 turns total, but 20 turns from now that the Glib could complete. That is 9 to get literature and then 12 or less to get to 400 at 16+ shields. Note we could merge in a worker to speed up the GLib after we get Literature, especially if we don't have to raise Lux doing so (assuming we have one available).

If we stay at 9 to complete the HE and 9 to finish Lit, remember to go into the "big picture" to change our capitol to the GLib before we build the HE. Is everyone familiar with this concept? Also it may be hard to get Lit fast enough for when the HE would complete. I think a few scientists in farther away towns makes sense if this is the case - a few turns sacrifice of growth is worth making the timing work out.
 
I have finished my turn-set, which was mostly uneventful. We are 10 turns from getting the GLib, and have met another civ and DoWed them. Funny thing, it was not Rome, it was the Vikings! Rome is still unmet. The GLib should launch us into the MA, as the rest of the AA techs except Polytheism are known by at least 2 of our enemies. So far though, the Monarchy path hasn't been touched, that's why I have continued researching that direction at a decent pace. Mysticism is due next turn, after which I recommend going for Polytheism. I am frustrated at India's slow growth, they must be whipping archers on growth, their towns are stubbornly 1 population. Anyway, here is the turn-log:

Spoiler :

Pre-Flight: CivAssist 2, Word running. Open the save, look things over. Nothing needs changed.

Civilian units:
Workers 2
Slaves 2

Military units:
Swordsmen 17
Army 1, 3 Swords
Bowmen 6

Press enter=>

IBT: Texcoco and Delhi get cultural expansion. An Indian Archer leaves Bangalore towards Delhi, another leaves Lahore heading the same direction.

Turn 1, 430 BC: Army kills 2 spears at Bombay, losing 1 hp, another spear still there. I don’t use the elite sword for him; decide to take the city next turn.
Boost tech slider to 80% to get Literature sooner from 8 turns to 6, since Babylon grows in 5 and will gain more spt.

IBT: Sword leaves Bombay. Get treasury warning.

Turn 2, 410 BC: Raise tech to 70% to get back to safe spending, Literature is at 5 turns, so I gained 2 turns. Kill Indian archer on mountain at Delhi with eSword losing 2hp. Army does much worse, losing 7 hp vs rSpear:eek: (4 of 13 hp left), but Bombay is taken, netting 3 slaves. Bangalore is their new capitol. Now, about that sword… Lose eSword to red-line him, but our army must live.

IBT: A Viking warrior steps into view. Redlined sword moves off. Greek warrior pillages hill.

Turn 3, 390 BC: Capturing Bombay raised our unit limit higher, we aren’t paying unit costs at the moment. Contact Vikings to declare war. They have 7 cities and are ahead by Mysticism, Philosophy, CoL, Map-Making, HBR and Construction. I am shocked at the tech level, they are ahead of even an Emperor level continents game.

IBT: Another Indian archer pops out of Bangalore. 2nd City and Texcoco grow.

Turn 4, 370 BC: Kill red-lined Indian sword and the pesky Greek warrior. Spot inbound Hoplite

IBT: Viking warrior steps up to temporarily empty Bombay, the Indian archer heads that way. Greek Hoplite greedily eyes the mined horse near Bombay.

Turn 5, 350 BC: Moved 3hp vSword to keep hoplite away from the hill. Move army back into Bombay.

IBT: Hoplite gets on hill, maybe he’s after our iron. Horsietown builds barracks, start a sword there.

Turn 6, 330 BC: Lower tech slider to 30%, get Literature next turn at 13 gpt.
Move a sword to guard the iron.

IBT: Literature arrives, next is Mysticism in 4 at 4gpt. Indian archer leaves Calcutta, apparently they are whipping every new citizen.

Turn 7, 310 BC: Switch from HE to GLib, 13 turns out. Greeks begin Sun Tzu’s.

IBT: A Greek warrior shows up.

Turn 8, 290 BC: Move worker to hook up Silks. Kill Calcutta archer.

IBT: 1st Greek MDI shows up along with another warrior. Hoplite finally gets on a grass tile.

Turn 9, 270 BC: Kill the hoplite and 1 warrior with army, losing 2 hp.

IBT: Indian archer moves to mountain between Delhi and Bombay, he may be there to pillage. Another archer leaves Lahore, another whip:mad:

Turn 10, 250 BC: Super MDI strips 6 hp off army before succumbing. Kill Indian archer clean with eSword. Lower tech slider to 40%, Mysticism next turn. GLib due in 10 turns.

Civilian units:
Workers 4
Slaves 5

Military units:
Bowmen 6
Swordsman 16
Army 1, 3 swords


The save:
 
Pre-Turn
Mm our capital to 19 spt and the Glib is down to 9 turns
we don't have that many units until our Glib is done
let's hope for the best

IT mysticism is in, switch off research as no tech would be done in 8 urns

1. 230BC
defeat archer a Delhi and a warrior on our gems

2. 210BC
DoW on Incas..they are also not small and have all ancient techs

3. 190BC
ouch, Rome is met as well...we really face all those awful ancient UU Civs

IT Bombay gets attacked by warrior, we win, Inca start the Glib :eek:

4. 170BC
take out archer at Madras
decide to move army towards Bangalore
silks are connected now

IT we defeat another warrior at Bombay, Inca start Hanging Gardens

5. 150BC/B]
defeat 2 spears in Bangalore

IT Horsietown gets sword, Madras a temple and Texcoco a rax

6. 130BC
change Bombay to walls as there are more units looming
redline army but take Bangalore which is located on top of incense

IT defeat another warrior at Bombay, however now a mace is next to it
more Romans come into view
Vikings finish Great Lighthouse

7. 110BC
we need to be very careful now with so many enemies and few productive cities
we have 3 luxs connected however

take out a Roman settler pair as we need more slaves for sure
take out another warrior to be able to move the slaves

IT lose a sword to a mace

8. 90BC
Bangalore has 4 units around it, but our army is at high health

IT 2 Romans die at ban galore
we get the Great Library, most important for survival here
Byz cascade to ToA (why do they need to be in this game as well :mad:

9. 70BC
shuffle units, not so easy here

IT luckily we defeat the mace at Bombay this times
we get all AA techs and Rome finishes the Great wall

10. 50BC
go for some risk and take out archer at Madras

we need to produce some more units before revolting, I would say get some swords out in our capital then revolt to improve the horrendous
distance corruption we face
We should free the army in Bangalore as well

rat2950le1.jpg
 

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