Rat44 CCM - Ultimate Challenge

Am only on turn 2 so far, play tomorrow a bit more then hand over to the next person. One turn alone takes ages to finish due to the massive map.

Let's go for conquest then
 
I managed to get 4 turns done...exhausting though

Turn 1 1815AD
raze last Chinese city and they are gone :)

capture Haarlem, Middelburg, Mandalay and Ubon, Beng Melea

switch over to Incans
need to take out 16 units to take Huamanga :rolleyes:
take Chuto, Cuzco, Macchu Pichu, Vilcas, Andahuaylas, Tiwanaku + Ollantaytambo

IT lots of borders expand and soon we will need to raze stuff
Sara Buri deposes us

Turn 2 1816AD
Take back Sara Buri

roll up the Incan land taking Chuqiapo, Vitcos, Hunuco Pampa, Nasca
raze Arnhem and Vientianne, take a sidetrack to capture more Inca/ Indochine cities
take Bien hoa, raze Battambang, capture Kompon Sway, culture bomb the city to give us access of the northern part
move on and capture Evora, capture Tamboccocha, Juli


Turn 3 1817AD
continue with Inca, raze 2 more cities and they got only 1 city left
the city is only really properly accessible via Turkey

decide to hold that off first and turn towards Indochine and Netherlands
declare war on the Dutch and take their 2 last cities :dance:
move on to Indochinas last 3 and they are gone from the game too :)


time to turn round and attack Turkey, decalre and found offensive city of Olympia
a tough first battle nets us Uskudar, found two cities and take out Incas

another very tough battle see us capture the Turkish capital
clean up the battlefield a bit before embracing for the Turkish attack

IT Turks do attack at several points with their hotchkisses, we do lose some units
Russia lands some troops too
we get submarines, GWE next in 4

Turn 4 1181AD
start in the Turksih north, capture Edirne, raze Izmit
replace Edirne with a combat settler
from there raze Aydin and Iznik
capture Konya, we're at 63/66 now, need to watch this if we want conquest

capture Denizli, only 3 Turkish cities on the continent remain, replace Denizli
raze Adazapari, found coastal Miami so we can build up a force to Island hop
capture Adana, a good starting point to attack Arabia soon, finally raze Mugla, last Turkish city on the continent



I have left 4 marines and the new units that were just shipped over together, next player can decide what to do.

I would go after the Arabs next followed by Persia while we prepare a fleet to take that last Turkish city.
 

Attachments

Sounds like tremendous progress. :goodjob:

Yes, we do need to be careful of an unintentional domination win.
 
Mrs. CommandoBob and I are traveling from August 25 to September 4. I'll need a skip. We'll be too busy in travel prep for me to have time to play before then.
 
I decide an attack of the last islands from the west-most part of our continent might be faster. I wake up the Steamers within 4 turns and rush 2 dreadnoughts and 3 more steamers.

We got money and if we sink Turkish ships we may stop a settler. I build a few towns near the coast where the Turkish ships are are rush some more Dreadnoughts.

Try to steal Nubia's map - we fail but are not caught. Also made a deal for the last Luxury using a tech.

I use some of the Slackers lazing about in cities to kill some more Turks. The flame throwers, our best attack units both die pathetically. I also defend tanks in danger.

I also use a Ruler to attack 2 Arabian workers. Interestingly, the worker that 'battles' us retreats because its speed 2 and we capture the other. Is there a reason why we attack the workers rather than just capturing them? They did look different.

Also built some towns

IBT: Bombardment from sea, and from (mostly) Zepplins from Russia. Single Turkish attack that we win.

AD 1819: Tell Arabia to leave and they declare. Attacking Arabia city puts us at war with Nubia, losing the lux we got last turn.
Lose a Dreadnought to a Ironclad.
Capture Emerita losing 2 tanks agains the same defender. We get the Hagia Sophia.
Attack some units and do terrible, including loss of a Tank vs a Cavalry. We lose 4 of 5 attacks in our favor, then a second loss of a tank vs a Hussar. Even Garrison's don't help with 2 more Tank losses vs Arabian Rifles. The bombing I did helps however, and we have wins vs injured units.
Attack Einhoven and capture it without loss.
Attack Oporto without loss. We were able to build Garrisons for both these towns because they had low culture. Arabia has been at war with Portugal recently. Portugal is now an island Civ. Oporto gives us world religion Christianity.
Kill all the Arabians wandering around in our lands.

This grabs the Continental choke point at Opporto. We are at 64% land. I will likely raze the rest of Arabia.

Arabia still has 2 cities including Lisbon north of the Choke.

Despite most units being injured we do have enough healthy ones to do some attacks on the main Arabian cities.
We capture Basra with tanks and, Fustat and Medina with mostly Hotchkiss. Lost 2 hotchkiss on Fustat that had a Garrison we couldn't reach.
We still have Tanks and can only reach Lisbon with them, so we attack, losing one Tank but capture it (it has a wonder)
Also capture Lagos long enough to kill off the last (known) northern Arabian stack and then abandon Lagos as its not useful for holding the choke.

Well I just sent some random unit with a random click who knows where. I will not be able to find it.

With the new units that make it across this turn, I set up attacks for next turn by moving 1 into enemy territory and then cover with our Riflemen. They are now able to attack next turn.

We are up to 64% land area, so I abandon the cities in the Frozen North of our continent, I can't abandon the Arabian cities yet as they are needed to keep the boundaries intact. I will continue to get rid of useless areas first.

IBT: Some random coastal attacks We lost one empty steamer to a Portugal ship.

1820 AD: Use ships and a few bombers against enemy ships especially Turkish ones.
For the war we capture Anjar without loss. This will allow us to reach next turn
Lose 2 Tanks taking Kufa, Lose 2 Tanks taking the capitol Mecca as well.
Baghdad is fairly silly as we lose 4 Tanks vs 2 defenders and a Cavalry, but we take the city.
Narjan is reachable by Hotchkiss and we lose 3 taking the city.

The rest of Arabia is hard to reach. Persia may also prove to be slow as its narrow and has a desert where we can't build cities. I will attack Austria-Hungary too if I have too many Tanks to reach. In any case, I declare war on Persia

Rat44_AD1820.jpg


I ask them to remove their forces and they declare war. Noone likes us I guess.
Remove garrison and build a city to reach Sidon and Pasargadae. Both are captured with a few losses.
Hotchkiss don't do to well vs Bactra and lose 4. It was not heavily guarded, just bad RNG vs tough odds.
The number of Hotchkiss is low so I MM our cities to build them - specifically all the cities with 120 to 129 shields will build them in 1 turn rather than a tank in 2. Changed over one other city and the ones in the 60-64 range and 40-43 range as well.

Garrisons built for attack on Persepolis and Gordium. Attack on Persepolis goes quite well and we capture it without loss.
Gordium also falls nicely without loss.
Paulo Alto built to reach the next two cities. Capture Sardis losing a tank.
We have now reached all the Persian cities we can reach this turn with size 4 Arabela surrounded by mountains remaining.

We can now reach and Raze Antioch, the Arabian town from the other side.

The offensive Persian troops are up north in the desert. Looks like Persia was heading for war. There are some speed 2 units covered by defenders, so I decide to kill them rather than just go around them Otherwise there is a lot to defend.

Two outpost let us see all the troops.

We lose some units taking out the forces. Only a few units remain so we don't attack Austria-Hungary yet. I do use our one great artist in Lisbon to reach across the deserts with Hotchkiss next turn and build up rails to the closest points

We are over 66% land so I abandon lesser cities back to 63%. Steal Austria's world map. Fail with Korea.
Austria-Hungary has almost no roads. They must have suffered fairly massive pillaging.

IBT: Some bombardment - mostly from Russian planes and Zeplins.

1821 AD: Given how long the last turn lasted (at least 6 hours, though I may try to make this one faster), this will be my last turn.
I bombard the ships between the main continents, sinking a Persian, 2 Russian, and a Egyptian stack(s).

Aden, an Arabic town is Razed.

Persia has been building a lot of settlers, I clonk a 4th one and they have at least one boat in the water, but I try to take out the last city. Raze Arabela losing a Tank and they are still there. I reload. Hopefully that boat has a settler and we can sink it. I destroy the city nearest the boat to maybe allow it to land its settler. I also kill the Galleas covering it.

Try the same thing with the last Arabian city and they are destroyed.

For the turkish city there are 2 stacks of Russians on the squares we could land. We did bring 3 Marines, but I don't think that is enough as one stack has 3 defenders, the other has more units.

My plan is as follows:
First I grab the nearby Russian city.
Next I do naval/aerial bombardment on either the city, Russian units or both. I can build an airbase and transport other Marines to the Russian island. The Russians will be easier, but are a 2 step prospect. Finally, I can attack 1 hp units with the marines and have a good chance of winning.
It is also possible that the Russians will move or attack.

Rat44_AD1821_Turkey.jpg


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At this point I messed up. I attacked and took out cities and accidentally took the last Austrian one after 3 hours of play without saving. I am now back at the my last save just before the Austrian war. Since I both don't want to duplicate 3 hours of play and know what I going to happen so would play better, I am just leaving the situation for the next player. I will go and make sure important units are not fortified and pass this on.
Springfield and Olympia have healing and healed units units. I switched to the Oporto to heal because its easier to find after Persia is gone.
We still have the Edison in capitol - In 6 turns we can rush the telephone.
Units are scattered all over the lower part of the continent. You can decide if you want to collect them first or just look for them and use them as needed.

Important Notes:
I decided to remove the wetlands. Most workers on our home continent are automated to do this. They will stop in 1-3 turns when the last wetlands are cleared (Most likely it will be after 2 more turns and I don't think they have moved for this turn). We can do the same thing for the forests.

Do not take the last Austria-Hungary city. They do have a settler somewhere. Actually why don't we steal plans from Carthage and Austria-Hungary. I should have done that. I checked and it isn't expensive compared to what cash we have and knowing if there is a settler and where it is is well worth it. I think I will start doing this before I attack a civ. Often we are at war but not all the time.

I loaded up units from the main continent into an attack force for the Nubian continent near Nurenburg. The units will collect near the capitol during the auto-turn.

There are about enough Steamers to load the current batch. Take a worker for an airport Below is a picture:
Rat44_AD1821.jpg
 
It´s a great story again, so the game in fact is been won since a longer time. :):goodjob:

I also use a Ruler to attack 2 Arabian workers. Interestingly, the worker that 'battles' us retreats because its speed 2 and we capture the other. Is there a reason why we attack the workers rather than just capturing them? They did look different.

The unit settings in CCM are a little bit tricky. The unit to be captured in the general settings of the editor is the worker (that later can be built normally) with no pop-points and no king-flag. The different upgraded workers for different civs have a population point, but the king flag. This is only the background for the setting of the workers in the editor and not directly explaining, why sometimes the zero-defense upgraded workers with the king-flag are "battled". May be we can get the rule behind the "battleing of workers" when closer watching to that situation.

Concerning the "houseboat-bug", I posted something interesting in the main CCM thread at CFC. It seems that problem isn´t new, but very old. Concerning the future of CCM I made a post in the CCM Public discussion sector at the SOC site (as I don´t have much more free capacity of graphical attachments at CFC). In that post you can also have a view on the brand new heavy tank factory, that also appears in the aerial view when playing the next version of CCM as the normal C3C game.
 
very nice progress :goodjob:

Now, we need to take out a few more landmasses and slug through that :D

Elephantium, can you take it?
 
With 3 out of 5 out of commision, I think we should end this.

My suggestion is Rat take it and go for domination. What do others think? The other option would be to go on hold for 2 weeks or so.

Its a lot of work for a won game. we have kept the AI spread out city spacing so we haven't hit the 512 city limit making domination more viable than usual (normally domination and conquest occur closer together)
 
With 3 out of 5 out of commision, I think we should end this.
Northern Pike will be back soon. In Post #447 he states he'll be able to play around August 25.
 
Agree, let's wait for Northern Pike to come back and see what he thinks.
 
OK, I've got it and I'll see what I can do. Thanks for waiting. :cool:
 
RL complications kept me from getting to this for almost a week, but I've finally got some free time and some momentum now. So I'll keep the game another couple of days and post when I've made some real progress, if that's all right with everyone.
 
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