kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,792
This was something I did back in Civ5, and it was pretty valuable for me to get insight in people's thoughts about various beliefs to use for modding and just for general interest. So it goes like this: Rate each belief, starting in this thread with the Pantheon beliefs, on a scale from 0 to 5 by copying list from this post and applying number before each belief:
3 - Dance of the Aurora: Holy Site districts get +1
Faith from adjacent Tundra tiles
Give votes between 0 and 5, where 1 is worst and 5 is best, like this:
5 = Excellent
4 = Very good
3 = Good
2 = Decent
1 = Poor
0 = Bad or Very Bad
When voting, please take into account both the potential strength of the belief, but also how situational it is. By this I mean, if a belief is potentially very strong, but requires a set of very specific and rare) circumstances to line up for it to work, try to balance these two factors in your vote. I know that there will always be an element of subjectivity also, and that's perfectly fine.
The Pantheon beliefs are:
_ - Dance of the Aurora: Holy Site districts get +1 Faith from adjacent Tundra tiles.
_ - Sacred Path: Holy Site districts get +1 Faith from adjacent Rainforest tiles.
_ - Monument of the Gods: +15% Production to Ancient and Classical era Wonders.
_ - Lady of the Reeds and Marshes: +1 Production from Marsh, Oasis, and Floodplains.
_ - God of the Open Sky: +1 Culture from Pastures.
_ - Desert Folklore: Holy Site districts get +1 Faith from adjacent Desert tiles.
_ - River Goddess: +1 Amenity to cities if they have a Holy Site district adjacent to a River.
_ - Divine Spark: +1 Great Person point from Holy Site (Prophet), Campus (Scientist), and Theater Square (Writer) districts.
_ - God of the Sea: +1 Production from Fishing Boats.
_ - Goddess of the Hunt: +1 Food from Camps.
_ - Fertility Rites: City growth rate is 10% higher.
_ - Religious Idols: +1 Faith from Mines over Luxury and Bonus resources.
_ - God of the Craftsmen: +1 Production from Mines over Strategic resources.
_ - Goddess of Festivals: +1 Food from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations.
_ - Oral Tradition: +1 Culture from Banana, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations.
_ - God of the Forge: +25% Production toward Ancient and Classical military units.
_ - Initiation Rites: +50 Faith for each Barbarian Outpost cleared.
_ - God of Healing: Increases Healing by +30 in your Holy Site district, or any adjacent tiles.
_ - Religious Settlements: Border expansion rate is 15% faster.
_ - Goddess of the Harvest: Harvesting a resource or removing a feature receives Faith equal to the other yield's quantity.
_ - Stone Circles: +2 Faith from Quarries.
_ - God of War: Bonus Faith equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own.
3 - Dance of the Aurora: Holy Site districts get +1

Give votes between 0 and 5, where 1 is worst and 5 is best, like this:
5 = Excellent
4 = Very good
3 = Good
2 = Decent
1 = Poor
0 = Bad or Very Bad
When voting, please take into account both the potential strength of the belief, but also how situational it is. By this I mean, if a belief is potentially very strong, but requires a set of very specific and rare) circumstances to line up for it to work, try to balance these two factors in your vote. I know that there will always be an element of subjectivity also, and that's perfectly fine.
The Pantheon beliefs are:
_ - Dance of the Aurora: Holy Site districts get +1 Faith from adjacent Tundra tiles.
_ - Sacred Path: Holy Site districts get +1 Faith from adjacent Rainforest tiles.
_ - Monument of the Gods: +15% Production to Ancient and Classical era Wonders.
_ - Lady of the Reeds and Marshes: +1 Production from Marsh, Oasis, and Floodplains.
_ - God of the Open Sky: +1 Culture from Pastures.
_ - Desert Folklore: Holy Site districts get +1 Faith from adjacent Desert tiles.
_ - River Goddess: +1 Amenity to cities if they have a Holy Site district adjacent to a River.
_ - Divine Spark: +1 Great Person point from Holy Site (Prophet), Campus (Scientist), and Theater Square (Writer) districts.
_ - God of the Sea: +1 Production from Fishing Boats.
_ - Goddess of the Hunt: +1 Food from Camps.
_ - Fertility Rites: City growth rate is 10% higher.
_ - Religious Idols: +1 Faith from Mines over Luxury and Bonus resources.
_ - God of the Craftsmen: +1 Production from Mines over Strategic resources.
_ - Goddess of Festivals: +1 Food from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations.
_ - Oral Tradition: +1 Culture from Banana, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations.
_ - God of the Forge: +25% Production toward Ancient and Classical military units.
_ - Initiation Rites: +50 Faith for each Barbarian Outpost cleared.
_ - God of Healing: Increases Healing by +30 in your Holy Site district, or any adjacent tiles.
_ - Religious Settlements: Border expansion rate is 15% faster.
_ - Goddess of the Harvest: Harvesting a resource or removing a feature receives Faith equal to the other yield's quantity.
_ - Stone Circles: +2 Faith from Quarries.
_ - God of War: Bonus Faith equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own.