Rat31 - 1BCAWE - second attempt

Well, There are some Obstacles which can't be practically Overcome.

See you later guys
 
suspected the new contacts will kill us. 3BC after vacation break sounds good to me.

I'd say our variant here is considerably harder then AWDG (well, with a comparable number of opponents ;) ). without the ability to found cities, you have almost no control of your early expansion and controlling ressources will be hard throughout the game. without an enemy very close and a constant supply of cities with expanded boarders we're unlikely to make it - unless we can found at least some cities ourselfes.
 
Biggest difference between that game and this is the start. We are choosing first starts rather than best starts. Many of the really hard variants require a great start.

That is of course the other direction we could go. Rather than playing 3 BC we could go with 1 BC but with an excellent start. I prefer the 3BC more because the excellent start strategy is to take the enemy out very early so no AI has a chance to establish themselves. This doesn't work too well with the BC part of the variant.

I vaguely remember an OCC AWS game that was "disappointingly easy". It of course was not Pangea. It does show that just difficulty level and city count don't determine the playability of the game.

BTW, I am pretty sure that 1BC AWE with an average start in terms of resources IS winnable, if the map has the correct shape. It can take a number of tries to get that winnable map shape however if you choose random map shapes.
 
I love it... A life expectancy of 20 years, 1 kid and 50 years of military service. Duhhh, something not add up. How does the game calculate this stuff?
 
I love it... A life expectancy of 20 years, 1 kid and 50 years of military service. Duhhh, something not add up. How does the game calculate this stuff?

Hey, dead people make great outpost guards in little-traveled areas. See, for instance, Weekend at Bernie's.
 
so, does anyone want to play what we have talked about, a 3BC emperor pangaea game?
 
I love it... A life expectancy of 20 years, 1 kid and 50 years of military service. Duhhh, something not add up. How does the game calculate this stuff?

F11:

Approval rating:
The percentage of your people that are happy. If every single person is happy, you have 100%. If everyone is content it is 50%. Edit: This can be misleading when you get specialists, because the specialists count as only content people. So even if everyone is happy or an entertainer, you won't have 100% approval rating if you have any specialists.

Rounddown (50% + ((Number of happy citizens) - (Number of unhappy citizens)) / (Total number of citizens) / 2 * 100%)

Population: Add up all the population you get from the city view from all your cities. Not population points, like size 1, 2 or 3, etc. but the 10,000 or 100,000 you see under the city name.
Sum(i=1..N) {Pop in City(i)}
Pop in City = {Sum (j=1..(City Size)) {j} + (Food in Storage) / (Storage Size)} * 10000


GNP: Total gold in all your cities before corruption takes a bite out of it.
1 gold= 1 million

Mfg. Goods: Total non wasted shields in all your cities.
1 shield = 1 megaton.

Land Area: # of tiles in your territory * 100.
1 Tile =100 square miles
Sea is included in this, but does not help in the territory part of your game score.

Literacy (%)
(Citizens who live in a city with a Library + Citizens who live in a city with a University + Citizens who live in a city with a Research Lab) / 3 / (Total Number of Citizens) * 100% + (3% if Literature discovered)
If every city has just a library you will have 33%, because they are missing the other 2 science buildings.

Edit: Or live in a city with 1 or more scientific Great Wonders (Great Library, Newtons, SETI, Theory of Evolution, Cure for Cancer, and Internet) Copernicus's does not count because despite it helps science, it isn't given the scientific flag. Having 1 of those wonders counts the same as if they had all the other improvements in the city. Two small wonders (Apollo and Intelligence Agency) give you credit for having 50% science in that city. You also get 3% added to your literacy rate when you get the literature tech. No bonus when you get education. Great Library still helps your literacy rate even after it is obsolete.

Disease (%)
(Number of Floodplains + Jungle in territory) / (Total Number of territory tiles) * 100%
Marshes have no effect and neither do granaries.

Pollution: # of tiles that are currently polluted. 1 ton = 1 polluted territory tile.

Life Expectancy (# of years)
20 + {(Citizens who live in a city with a Granary + Citizens who live in a city with a Aqueduct + Citizens who live in a city with a Hospital) / 3 / (Total Number of Citizens) * 80}.

Family Size: The average amount of excess food that each city is producing/2. If you have 1 city that is producing 4 extra food, that 4 food would feed 2 people, so your family size would be 2 children. Minimum is 1, hard to say exactly what the max would be. In most cases you won't see this above 2, maybe 3 or 4 if all your cities are extremely rich in food, experiencing a very fast growth period or just put down a a lot of railroads on irrigated tiles.

Military Service: 10 years * # of military units / # of citizens. Military units are units with an attack and defense value, so workers, scouts and princesses don't count. Kings do. So at the start of a mass regicide game you will have a military service of 70 years because of the 7 military units *10 years divided by just your 1 citizen. 0 years if you have no army or you have just a few units, but thousands of population points.

Annual Income: The number of connected strategic/luxury resource types in your territory. The minimum value is 1 and you get a +1 bonus for your first trade route with another civ. Thanks DaveMcW.

Productivity: The total amount of uncorrupted gold, non wasted shields, and excess food you are producing in all your cities.
(Total Shields) - (Total Waste) + (Total Commerce) - (Total Corruption) + (Net Total Food).
 
I'd be interested in that 3BC game, if you have room.
 
When TheRat gets back, we can start. Welcome aboard, Mathias!
 
ok, so we might have 6 people here interested
Greebley
TheOverseer
Mathias (Welcome, are you familiar with AW games?)
ThERat
el_filet
rodent

which Civ do we want to play?
 
It happens again, Rodent is at the last on the roster :hmm:

I have enormous load, need to leave some SG. Hopefully it will not be this one
 
I'm also interested in joining the next AW game. OTOH, 7 people makes for kind of a long roster, so I'd also be happy to play the role of an active lurker/backup player.
 
It's been a while, but I've played in a couple of AW SGs, including an OCC-AWE game that went well until the AI learned Replaceable Parts.
 
since Rodent is on a SG feast, why not let Elephantium join instead.

The Roster
Greebley
TheOverseer
Mathias
ThERat
el_filet
Elephantinum


Greebley, do you want to start the game? I feel more comfortable starting a little later in the roster
 
Top Bottom