Pre-Flight: CivAssist 2, Word running. Open the save, look things over. I Move some trebuchets around, and note that there are very few enemy attackers around. Move tech slider to 20%, get MT next turn at +75gpt.
Civilian units:
Workers 26
Slaves 24
Military units:
Swordsmen 3
Pikemen 8
Muskets 3
Knights 12
Army 4, 1 Mixed/Swordsmen, 2 MDI, 1 empty
Bowmen 7
Medieval Infantry 17
Trebuchets 18
Cannons 3
Galley 1
Press enter=>
IBT: A Greek knight swoops out of the fog to kill our elite knight.
Dromon destroys road near Second City. Incan LBs, Roman MDIs advance.
MT arrives, next is Astronomy. I will keep tech slider low until I get some knights upgraded.
Turn 1, 1110 AD: Ping any reachable units. Kill 2 Roman MDIs, plus the offending Greek knight. Upgrade 3 knights to cavalry. MDI army kills defending hoplite, Ephesus captured, 1 slave taken.
IBT: Incans send another settler, this time guarded by a musket. Vikings send a Berserk.. 2 more Roman MDIs arrive. Huamanga finishes Leonardo’s.
Turn 2, 1120 AD: Lose a knight on a redlined Roman MDI…huh? Upgrade 2 more knights to cavalry. Kill 1 with a newly upgraded cavalry, kill the survivor with army. Another upgraded cavalry kills the berserk and promotes.
IBT: Dromon kills our galley, guess that area is too dangerous to take a boat.
More Incans arrive. Our people love us; add a dome to our palace.
Turn 3, 1130 AD: Upgrade 2 more knights to cavalry. Load 3 cavalry into empty army, 1st Cavalry is born. Immediately throw it into action, taking out 4 longbows, a crusader, and a spear with it and lone cavalry.
IBT: Greek longbow and pikeman move toward our worker stack. 3 Incan longbows also.
Turn 4, 1140 AD: Kill the Greek pikeman and longbow, bombard the Incans. Move units to guide Incan settler pair away from any areas I don’t want them in. 1st Cavalry parked in Bombay to heal.
IBT: 3 ACs show up at Palmyra. 1 Incan knight appears. A Roman LB and MDI show up between Bombay and Bangalore.
Turn 5, 1150 AD: Kill MDI and LB near Bangalore.Kill 1 of the 3 ACS with eCav. Send 1st MDI Army toward Marathon in the far south.
IBT: AC’s move up to Palmyra, as does Incan Knight. Damn mountains! Texcoco riots on growth, missed that one.
Turn 6, 1160 AD: At Palmyra, 12 bombardments, 3 hits, so much for bombardment. This will need the Cavalry army. Lose 6 hp killing all 3. Add a 4th Cav to this army, all armies full. Kill 2 Hoplites at Marathon, a longbow remains.
IBT: 3 Incan knights arrive, 2 Greek knights move in. Settler pair causes hunger at Delhi.
Turn 7, 1170 AD: Lose a Cavalry attacking a redlined knight

Kill the rest without losses. Kill the LB at Marathon, take the town.
IBT: 2 Incan knights arrive, also 2 berserks, and an AC/settler pair and a Roman MDI.
Turn 8, 1180 AD: Redline and kill both knights. Move 2nd Maces to Troy.
Accidentally leave a musket exposed.
IBT: Naturally, an MDI kills exposed musket. More Incan Longbows and Crusaders show up.
Turn 9, 1190 AD: Kill a spear at Alesund with 1st Maces. Kill 2 Incan Longbows and 2 Berserks at Palmyra. Lower tech slider to 20%, Astronomy in 1 turn at +122 gpt. Kill 2 hoplites with 2nd Maces, Troy taken, along with 2 slaves.
IBT: Roman MDI pillages road, 2 more block access. More Incan knights arrive.
Astronomy research finishes, next is Banking in 6 turns at.
Turn 10, 1200 AD: Kill 2 spearmen with 1st Maces, Alesund taken. Entire south is now clear. Kill Incan Crusader and Longbow at Palmyra, Musket and Longbow at Bombay, 2 Roman MDIs at Troy. Move 1st Cavalry to Tarentum.
Civilian units:
Workers 27
Slaves 27
Military units:
Swordsmen 3
Pikemen 8
Muskets 5
Knights 1
Cavalry 13
Army 4, 1 Swordsmen/MDI, 2 MDI, 1 Cavalry
Bowmen 7
Medieval Infantry 17
Trebuchets 18
Cannons 5