Rated a 4.
There are some nice interesting things that they did with the game. The graphics are nice (except for rivers and roads). I like that strategic resources only provide X amount of units and/or buildings. I like the hexes. The way that city borders grow one title at a time and form more interesting and historically reflective borders (though buying up land is a bit iffy). The reintroduction of ranged siege weapons (I completely loathed suicide catapults).
For an average gamer like me, the one unit per tile was quite nice and could result in some interesting and fun wars. For the much more dedicated and hardcore gamers, I understand the frustration and ease in which the AI can be defeated with 1UPT.
What really killed me is that the "story" is not there any more. I still remember those great holy wars me and my allies went on against our enemies. The Jewish Japanese and Zulus taking on the Buddhist Germans and Americans. Helping my allied nation defend themselves from aggressors. Securing a UN victory after taking the lead of a bloc of allied civilization for hundreds and hundreds of years. CiV doesn't have that. Sooner or later everyone is going to be attacking you.
It's impossible to be builder in this game. The construction cost of units and buildings are outrageous. Clicking through waiting and waiting is no fun. The time between turns now, even earlier on is annoying when you are trying to get that desired unit/building/wonder built.
Desired victories needed to be chosen early on, especially cultural. I've always liked to play a Civ game as a story, and as I get near the end, try to shoot for the win that is best suited for my game. Not so much here in CiV.
I think that they wanted to make a new and revolutionary and outstanding Civ game. It seems that they were so bent on making the game in their vision that they failed to see the realities of the consequences of the design.
Maybe down the road I will check back and see the status of CiV, but for now, it does not hold my interest anymore.
Great point. cIV had some awesome AARs. Civilization 5, not so much.
It's hard to write a believable story when diplomacy is so screwed up and trying to justify the global happiness mechanic in a story format.